Some of the new models from Human Fate have abilities that allow you to "Flip a state token on the target". Does this allow you to flip a token from an blue X side back over to the red side , or (for example)?
I'm hoping so. If so, it creates interesting possibilities in both directions... red to blue for allies, blue to red for enemies.
All of Human Fate seem like they have a high skill cap, but also need it given their low health. Using states offensively is really interesting. (Fire and poison come to mind) Addendum : Read this post title as a USA political post (flipping blue and red states) at first and was confused/disheartened :) Sent from my SM-J320P using Tapatalk
I'll be honest, when i read the title, I thought "whoa, this is a pretty heavy political discussion for CB's website"... Guess it makes more sense if you play Aristeia....
Some states when flipped have no current effect but stay with that character for one more round. This new Aristo Eclipse can flip it back so that the state persists.
And that's why -my dear friends- we haven't stop saying "do not remove States tokens flipped to their blue side": Eclypse.
BTW, for the purpose of the "No more than one of the same state marker on a Character" policy of the game (Poisoned excluded, i know), do X Blue Markers count as the full functional red ones?
Yes, it does. A Target cannot be under the influence of two or more instances of the same State, unless otherwise stated by the State rules. If a Target would be given a State they already have a token for, remove the first State token and add the new one, red-side up.