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Rules you would want changed?

Discussion in 'Access Guide to the Human Sphere' started by timmy, Jun 23, 2018.

  1. timmy

    timmy Active Member

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    So what are some rules that other infinity players feel should be changed to make the game better? Big rules or small rules if you have an idea about how you think a rule could be improved post it. I know CB does react to the forums so post some suggestions just maybe you'll get their attention.



    Personally I want scavenger to be a good skill. I love the idea of someone cutting down a foe in melee and ripping the weapon from their hands to turn it onto their allies. The way it works in the game feels slow and tedious. I've been really hesitant to use it because most units I can use it on don't have something either worth the full order or worth the one to get into base to base pause then another to rip the equipment from their hands. Then there's the bad habit of killing whatever your in melee with just look at what the lone ranger has to work with.

    I feel like it should just be an automatic skill that applies to the Coup de Grâce short skill and CC attacks. If a trooper kills an enemy in CC grab a piece of equipment during the resolution of the order. If an enemy enters the Unconscious state from a CC attack during the resolution perform a free Coup de Grâce and grab a piece of equipment.

    It should be a strong bonus to cc like Berserk not a weird corner case rule. Also give it to more Ariadna units it is such a guerilla warfare style skill. You know the ones with the higher CC and little reason to use it.


    But that's a little rule that I'd like to see changed what about all of you, what do you think could be better rules?
     
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  2. Vakarian

    Vakarian Bad Nomad

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    Symbiomates.
     
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  3. Wolf

    Wolf https://youtube.com/@StudioWatchwolf

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    Of course it’s commonly held that Symbiomates are overpowered, and much-disliked by those playing against Tohaa; but if they were nerfed would it not gimp the faction generally?

    (I’ve no strong opinion myself and would be interested to hear a balanced assessment)
     
  4. MATRAKA14

    MATRAKA14 Well-Known Member

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    Symbiomates: the rule goes against the core of the game.
    Fatality lvl2: again it goes against the core. With one crit per dice we have enougth.
    Guard: cool idea but its useles.
    Foxhole: doesn’t work well and its expensive, 2 cap for a moblot with that skill feels really wrong. It should have extra bonus like better range bands or more dices wile shooting IDK.
     
    #4 MATRAKA14, Jun 23, 2018
    Last edited: Jun 23, 2018
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  5. Section9

    Section9 Well-Known Member

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    Assault Hacking Devices need lockpick and brainblast as programs. What kind of infiltrating specialist can't unlock a door? Brainblast is there for balance against KHDs.
     
  6. Triumph

    Triumph Well-Known Member

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    Make Fatality level 2 reduce Burst to 2 or something to stop it from being so stupid swingy on high burst weapons.
     
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  7. Mahtamori

    Mahtamori Well-Known Member

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    I'd love to have Kuang Shi redesigned to be more similar to Pupniks and have the ISS cheap orders (but not as cheap and without DTWs) come from drafted law enforcement instead. Further developing this idea, Celestial Guard to be a barebones version of Pheasant and Zhanying, and as Ghost: Synched individuals with DTWs, Kuang Shi doesn't really need the rather high stats they currently have.

    They are a fairly recent addition (even for Tohaa) and I don't think Tohaa did poorly before they were added. It might seriously mess with the internal balance of the faction, however.

    What would Brainblast provide as benefit against KHD that Blackout already doesn't do? I think if the forgotten program of Basilisk had its burst reduced and got changed to a +3/-3 or a +0/-6 hacking program with Breaker, it'd do a decent stand-in for a highly defensive program.
     
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  8. Triumph

    Triumph Well-Known Member

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    Oh right, Tohaa and Fire. Should be the other way around. Fire messes with their 1 wound symbio stuff, not the multi wound guys.
     
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  9. Mahtamori

    Mahtamori Well-Known Member

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    This is a bit dishonest, discussing the balance of a faction I don't even play or have too much concept of how good it is, but what if against Fire a Symbiont profile used the non-Symbiont ARM value? Universally that means they lose at least 1 ARM against Fire (or in case of the TAG 6 ARM), but no auto-fail and no immediate loss of a lot of wounds, and would work universally against all Symbiont Armours.
     
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  10. Triumph

    Triumph Well-Known Member

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    I'm not really gunning for anything in particular other than for Fire to stop punishing the big guys but not the 1 wound guys, so you could actually justify getting the bigger guys out more. I'd settle for something as simple as fire gaining AP trait against Symbioarmour stuff. Maybe prevent Symbiomate usage as well in F2F.
     
