Appreciate that the answers to these are probably straightforward, but I'm deep into the coffee after a sleepless night and want to make sure I'm not parsing the Decoy rule incorrectly. When a Cadmus lands, assuming I chose to resolve the landing roll with a decoy, can I subsequently place one decoy 8" from the first one, and the real Cadmus 8" from that one? When a Cadmus declares Autohatch as the first short skill of an order, can it declare a BS attack with the chest mines of the seed-embryo state as the second short skill of the order, or am I restricted to using the Developed Shape's weapons? If the Cadmus declares Autohatch and BS attack in the same order, does it benefit from Surprise Shot (granted by the decoy state)? Are enemy AROs generated and resolved only after all three decoys are placed? If a Cadmus disperses off table, how are decoys resolved?
Says in the Seed-Embryo (State) rules, that: Regarding Autohatch, the cancellation of Seed-Embryo state is applied to the whole declared Order. So, if a trooper in Seed-Embryo state declares an Autohatch + Move Order, her Developed Form Troop Profile will be applied for the whole Order. Just on this point - remember what you have is three decoy S0 Seed Embryos, so unless you're landing out in the open its unlikely people will see them.
Just about to create a thread about the question on what happens to a dispersing cadmus that fell off the table, what does decoy do here?
My best reading of decoy is that you apply dispersion, that application of dispersion results in the dispersed cadmus/decoy being placed in base contact with table edge in your DZ, then you go ahead and resolve decoy as normal without any further restrictions. However as noted it's been a looooong day. I'd appreciate someone else taking a look at it.
Further to this, can you walk a decoy on at the board edge, and daisy chain the other decoy and the real guy to the back of the opponent's deployment zone?
Seed Embryo requires you to use the full airborne deployment if you have that skill (i.e. no voluntarily using airborne infiltration) buuuut if you disperse off the table and are placed in base contact with your deployment table edge I believe you might be able to walk decoy markers from there.
Both Holoecho and Decoy must respect the Deployment rules, just like how you can't daisy chain a Kanren or PanO Helot across the mid-line using Holoecho/Decoy. If you walk a Bashi Bashouk onto the table or if you suffer dispersion failure with your Cadmus, the echoes/decoys should also have to be placed in base contact with the table edge, in coherency, and respecting the zone restrictions.
From the Airborne Deployment example for Decoy: "After determining the final position of the Decoy, applying Dispersion if the PH Roll is failed, the player places the other two Decoys, following the Deployment general conditions." Any restrictions on placing the first Decoy will apply to the other two as well. So landing on the edge of your deployment zone due to Dispersion is going to apply to all three Decoys.
so i have to roll a dice for each decoy ? and what happen if for example one unit lands where i want but the other 2 got dispersed? they wont be on coherency so..?
As IJW quoted. "After determining the final position [...] places the other two […]" so no, you roll once for one and place the other two afterwards.
Noting the 'following the Deployment general conditions': if a Cadmus lands successfully outside an exclusion zone, you cannot place decoy markers in the exclusion zone. However, if you disperse, you can. Sound correct? (Ref: "Troopers may not use the Airborne Deployment, Forward Deployment, Mechanized Deployment, or Infiltration Special Skills or the deployment rule of the Impersonation Special Skill to deploy inside of an 8 inch area on either side of the central line of the game table. The Exclusion Zone is not applied to troopers that suffer Dispersion.")
Yes. When deployed during the game, the three Decoys provide only one ARO to each enemy in LoF or ZoC.
if a land the real cadmus on the face of an enemy troop, if he aro shooting at me does he eat the chest mine?
Wait what, i though those chest mines were like normal mines if someone comes close or spend an order or something like that in the range of the chest mine it explodes
Chest mines have two modes: CC weapon or flamethrower. You can't AD in base contact with an enemy so the self-detonation (CC mode) can't happen due to ARO caused by Airborne Deployment.