I totally said first linked MSV2 ML. You just didn't apply the lemon juice ;)
I thought about that kind of thing too. But then all the other profiles are in the same hole they are now. Because Grenzers go in Securitate links...
The problem with Jelena as others have said, is mainly just that she makes one of the few close to viable profiles (the sensor Grenzer) in a set...
When I add Jazz FTO to a list in Corregidor it seems to add Billie to the PDF / Print out of the list when Bille is not in the list, [ATTACH] [ATTACH]
Crits should stay like they are. In a game where everything dies, nothing is OP if you kill it. Making crits less deadly makes stuff that can't be...
Tbh doing the smoke + intruder coordinated with a couple jags with panzerfausts and maybe a flashpulse bot is probably nastier and more reliable...
Yeah but they'd start to look a bit better comparatively if it was rare for other sectorials (inc non Nomad sectorials) to have LI or HI...
Making Wildcard a generally MI ability is an interesting idea.
I mean yeah, templates can be very bad for your link teams health, with the caveat that careful dispersed placement can often mitigate that. On...
Yes, the secondary targets still get hit, because the attack roll was a success. A Trooper only cancels an attack against itself by winning a FTF...
No not offended at all, there are a lot of specific exceptions to rules in Infinity, and that is one of them. It's hard to know at times how far...
One more thing I forgot to mention - if you attack them with a template weapon (like a flamethrower or light shotgun rather than a combi rifle )...
Correct. If you shoot someone from outside their LOF and ZOC they generally get no ARO. However, if the trooper you are shooting at has Sixth...
I love her too. Hope she comes with a long overdue fireteam update for Bakunin.
Making Assault a Common skill or at least a more common skill could work to counterbalance the nerf removing ARO baiting might have on reaching...
I like the way CC works now.
What's complicated about no ARM cover bonus but extra ARM on troopers that need it instead? If anything it's simpler I think.
Going back to this I think it's a brilliant idea. Basically the name of the weapon tells you exactly what it does, meaning less looking things up....
Yeah, that's partially why I revised it to AP(X) where X = the amount it reduces ARM, for finer granularity. I imagine X would generally be fairly...
Not really dancing around it. You can equally address that by making it better for same cost rather than making it cheaper though. For the reasons...