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New to the game and Ariadna

Discussion in 'Ariadna' started by mipevo6, Dec 30, 2018.

  1. mipevo6

    mipevo6 Active Member

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    Folks,

    I am new to the game and Ariadna. I just picked up the Coldfront and Beyond boxes as well as a couple of other figures based on a quick chat with an existing player. I am slowly working my way through the game having only played a couple of starter games, it certainly isn't easy to pick up and building a list is difficult from scratch.

    Given I have the following models,

    1) What would you include in a 300 point list? (and why / what role would they play?)
    2) What would you add to the below list as "critical" next buys?

    I know I am asking a lot but any help would be very appreciated.

    Cold Front
    • 3x Line Kazaks (Rifle)
    • 1x TankHunter (AP Rifle)
    • 1x Veteran Kazak (AP Rifle)
    • 1x Scout (Boarding Shotgun)
    • 1x Armata-2 Proyekt "Ratnik" (Heavy Shotgun, HRL, Trench Hammer)
    Beyond Coldfront
    • 1x STRELOK (Marksman Rifle T2)
    • 1x VASSILY (Chain of Command) (T2 Marksman Rifle)
    • 1x FRONTOVIK Engineer (T2 Rifle)
    Add ons
    • 1x SPETSNAZ (CH: Ambush Camouflage) (HMG)
    • 1x SPETSNAZ (CH: Mimetism, AD: Parachutist) (Boarding Shotgun)
    • 1x SPETSNAZ (CH: Ambush Camouflage) (Sniper Rifle)
    • 1x VETERAN KAZAK (AP HMG)
    • 1x TANKHUNTER (AP HMG)
    • 1x TANKHUNTER (Portable Autocannon)
     
  2. mipevo6

    mipevo6 Active Member

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    Trying to do some of my own work and learn how this game works and not just expect everybody else to do the hard work.

    I see engineer in many lists but don't know why (obviously not seen something in missions that need one?)

    I guess the line kazaks are to generate extra orders but I don't see them in many lists.

    1st stab at a slightly uprated list.

    I think I am missing a DR of some kind maybe?
    I guess groups are of up to 10 figures. Does it matter how I split them ?


    my first list
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    LINE KAZAK Rifle / Pistol, Knife. (0 | 9)
    LINE KAZAK Rifle / Pistol, Knife. (0 | 9)
    LINE KAZAK Rifle / Pistol, Knife. (0 | 9)
    VETERAN KAZAK AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 37)
    SCOUT Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 25)
    RATNIK Heavy Rocket Launcher, Heavy Shotgun / Heavy Pistol, Trench-hammer, Knife. (2 | 44)
    FRONTOVIK Engineer T2 Rifle, D-Charges / Assault Pistol, Knife. (0 | 27)
    STRELOK Marksman Rifle T2, Antipersonnel Mines / Pistol, Knife. (0 | 29)
    VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 39)
    TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
    GROUP 2[​IMG] [​IMG] [​IMG]1
    SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
    5 SWC | 300 Points
    Open in Infinity Army
     
    #2 mipevo6, Dec 30, 2018
    Last edited: Dec 30, 2018
  3. mipevo6

    mipevo6 Active Member

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    V2 changed the line Kazaks to Paramedics and Vassily to LT and organised the groups to concentrate the orders correctly

    my first list rev 4
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    SCOUT Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 25)
    FRONTOVIK Engineer T2 Rifle, D-Charges / Assault Pistol, Knife. (0 | 27)
    STRELOK Marksman Rifle T2, Antipersonnel Mines / Pistol, Knife. (0 | 29)
    TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
    LINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11)
    LINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11)
    VETERAN KAZAK AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 37)
    SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
    VASSILY Lieutenant (Forward Observer) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 35)
    RATNIK Heavy Rocket Launcher, Heavy Shotgun / Heavy Pistol, Trench-hammer, Knife. (2 | 44)
    GROUP 2[​IMG] [​IMG] [​IMG]1
    LINE KAZAK Rifle / Pistol, Knife. (0 | 9)
    5 SWC | 300 Points
    Open in Infinity Army
     
    #3 mipevo6, Dec 31, 2018
    Last edited: Dec 31, 2018
  4. Marsyas01

    Marsyas01 New Member

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    Your next buys are going to depend on whether or not you want to stick with an exclusively Russian force. If you are, then an Antipode assault pack would be an excellent addition to your force, and it's hard to go wrong with Dog Warriors. If you are willing to play vanilla Ariadna, then you should buy two Chasseurs as soon as possible. The chasseur is our best skirmisher, full stop. Also,
    Galwegians are excellent chaff to pad out any vanilla Ariadna list.

