G: marionette

Tema en '[Archived]: N3 Rules' iniciado por konuhageruke, 7 Nov 2019.

  1. konuhageruke

    konuhageruke Well-Known Member
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    If all 3 puppts gets out of coherency od troupe leader, can I switch leader and activate one after another?
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    It seems to me that only the Marionette that was the Troupe Leader will be activated while the other two are Disconnected according to the quoted rules below.
    • If a G: Marionette trooper stops being part of the Troupe, they will enter the Disconnected state at the end of the Order in which that happened.
    • This does not apply when:
      • The number of members of a Troupe is reduced to one: that trooper will keep being activated by its Controller's Order.
      • The Troupe is cancelled: then the Troupe Leader (and only the Leader) will keep being activated by its Controller's Order.
     
    A ijw le gusta esto.
  3. konuhageruke

    konuhageruke Well-Known Member
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    And if toupe leader dies? Others are still disconnected? How to activate them again?
     
  4. solkan

    solkan Well-Known Member

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    #4 solkan, 7 Nov 2019
    Última edición: 8 Nov 2019
  5. konuhageruke

    konuhageruke Well-Known Member
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    More questions

    If master falls dead, and Marionettes are alive, do they occupy a slot in the group? I assume yes.
    Similar to that. 3 proxies die, their order go to netrod. Do netrod occupy 2 slots now? I assume no.
     
  6. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    1.
    • All the members of a Troupe and their Controller must be in the same Combat Group where they count as only one trooper.
    Unless they are all Dead, they take up one slot.

    2. Why would it suddenly take up two slots when there is no rule saying that it takes up two slots?
     
  7. Mahtamori

    Mahtamori Well-Known Member

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    On the Netrod topic: if group 1 is full and the Proxies in group 2 all die, does group 1 now generate 11 orders due to the Jumper now living inside one of the Netrods or is it capped at 10?
     
  8. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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