An Irmadhino uses its Extremely Impetuous order, moves 3.5" and then hits a low (<S2) 3mm wall. The Irmadhino has insufficient movement to vault the wall and end on the far side so their final position will be in B2B with the obstacle on the near side. For the purposes of AROs: does the Irmadhino only move 3.5" stopping at the last legal position?Or, does it move 4", vault onto the obstacle and then warp back to the last legal position?
I would think that would be equivalent to stopping for special terrain. Apart from anything else, moving 'onto' and then back 'off' the wall would be a longer move than the trooper's MOV value.
Yeah I'm with IJW here, the most sane thing is to lump it into the "terrain that stops a movement short" clause even though RAW it's hard to justify edit: with the caveat, if sliding along the barrier the final half an inch does result in being closer to the target model, you do that, even though the most direct route was to vault.
That was my original POV as well, but then I second guessed myself as being gamey to avoid taking a Riot Grrl linked ML ARO to the face. In the end I went with option 2. It did not end well for our friendly neighbourhood arms dealer.
What about, being on top of the wall but place the trooper beside the area it cannot traverse? Like with climbing skills where your mov value is not enough to surmount or descend completely? The dude is considered to be on the wall even if the rules ask you specifically to place the trooper beside the point where it is climbing. I mean does the guy fulfill all the requirements for such a thing, or is the rule about the base's width that prevents it?
If you cannot vault to go through the wall because you don't have enough movement left, shouldn't you be forced to use all your remaining movement to go around the wall (as far as you can) instead of stopping without completing your movement ?
No. The rules are explicit. Edit: disregard, I read that as a wall you’d have to climb in the next order. It gets weird: you only find out that you can’t Vault after you declare the movement along the shortest path (that requires a vault). In this case sliding along the low-wall would have actually moved the Irmmdhino away from his target, in which case it’s absurd to do that.