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Hot Take: Objective rolls in ITS should auto-succeed on an Entire Order

Discussion in 'ITS' started by locksmith, Feb 7, 2019.

  1. Vaulsc

    Vaulsc Well-Known Member

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    Cool idea! Damn that would be pretty cinematic too. Maybe next edition there can be a special ability some units can have where they get to shoot you at a -3 while pressing the button at the same time ;)

    Anyway might steal your idea for a custom mission
     
  2. inane.imp

    inane.imp Well-Known Member

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    Like the +WIP and B2 for Entire Order.

    Not sold on the FTF though, FTF versus what?
     
  3. Ghost_from_warp

    Ghost_from_warp Classified

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    Abilities like AIM (to add b or bs) or push button without test on long skill looks good. But it will make spam lists even stronger than their now.

    But +3 WIP +1 dice have to be included in as many missions as possible, since it actually push players to prepare their lists for certain missions\tournament even harder.
     
  4. havocfett

    havocfett Well-Known Member

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    I like the idea of Long Skill for an Unfavoured to get the Favoured bonus, or for a Favoured to just Pass.
     
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  5. Nenyx

    Nenyx Well-Known Member

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    I don't know if many here played Demonworld (https://boardgamegeek.com/boardgame/3219/demonworld), but there was in interresting mechanic in here, that is (if i recall correctly) you could either choose to roll each attack (for example, success on 6- on 1d20), or combine them to gain a joint attack bonus (something like +2 or +3 for each troop choosing to support instead of attacking, so instead of 2 rolls at 6- you would do a single one at 9-). Basically trading potential for security.
    I like the concept, but the autosuccess on a long order would be too much - there would be no point in bringing expensive, dedicaced specialist if you could just use cheap specialists and buy more cheerleaders with the point difference, making for the added cost. So just an added bonus (like +3 or as suggested +3 / +1 dice) seems better. It wouldnt change much for high WIP dedicaced specialist. WIP 14 +3 for having the required speciality +3 for the long order is still an autowin, but it is an autowin because it was the right specialist to begin with. On the opposite, WIP 13 without speciality bonus would be at 13 (short order) /16 (long order), so fair chances of success but can still fail.
    Let's remember that most remote TAG have now a WIP 10 specialist bot. Should it auto win specialist rolls ? I think it would be too much.
     
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  6. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    Excited to see how ITS11 develops this concept (if at all)
     
  7. Marduck

    Marduck Well-Known Member

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    I like it. One simplification for N4 : everytime two models roll dices it's face to face. Would make it much easier to explain and remember.
     
  8. solkan

    solkan Well-Known Member

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    No, you don't want that.

    Case in point: Model A throws Smoke about five feet to the left of Model B, but in Model B's line of sight. Model B dodges. A and B are both rolling dice that have nothing to do with each other.

    Related to the case in point: Model A throws smoke at B's feet (or 26mm to the left). Model B dodges. A and B are rolling dice that don't interfere with each other.

    That's part of the reason for that requirement that two models have to affect each other.

    In 2nd edition, about the only justification that you could get for an interaction roll being face-to-face with a BS Attack was in the uncommon situation of a model rolling to close a door that the attacker is shooting through.

    You're welcome to argue about whether "Scenario Interact" vs. Attacks should be face-to-face, on the merit of whether that would improve game play, but "it would make it much easier to explain and remember" doesn't get past dodging against smoke. :)
     
  9. vicen85

    vicen85 Well-Known Member

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    I Think this is the best way.

    Actual ITS rules make almost imposible play only one grup list VS high-order List.
     
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  10. Spellbreaker90

    Spellbreaker90 Well-Known Member

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    I think that some auto succes is not good. If you are playing WIP 11 Specialist it's because your faction is balanced in that way or that specialist it's really cheap.

    I think that a long order could give you a +3 Bonus to WIP roll that add up with the bonus for the right specialist. This way You can have a nice +6 to your roll and even with a WIP 11 you go to a nice 17.In this manner the value of having different specialist instead of only FO remain.
     
  11. Armihaul

    Armihaul Well-Known Member

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    I like the idea, but not completelly. The wip is an expensive attribute, almost as expensive as BS. Making free success on entire order would make it less valuable, and crash more its value, making the high-wip models to fall behind (more) than high-BS. I could see this rule to only apply for those specialist with the bonus though.
    I like more this idea instead, I think is more suited for the game. Its elegant and simple enough
     
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  12. Sabin76

    Sabin76 Well-Known Member

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    While I like the idea, in general, I think this might actually make it too powerful. Sure, you can now stop someone from pressing a button, but the flip side is that now a WIP roll can cancel an attack on you. I'm pretty sure nearly all non-HI specialists have a higher WIP than PH. Perhaps if it was WIP -3 (more like a change face) that would be better balanced?
     
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  13. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

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    I have both won and lost games due to repeated objective failure rolls, and I'm perfectly fine with that
    I wouldn't be opposed to it becoming a bit easier, but I believe it can be a bit more creative than just spending an entire order.

    One thing I have liked a lot about the latest ITS seasons is the addition of special roles, like the data tracker, and, even though it was rather mishandled in practice i enjoyed the concept of the xenotech.

    I would love it if there were a "xenotech-ish" profile, like a civilian consultant that could be synched to one of your units and always counted as the favored specialist for the mission. Unlike the xenotech, this guy (or gal) could cost something like 3 points, add no order to the pool, take no room in the combat group, and be a valid target for attack (war is dangerous professor, keep your head down). Kinda like a servant bot.

    Same profile as a designated target but WIP 13 and a rule like "Professional Field Consultant" that always lets them be the favored specialist, maybe costing something like 3 points.
     
  14. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    I like this idea except the can kill them part would allow them to bait AROs. Combined with being syncd to an msv2 troop in smoke that can be a powerful combo.
     
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