Can you just drop out of a link?

Discussion in '[Archived]: N3 Rules' started by Zewrath, Jul 30, 2018.

  1. Zewrath

    Zewrath Elitist Jerk

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    Like, sorry if this is a dumb question but I remember something about a very freaking old question answered by Palanka, which basically stated that everything optional could just be canceled, so what if I had 5 Moderators and I for some reason only want to drop the Paramedic out of the link, do I have to cancel the entire Fireteam or can I say "I activate my Paramedic Moderator and she drops out of the link, so only she is activated by the order"?

    I'm not entirely sure but something tells me that I have to cancel the entire FireTeam to do so.

    Thank you in advance. :)

    - Zewrath
     
  2. colbrook

    colbrook Grenade Delivery Specialist

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    I think that might be an older version of the Ft rules you're remembering.

    Currently there's no way to drop a single member out without breaking the whole link, or spending an order on the team to move someone out of coherency/into Suppression Fire.
     
  3. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    I can't think of a way other than moving out of coherency or declaring suppressive

    But why would you want to? most mods/benefits the link gives are optional.
     
  4. colbrook

    colbrook Grenade Delivery Specialist

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    Troopers A-D are in LoF of a heavy flamer infiltrating Grunt, trooper E is in a position to flank the Grunt and shoot him in the back.

    For example.
     
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  5. Tom McTrouble

    Tom McTrouble Well-Known Member

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    It would let you remove one without changing the fireteam leader, I think that would be pretty useful.
     
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  6. Ieldin Soecr

    Ieldin Soecr Well-Known Member

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    You can only leave a Fireteam in the following cases:
    http://infinitythewiki.com/de/Fireteam_Integrity
    In the Active Turn and Reactive Turn, a trooper stops being part of a Fireteam in the following cases:

    • If the trooper enters or is in the Isolated or any Null state.
    • When the trooper breaks Coherency with the Team Leader.
    • If the trooper is Irregular and uses its Irregular Order.
    • If the trooper is the Lieutenant and spends the Lieutenant Special Order.
    • If the trooper activates or is in a state that allows it to be substituted by a Marker (Camouflage, TO, Impersonation, Holoecho...), unless a Special Skill, piece of Equipment or some Scenario Rule indicates otherwise.
    • If the trooper enters the Suppressive Fire state.
    • If a Command Token or some Special Skill, Equipment, or Special Scenario rule is used to move the trooper to a different Combat Group.
    • Only in the Reactive Turn, if the trooper declares any type of ARO different from the Fireteam's ARO, the one declared by all the Fireteam members.
    When any Fireteam member declares an ARO different from the Fireteam's ARO, then the players must consider the Fireteam's ARO to be the one declared by more than half of the declaring ARO Fireteam members.
    For example, in a five member Fireteam where only three of them declare an ARO, if two members declare one kind of ARO, and the third one declares a different ARO, this member will automatically leave the Fireteam.
    When there is no majority of ARO, for example, if the three members each declare a different ARO, then the player can choose which one is considered to be the Fireteam's ARO, while the other two members will automatically leave the Fireteam.
    In any of the above cases, the trooper stops being part of the Fireteam the moment the Order is declared, or when the case says. Consequently:

    • In the Active Turn, that trooper is not activated by the Fireteam's Order, so is considered inactive for ARO purposes.
    • In the Reactive Turn, that trooper is not is not able to benefit from the advantages of being in a Fireteam.
    When one or more members leave the Fireteam, the player must recalculate the number of members to check if a Fireteam Cancellation occurs, or to determine the bonus available to the members during that Order if enough remain to compose a Fireteam.

    If the Fireteam has not been cancelled, then the troopers who left will automatically be able to rejoin it if they are again in Coherency with the Team Leader during the Order Count phase of their next Active Turn.
    So you can't activate a trooper alone with a normal order.


    The best example I can think of would be if another fireteam member would be hit by an ARO if the whole team activates and you only need a specific member of the team (An specialist to activate an Objectiv for example)
     
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  7. Zewrath

    Zewrath Elitist Jerk

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    I remembered it correct then! Thank you for the answers! :)
     
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