    Regardless of the direction you take your force, a dozer and a pair of Traktor Muls is a good investment.
     
    #4 Marsyas01, Dec 31, 2018
    Last edited: Dec 31, 2018
    mipevo6 likes this.
  5. mipevo6

    mipevo6 Active Member

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    Thank you for the response....

    I will go take a look at what they add etc... I have to say I do love the look of the wolves :)

    I am still debating do I stay Russian or go Vanilla... I am not sure if I am artificially limiting myself or if its more fluffy staying Russian,,,

    I am also then of course wondering what I would drop for the extra units...

    So much to learn :)

    Thanks again
     
  6. MoragTong

    MoragTong Member

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    Take a look at VaulSC on youtube. He has some great videos on strategy and tactics, as well as list building. He tackles the TAK sectorial @15:30 in this video:

    His take on the game is pretty good. Also, have you ever used Tabletop Simulator? It's a good way to get in some practice. It's on sale for $9.99 right now on Steam(you will need to add the Infinity plug-in obviously, it's free). Join the discord if you are looking for some help.

    Vaul has a video on TTS here:
     
    Oyentido and mipevo6 like this.
  7. Obeisance

    Obeisance Well-Known Member

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    If you go Vanilla, you're going to have to buy a whole lot of extra stuff.

    As for TAK, just play TAK. They're great. I've been playing them since OCF's release and I'm really happy with them.

    ...

    You don't see many Line Kazaks? I typically play 15-17 orders and run 5-6.

    The thing about Infinity, is that you're building to play scenarios. So you need to ask yourself.. what do I need to accomplish? What do I need to answer?

    Let's say you're building an all-comers list. It will be fine for pretty much everything that doesn't need specialised pieces. Like your Loot and Sabotage, Frostbyte, Biotechvore, etc.

    First thing you do is think about your core link. I typically lead it with a Veteran Kazak AP HMG because he's a monster. Then fill it with Line Kazaks. I usually take a Medic or Forward Observer because I need a specialist in the link to accomplish objectives. I usually take a Light Grenade Launcher because it can Speculative Fire and thus solve problems nothing else can.

    Also with the Veteran Kazak, you get an SWC discount if you take him as your Lt.

    I've been playing a Veteran Kazak with Boarding Shotgun in the link lately, because I've needed a tough Datatracker to accomplish objectives.

    You're pretty much always going to need forward specialists or disruption pieces. From what I can tell, playing TAK is all about the shell game. Which of these is an Ambush marker? Which is a mine? Keep your opponent guessing. It's actually something I really enjoy.

    My go-to models for that role are Strelok Forward Observers. They're bare bones, but cheap. They get the job done. I usually take two. Sometimes I like to take the Minelayer profile because it puts out three Ambush markers and comes with Antipersonnel mines.

    The Scout is basically a better Strelok. You pay for the extra equipment and skills. But you get a lot for your points. Scouts are very good at playing to scenarios and completing classified objectives.

    Spetsnaz with HMG is a beast. I find he's the best thing you have for breaking enemy link teams. A lot of the time you're going to be scalping out one enemy in the link. He's rolling 4 dice on 15's vs like 2 dice on like 12's. The money is good. Once you shred the first guy you can often just pick out 1-2 more guys in the link and it's done.

    Irmandinos are great. I only ever take the one with Chain Rifle and Smoke Grenades. You have limited access to smoke and they're an extreme impetuous irregular specialist. A lot of the time they run off and do mission scoring for you.

    Antipodes. Just grab a dog pack. Opponents will fear them and hide their TAGs on the other side of the table. They have camo, armour piercing claws and are scary. Totally worth 25pts. The handler, she also has a smoke grenade launcher.

    ...

    There's three things I love about TAK:

    1) The theme and models.
    2) The shell game with Ambush.
    3) The fact I can have 17 orders and still have my super killy pieces.
     
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  8. mipevo6

    mipevo6 Active Member

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    Thanks @MoragTong and @Obeisance , lots to think about and investigate.

    I do think I will stay with Tak, I like the look and it feels fluffy to play just 1 part of the faction.

    I guess the Strelok will get replaced by another scout and the veteran Kazak with AP rifle is there just because I have the model.

    Lots to play with, I better get some games under my belt :)
     
  9. MoragTong

    MoragTong Member

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    Don't forget you can have as many fireteam Duo's as you want...which means Dynamos, Vet Kazaks & Ratniks. I haven't gotten a chance to experiment yet, but there may be some missions that could make great use of multiple(3+) Duo teams.
     
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  10. mipevo6

    mipevo6 Active Member

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    Thanks...