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  11. Marduck

    Marduck Well-Known Member

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    Need some not so unbalance but not funny option like :
    - symbiomate (make it work on critics but only one armor role)
    - post human should be more expensive.
    - mutta should not have a jammer or cost more.
     
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  12. Vakarian

    Vakarian Bad Nomad

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    The issue with symbiomates is really that the user can pick a turn where he freely ignores *everything* (except crits). So he can run a mated model up through mines, koalas, ML and MSR AROs, whatever he make it through in a single order, and ignore every. single. arm. roll.

    I don't think it would mess with the faction's balance much to change them - Tohaa are by no means bad without them. I'd actually rate them as one of the top-tier factions, even without mates. If they were to be fixed, the change should be geared more towards protecting the large models from fire, like @Triumph suggests.

    I believe CB has said they are happy with them and we should not expect them to change, though.
     
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  13. Mahtamori

    Mahtamori Well-Known Member

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    Side-tracking on topic here; if Ectros are complained about, Shang-Ji are complained about, ORCs are complained about, I've also seen complaints about Mobile Brigada - maybe there's a problem with scaling for Heavy Infantry past a certain price point, because there's no type of unit that's so complained about for being on the lower end of the power curve as the 40-something heavy infantry.
     
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  14. Solar

    Solar Well-Known Member

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    I wish that Symbiomates were less powerful.

    I would like hacking to be stronger against non-hackable targets, but for DHDs and WHDs to be better at protecting your wider force.

    I wish EM/CCW crits were not dumb and still caused an ARM save.

    I wish the V:NWI/Dogged and G:Sync rules didn't give a free point of Strength.

    I wish the cc ftf trick didn't work.

    That's about it, really.
     
  15. Triumph

    Triumph Well-Known Member

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    I mean really I'm not that bothered by Symbiomates given that they're disposable. If I had the option Tarik and Ghazi are much higher up on my hitlist of annoying crap that needs to be changed.
     
  16. timmy

    timmy Active Member

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    The problem with Mid tear heavy infantry is a complicated one. Mostly I think it comes down to being able to link and then having good profiles or mixed link options. If the unit was designed primarily for link teams it will perform considerably worse without one in most cases. If it's links aren't good enough for their price like Mobile Brigadas or Orcs then they also won't be played often. The Wu-Ming don't have any mixed link options in ISS but they have some of the best profiles for a link team so they are beloved even their haris option in Ikari is really good. Then we have the Mid Tear HI that can form interesting mixed links like Cranes or Suryats.

    Honestly I don't see a problem with the Ectros just the competition it has in Tohaa.
     
  17. mothman

    mothman Well-Known Member

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    For me

    -On death TAGS should allow pilot to make a PH roll to see if they can disembark and continue, at the moment I think pilots are barely ever use (especially cause ppl just shoot the empty TAG and it just deletes pilot of the table) That and id maybe give TAGS access to their pilots order to give them effectively 2 orders, this would offset some of their costs.
    -
     
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  18. FatherKnowsBest

    FatherKnowsBest Red Knight of Curmudgeon

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    Make the models actually be like Koalas and the like, and able to be shot etc.
     
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  19. Mahtamori

    Mahtamori Well-Known Member

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    Wu Ming isn't a mid-tier HI, they're very much a low-tier. Just because they lack Fury to drag their points into the mud like Domaru or Riot Grrls doesn't mean they suffer the problems like Shang-Ji does where the question that gets asked is "why do I pay nearly 10 points for a flamethrower and some BTS?"

    And just to be clear, I don't consider it good design that a unit needs a fireteam just to be good, unless the unit is specifically designed to be good in fireteams and the faction has units that are specifically designed to be good outside them.

    Oh, this reminds me.
    Fury - reduce the discount or make Impetuous work in fireteams.
     
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  20. banthafodder

    banthafodder Well-Known Member

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    Wu Ming are very much mid-tier/baseline HI. Outside of the lower PH and lack of cube, they are pretty much Mobile Brigada stat-wise.

    They just have really cost efficient loadouts that enough to get their fire teams down to Domaru/Tanko or Riot GRRRL price.

    Symbio-armor should probably treat fire like T2. Give a bit more incentive to use those multi wound Symbio armor profiles.

    Dismounted TAG pilots should probably not disappear when their TAG goes. It's a little silly.
     
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