I feel like I've read some place that all models can perform some sort of unarmed close combat attack. But when I looked for this rule, I could not see it? Wondering if this is a real rule or not? Cheers!
"The term "Close Combat (CC) Weapon" covers all full-sized melee weapons (swords, sabers, axes, spears...) an Infinity soldier might carry. " Usually it is considered that anyone can use Bare Handed if necessary, but why would you if you had another option? But if you want to read it strictly, if your only weapon in CC is a pistol or a knife, you can also use Bare Handed, because those are not true CC Weapons (full-sized).
Scor Data Scan, Extreme Prejudice, or just target the body and intuitive attack/guided attack it ? (just to name a few)
The other reason is because a tag in looting and sabatoge. Looting requires anti material ccw which a tags fist is but not its ap ccw or regular ccw that some have. This means the only weapon that tag can hit it with IS its fist.
It doesn't help that some people hyperbolize and say things like an "Overdron is completely defenseless in CC". While it may be true for all practical purposes, it can still CC attack and do damage.
Raoul after you've already EM'd them. With NBW B, he's DAM12 Bare-handed vs DAM11 with a Pistol vs unable to do Wounds with a Crit (on 15+s) on DAM14. @HellLois / @ijw can we confirm that everybody can in fact use Bare-handed?
Close Combat Weapons that use E/M2 Special Ammunition cause Normal damage in addition to the E/M effect (http://infinitythewiki.com/en/E/M2_Special_Ammunition) so : 2 BTS roll + 1 ARM roll for each Raoul Spector hit (if no crit) E/M effect (isolated, comm equipment disabled...) + 1 ARM roll for each Raoul Spector hit (if crit) So no need for barehanded attacks (or pistol attack). Only use will be to auto-damage when critting. Is it why you would like to use it ? PS : is there anything that prevent natural born warrior bonus to boost pistol damages ?
Yeah, the http://infinitythewiki.com/en/CC_Special_Skills states that a "Damage MOD" is applied to the PH attribute, not the damage of the weapon.
It's 1 x 1/2 BTS + 1 ARM roll. Not 2 BTS rolls + 1 ARM. Derp. He has an EM2 CCW. Not just an EM CCW. And yes, when you're critting on 15s and up a huge chunk of the wounds you do are the results of the crits, not your opponent failing an ARM save.* This is particularly true with high ARM opponent's (admittedly you should generally be BSGing them once you've IMM'd them.... but that's not always possible). And yes, in CC Special skills "how to read CC charts": Damage MOD: A MOD to the PH Attribute of the user to determine the Damage of a successful CC Attack. * Raoul using NBW B hits 88% of the time; 28.5% of those are Crits. This means that with Barehands he'll wound 61.23% of the time. Whereas with the EM CCW he'll only wound 57.2% of the time. (Vs an Alg)
Ok, I understand it now, after reading the rules of e/m2: "Critical hits in CC are always applied to the E/M2 effect" So with a normal E/M CCW you crit on ARM and BTS, but with EM2 only on BTS. That's annoying, but it's what it says. :/ I guess they imagine EM2 CCWs to be some kind of taser, that is though on electrics but not good to smash a head with.
Let me see if I understand what you're saying: EM CCW - Crit causes EM effect AND autowound EM2 CCW - Crit causes EM2 effect only. No ARM roll and no autowound If that is what you're saying I think you're wrong. The critical applying to the EM / EM2 means the Isolated / INM effect is automatic, but the enemy still has to roll ARM in the case of both weapons. In none of the cases does the enemy skip the ARM roll. In fact, the wording for how the critical applies is the same. In fact, EM2 weapon states that it works in the same way as EM, but with 2 BTS saves instead of one. What I think is the correct interpretation is: Crit: Both weapons apply EM Effect. EM2 also applies a second (useless) BTS roll. And in both EM and EM/2 the enemy has to roll an ARM save. Thing with EM / EM2 is that after the initial EM hit, crits become useless, that's why a knife or the mighty fist of doom become both interesting options. Changing 2 DMG for a 25% of instant wound seens a pretty fair trade to me.