This. The original eight also gain more utility as new characters are released. Valkyrie's immunity to being displaced makes h3Xxer less potent, but Wild Bill and Lunah become more useful. Sent from my CUBOT CHEETAH 2 using Tapatalk
Since I've been a long time a high Elo-player in LoL, even when Challenger and Master didn't exist. Imho I don't see any powercreepcombs, some might be in the first place very hard to play against, some seem to be very... one mistake and u're done on the other side. But with variety, experience and own skill improvement, no one needs to worry about certains combs. Every state/possible comb has a counter, it is like Infinity, hard and soft counter, play around your own game, play with the enemy's but don't get forced into. cheers boyz
Question please guys. I may be being thick. Murtairs agility is ! What does this mean? I can't believe it means he can't attempt to disengage, but that's what it looks like. Probably more the case that he doesn't want to in his battle frenzy!! But am I correct?
Correct, the only symbol he generates on a disengage is the !, and cannot actually disengage. Though you can add dice to the rolls and try to escape that way (if memory permits, I've just woken up).
Fair enough - he can't disengage. So why put the ! He can't roll- there is no roll to begin with. Secondly (as if disengage wasn't confusing enough), let's talk super-jump. "If murtair is not adjacent to an enemy when this is declared ( presumably cos he can't disengage!!!!!), place him within range". Within range of what? Since murtairs attack range is 1-1, do we mean place him adjacent to an enemy. If so, why not just say that as opposed to "in range". Could be in range of anything. Murtair is the most confusing character I've seen to date. Someone needs to get some chalk and a blackboard and walk me through this one......
Murtair Agility is becouse of his general switch, if you add a dice to that roll you have a high chance to get the Switch. About "Super-Jump", this Action range is 1-3 , "whithin Range" is the text of this Action and means 1-3 .
Of course he rolls. He rolls a constant (imagine a die with that result). If you don't play any Tactic that's your result and -obviously- he won't disengage. But your opponent will roll too, and he may want to do things: activate a Switch, play a Tactic, etc. Same case as Maximus. Super Jump says: "If you are not Adjacent to an Enemy when you declare the Action, Place yourself on a space within Range". It refers to Action's Range of 1-3. So, Murtair can be placed on any Free Space at maximum distance of 3 from him, and he doesn't need to have Line of Sight to it (so he can place "through" Blocked Spaces). The Target of this Action is a Space, not an Enemy. If you are still Adjacent to an Enemy you won't be able to make a Super Jump. So, if Murtair didn't kill this Adjacent Enemy, he will need the help of i.e.: hEXx3r to displace him before his Activation so he can declare Super Jump. Hope this help.
Both very helpful indeed. I am now fully conversant with this character. I made hard work of it though, I know. Thankyou & Gracias