So gonna play 300pt Nomads on saturday and I will have to proxy a lot. So my list so far: KwBgjAPgzCIQUgewLYEMAmBnA/BYBSKATgDZ8wAWKAdnwEIAmMisWhokI+sEfC8chRIE6YQkQaCe3cZMrTRzELUoAOLor7L87BlHoVxBSlEOj9/Q2rGjVWrpQn4AAmEn99laiLdbPFb3oYPgYxMGAoSTooAgomcmB+GWI5Fl5RWSleZ2cgA= Is there something I have to change? Something weird at it? Is a good unit missing? I am thinking if it would be better to take some engineer or doc... Thanks for your help
If you like FOs that much you might try to swap the Prowler SO for a Spektr FO ;) And yes, independent from your mission you should put ar least a doctor in your list Spoiler: With Doc Jomads? ────────────────────────────────────────────────── GROUP 1 9 1 1 DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10) MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8) REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 34) SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) ZONDBOT Electric Pulse. (0 | 3) GROUP 2 5 1 1 MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) REAKTION ZOND HMG / Electric Pulse. (1 | 26) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 5.5 SWC | 300 Points Open in Infinity Army
Haha I am just used to take FO if in doubt because they can at least do something with it ;) also a defense net out of deployable repeater. Coming from Tohaa so completly new to any kind of hacking. Thanks imma check your list
Having a big repeater network is a double edged sword since being able to hack everything on the table means also being a target for enemy hacking. Which even Interventors can fail
It shouldn't be too much of a problem with the additional KHD. As I always say, if they keep sacrificing KHD troops to get your Lt. they have a predictable and exploitable behavior. All you need to do is not take the Interventor as the Lt. and they will start making a large effort for a small chance at nearly no reward. As it is most players will not take free KHD rolls back for the lower than average chance at killing the Interventor. If that was like a good idea, using AD3 to drop in the face of the Interventor Lt. and hoping you don't die would also work.
Honestly, I'd only add a Doctor and Zondbot. It looks pretty strong outside that. If you're looking for new things to try after this list, try the Tsyklon and Lunokhod remotes...
Thanks I proxied most and played a few games the lunokhold was awesome and won the game. Tsyklon the feuerbach or spitfire?
Spitfire for pushing up and holding ground with Marksmanship and Suppfire. Feueueurerebach as a sniper and burst 2 EXP ARO piece. Which one depends on which you feel your list is lacking, best way to find out is to playtest :)
Feuerbach is a bit tricky to use and a fundamentally different unit. Like all 2 B weapons 1 B vs. 2 B with similar BS is super risky, so the idea is to not match range bands. High speed and psudo-suppression fire using supportware is a huge advantage with that. You can get kills and pin guys down from unexpected angles. And where the Spitfire can leave targets to make their ARM roll and guts away the Feuerbach usually leaves a corpse. The Spitfire is probably the most common profile for obvious reasons. It tends to eat orders but that's because it's usually the best thing to spend orders on. Marksmanship+X-Visor+Supp fire+360 visor creates a 48" diam (plus base size) bubble that can't go below 12 BS without visual modifiers and gets 3.
Feuerbach is niche but that's a good thing if it's a niche you want. I tend to strap jetpacks to my my machineguns so Feuerbach is my first choice for the Tsyklon. At least until they give one to Hellcats.
If you're using Overclock from an EVO the 8 point messenger REMs also become half-decent ARO pieces thanks to flash pulse.
I think you cannot have 2 supportware programs operating at once on the same remote, unless there are non-Gadget supportware around... In any case, these three you mention are of Gadget category, and thus cannot stack. That being said, a Burst 2 Feuerbach is quite the deterrance.
Don't crush my dreams. =( Are you sure? I can see 'Assisted Fire' and 'Enhanced Reaction' not working since they are both Gadget-2 but 'Overclock' is EVO?
The Rules say: "No!" That's one reason why I prefer the Spitfire Tsyklon over the other one: Assisted + Supression Fire.
No, it's "gadget-EVO", while the others are "Gadget-(1 or 2)". All are Gadget programs, in the end. I think it's safe to assume the intended use of the coordinated hacking is of offensive and some order-efficiency, but not to stack several supportwares (not only you cannot "receive" more than one Gadget program, you cannot have more than 1 supportware active per hacker, and no more than one Gadget-Evo program active on the table!)
I recently picked up a lot of stuff to make the switch from CJC to vanilla Nomads, and am a little lost about how to play it. I've come up with the following lists and would like input: Nomads ────────────────────────────────────────────────── GROUP 1 10 TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10) SIN-EATER Mk12 / Pistol, CCW. (0 | 30) TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 22) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 1 2 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) 5.5 SWC | 300 Points Open in Infinity Army or for a more CJC approach, LI Nomads Taskmasters Interventors ────────────────────────────────────────────────── 9 1 1 IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. () TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 6 SWC | 299 Points Open in Infinity Army Am I doing this right?
The big (general) Question here is: what do you want to do with these lists, e.g. which mission /against whom do you want to play? Some thoughts to your first list: Do you really want to use your Tsyklon and Taskmaster unsupported? Why did you put both Morlocks in the small 2nd CG? They will starve on orders thus I personally prefer one Morlock in each CG. Zero Assault Hacker is nice, in particular if you actually want to do useful stuff apart from killing hackers Zero FO can be swapped for a Zero (Dep. Rep.) this way you won't need the Moderator with Pitcher (Use that one remaining SWC to put a Reaktion Zond in your list) Spoiler: my list suggestion Nomads ────────────────────────────────────────────────── GROUP 1 9 1 1 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) REAKTION ZOND HMG / Electric Pulse. (1 | 26) TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31) ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24) ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) GROUP 2 2 2 1 MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 300 Points Open in Infinity Army Your second list looks ok so far but remember that you'll need an EVO Hacker in order to use the Taskies in a Duo Fireteam. Maybe swap the Interventor Killer Hacker for a Zero Killer Hacker mocking an Intruder in you DZ (well, that might be more effective if you have more hidden SWC).