OK, here's my newbie attempt at making a 10-Order list for TAK. The idea is for the Scouts to infiltrate as Camouflages, probably just up to my half of the table. FOs do their Specialist mission-related thing, BS Scout is there to harass the enemies on their half. Vassily hangs back as two Camos and snipes if need be, providing CoC in case of the Tankhunter LT going down. Tankhunters hang back with him, watching out for things to treat with glue and MLs. K-9 Strelok forward deploys as two Camos and Camo-Doge, 8" up the field, to sniff out (Sensor) any enemy camouflages, mines, etc.; Marksman Strelok provides overwatch for him. HMG Spetz plays aggressive flank as two camos and attempts to pick enemies out of cover and / or get in CC with them. If need be, this suicide push will be fueled by most or all of the turn's orders. I wonder what are the potential issues I'll run into with this list, please comment, as I have little to no context yet :) My main intention was making opposing this list as order-intensive and confusing for the enemy as possible, despite there being just 11 actual models (but 14 regular camos and a big doge one). All Russian, all Camo ────────────────────────────────────────────────── 10 SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 25) VASSILY (Chain of Command) T2 Sniper, D-Charges / Heavy Pistol, Knife. (1 | 39) STRELOK K-9 Submachine Gun, Chain-colt, Antipersonnel Mines + 1 K-9 Antipode / Pistol, Knife. (0 | 24) K-9 ANTIPODE Trench-hammer, AP CC Weapon. (8) STRELOK Marksman Rifle T2, Antipersonnel Mines / Pistol, Knife. (0 | 29) TANKHUNTER Lieutenant AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 25) TANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) 5 SWC | 299 Points Open in Infinity Army
It seems like a fine list all things considered, but I can't help but feel like sectorials played without links are a bit of a waste
I'm having issues with links as a new player (deploying and moving them, preventing them from dissolution) and doing them right is 6-7 models (with the stand-ins for casualties). I;m trying to see what I can do without links and I don't think doing a 10+4 or 9+5 list permits the other group much flexibility, especially in case of casualties. I can CP move some models to Group 1 but only if there's already space there for it - that means more casualties. So, my thought would be - this ought to be a tad more annoying to deal with, with all the camo and misdirection.
The problem with your list is you have 11 wounds on very squishy models. Any opponent with sensor bots will be a problem. They can spend all their orders revealing you because you have no real aro threats for them to deal with. You also have no good datatracker or xenotech models. You might be able to use it on kill missions, but you need to actively run away from your opponent the first two turns.
Yeah, the list has quite a bit of "hammer" but not enough "anvil" There is usually no reason to take more than 5 models in a link. if you're not comfortable with moving it then give a defensive one a try, with a couple of Line Kazak ML's and maybe a Frontovik sniper A link like that would be focused on providing orders to your camo guys while threatening the enemy with some strong AROs
TAK links are a bit glassy in the beginning in fairness as I've found out with Frontoviks and Vet kaz together, but the advice above of taking a defensive link is extremely sound. This could do with a bit more polish but: Tartary Army Corps ────────────────────────────────────────────────── 9 1 1 SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (0 | 33) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 39) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT (Minelayer) Ojotnik, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 30) PAVEL McMANNUS Ojotnik, Chain-colt, Antipersonnel Mines / Pistol, T2 CCW, Knife. (0 | 31) STRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21) STRELOK (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 21) TANKHUNTER Lieutenant AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 25) DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27) 4 SWC | 295 Points Open in Infinity Army Spam in infinity tends to have diminishing returns when often what is required is a different way to attack. As an example here the scouts have altered to include an EM minelayer, and a CC threat. The addition of a spetz BSG gives you a potential attacker from an unguarded area and is generally terrifying (speculative grenade headshots!), T2 marksman rilfes give you more important burst and a couple of strelok minelayers give you even more confusion (the dog one is dynamite still). The Dog warrior adds something that can take a hit, gives you smoke and is generally there as a line breaker. All in all it retains your camo feel (having 9 hidden units out of 10) and you still have 14 markers which also conceals your off board spetznas a little in a single group list.
Yeah, doge will be even better now, 5% (2 pts) price hike, but immune to all ammo types aside from Viral. So awesome :3