Dammit, we need to close PanO subforum, our enemies are only growing stronger! xD <Varuna, oh my Varuna you are looking even more derpy noaw :D >
Fun fact: Strelok literally translates from Russian as "shooter" (that is, a "rifleman"). Strelets (newly-introduced Streltsy unit) is the same, but an archaism, another word for nominating the same unit with ranged weapon... So basically there already 2 "shooters" in Kazak sectorial. But yeah, I guess the STRELOOOK! reference was intended.
This whole thread does not, aside from psychological help: in a form of yet another place to whine like we all love to.
#allaboardthepanowhinetrain! #choochoo! Just throw more money at CB, and start a second/third faction. Pano won't change.
It's a Merc, it's Aleph. My 2nd best guess is it'll show up in Vanilla and maybe one Sectorial for us. My 1st best guess is that it's another Sniper Merc.
Just speculating, but a CC-oriented bot with a shooting-oriented handler will be interesting. Even if it's just Sensor and a high-PH unit that can Dodge mines or slap things, that's pretty useful. But I wonder if the dog and the handler will have any other direct synergies or abilities that pair with each other.
Auxbot is perfect. 4pts, HFT. Bestest. We just need it everywhere. Like pokemons for Tohaa, just more of them!
Well of course it will. They're not. They're fine but they need way more options. Auxilia should be a toolbox unit with multiple bot options. Bots also keep a unit from participating in coordinated orders, something that's very important for PanO.
yeah auxbots are probably one of the most under utilised aspecs of PanO that would really push them into being cool and unique as opposed to meh
They're great but more options would be lovely as well. I'm definitely in the minority here but I prefer the 'elite army' style. I would gladly pay more so I have way less to paint (fuck Ariadna) to have a really good 10 order force. Even when not playing LI, I try to build a 10 order force in my NCA. Again yes, this is probably personal preference but I find there to be practical benefits that work with the PanO theme. Namely, I don't need a million shots at 10% chance to hit. I just need 1 at 80% chance to shit (or some better mathematical variation of that). It also makes games go quicker, provides less chance of analysis paralysis and SO MUCH LESS PAINTING INVOLVED. If part of paying more to increase the utility of each unit involves giving them a less homocidal claptrap companion that I would gladly do it. It also (to me anyway) makes a lot of fluff sense. Surely the PanO high tech lifestyle has left our soldiers so lazy that we expect our Roombas to do a good deal of the killing as well? XD
Pulling off 10 order lists is a lot harder than with 16 orders. Toughness in Infinity is a treacherous thing, even a Jotum can go down to a single order of full burst combi rifle. It won't, but it's mathematically possible. Usually your elite troops have W1 or W2, and that's a lot more frail. A single bad move or bad roll can ruin your orders, and it hurts, when you only had 10 of them to start with. Because of this the main attack pieces in a spam list are less effective, but because of redundancy it can withstand more order loss. Armor is an illusion created by +3ARM because of cover, damages are really close to each other (DAM13 is a lousy combi rifle and DAM15 is the OMG HMG), firefights are won by Burst and BS mods, not pure BS, because more dice is less prone to bad rolls, and +1 BS is expensive, but -3 BS MOD is cheap, and comes with another -3BS MOD for surprise shot. Because of this, a mediocre troop with Camo and a tolerable gun is good enough to win firefights. Ofc Swiss HMG has everything maxed out (except for B5 because of link team), but you don't need a Swiss nor a TAG to consistently win firefights. You just need high enough burst and orders to try.
It's amazing how easily an Hasassin Bahram list with 2 links and Ghazis can stop an infamous MO pain train. Just stick everyone out (Muyibs, Govads) and the problem is already there: with 10 orders you can't kill everyone on ARO duty, there's no smoke to cover your advance, so the only thing you can do is... well, bruteforce your way through, catching linked panzerfausts with knightly faces. Let's assume you spent some orders to deal with the impersonator and then like 5-7 orders to advance and shoot. This brings you closer to Ghazis and their Jammers and E-marats. Okay, you killed 4-5 models and lost none (in a perfect world), but if you did not kill-kill them, they'll be back on their feet (because WIP25 super-doctors). No need to tell what happens next, right? And that's a rather typical thing to happen with any "elite" list facing a 15-16 order list of guys with "no TO TAGs and BS lower than 12 (not really) (c)". I do like to run 10-order lists in ASA, cause full Bagh-Mari core + Tikbalang are awesome, but very situational. May work against Ariadna (MSV1s for everyone and BS 21 shotguns to deal with doges and such), but struggles against any spam and can't do shit to counter midfield saturation with mines, Morans and the like.
Use you're own AROs. A few linked MLs, TO MSRs pulled out of HD at the right time and Supressio Fire and you will fins yourself killing your opponent without spending orders. You have 10 orders to kill the units that would let the opponent ignore such strategies on your part, for the most part that means killing the afformentioned Impersonator, then ensuring that Ghazis have to advance into mines/Supression Fire or get killed by tools such as spec fire which they cant jammer against.
Maybe I'm doing something wrong, but Spec Fire seems highly ineffective. You still need to hit, which is hard, and then the targets dodge using their often insane PH, and then, if they fail, still have a chance at rolling ARM. LGLs never worked for me, even on Montesas. Again, maybe it's just me. I'm not saying it's impossible to deal with such situations, my point is they are problematic when options are limited to just shooting the enemy dead.
Spec fire is about killing the key pieces. Orders are worthless without troops to spend it on. So kill the Hacker, Kill the Lt option, Kill the Doc. Then let them die on your guns. Dont waste your orders trying to fight a gunline like that