    At this point I am still working my way through all the special rules.... Fireteams I really need to understand....
     
  11. mipevo6

    mipevo6 Active Member

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    So if I build a core fireteam with 3 Line Kazak and a Veteran Kazak with HMG I get +1B and Sixth Sense L2... wow
     
  12. barakiel

    barakiel Echo Bravo Master Sergeant

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    How are you feeling about basic game mechanics?

    It's nice to build towards 300 points, but honestly you should just have some firefights in the ~100 point range, then build to 150, and so on.

    The game's much easier to assimilate if you take it in pieces. Look at a handful of units, rather than an entire army. See what your units do. Focus on using them well in small games, then find ways to support them in big games.

    If fireteams feel complex, avoid using them for a few games until you feel better about the mechanics. Fireteams are really important if you play the Kazak-only Sectorial, but grasping the basic mechanics first is more important.
     
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  13. mipevo6

    mipevo6 Active Member

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    Sage advice....

    I have a few "basic" games lined up we will probably play 5-7 man teams I should think at first, but we do need to start to introduce the full rules I guess having played the simplified ones...

    Maybe we need to finish all the missions in the Coldfront book
     
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  14. barakiel

    barakiel Echo Bravo Master Sergeant

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    @mipevo6
    Sounds like a good course of action.
    Honestly too, I've had success with just picking a miniature you like the look of, looking up its different rules and equipment in the wiki, then just adding it to a list to see what happens.

    There's absolutely nothing wrong with building a list with a bunch of line infantry, a Vet Kazak HMG and a few other units in the 20-30 point range, then ramboing the Vet Kazak for as many Orders as you can until it dies. You'll learn the value of multiple order expenditure, momentum, positioning, etc. and then when the Vet Kazak dies, you'll start to fall back on using other units and learning what they do. You'll realize a Strelok with mines can go in and flush out the enemies who are hiding from your AP HMG by dropping mines around corners and then following up with a boarding shotgun. You'll learn link teams by realizing that a full 5-man link is still spending Orders on a Vet Kazak, but his stats get supercharged, and you have to drag around 4 bodies with him too. It's all straightforward, it just has to be presented in the right context. Suddenly your 100 point game and your 300 point game won't be that different... Dominate the lanes with your long-range pieces, then go in for the kill with your short-range pieces. You'll just have more Orders to use, more enemy pieces to contest with, and you'll start learning things like multiple Combat Groups, area denial and defense, etc.
     
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  15. MoragTong

    MoragTong Member

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    Definitely.

    Also...only focus on the rules/abilities of the models you're playing with, like Dogged, NWI, etc. Build a list, then look up the specific things your guys can do...focus on that. I copy pasted those rules into a Word doc, printed it out and took that with me to matches. That's how I learned the game.

    There will be plenty of time to learn what all the other rules are.
     
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  16. mipevo6

    mipevo6 Active Member

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    Great suggestion, I have been using the army builder and live links working my way through the rules.

    Battlescribe does it really well for 40K for you but copying and pasting sounds like a simple solution.

    There are so many rules I am sure it will be very easy to forget half of them otherwise.

    Thanks everybody (and Happy New Year all) for being so helpful and welcoming to a newb... I really appreciate it, a community is what makes a good game great !!
     
  17. Obeisance

    Obeisance Well-Known Member

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    Yeah, Infinity is a hard game. A very rule dense game. But it's that density and complexity that keeps you finding new things, making the game cinematic and keeps you interested. Every game is different. You never just sit down. Put your dudes on the table, roll buckets of dice and you're done. There is so much to Infinity, it's an inexhaustible well that keeps me coming back.

    But yeah, it will take time to learn the rules. There's a lot to process. Just focus on learning the core mechanics and what your own stuff does. Remember to take small bites of the watermelon and learn sequentially. Like 80% of the weapons are the same across all factions which really helps.

    It's also interesting to note that, due to the way the game works- netdecking barely exists. All pieces have a role, you need to identify that role and apply it in the correct scenario, table position and against the right target.
     
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  18. mipevo6

    mipevo6 Active Member

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    Great points and exactly what attracted me to the game...

    I am slowly building up my force as I learn and hope to play more games over the coming weeks. I then have my eye on some upgrades / different units to try out so I can build a flexible force with the ability to swap in / out units depending on the scenario.

    I just found a youtube channel where they are playing via the desktop game simulator online and recording it. Watching how they position and use their ARO's was enlightening. The use of counters for camo and hidden units / figures was fascinating to watch... Using smoke and mines looked very strategic....

    I need to see more games to help build my knowledge either playing or watching....

    Youtube and Batreps I think :)
     
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