If all 3 puppts gets out of coherency od troupe leader, can I switch leader and activate one after another?
It seems to me that only the Marionette that was the Troupe Leader will be activated while the other two are Disconnected according to the quoted rules below. If a G: Marionette trooper stops being part of the Troupe, they will enter the Disconnected state at the end of the Order in which that happened. This does not apply when: The number of members of a Troupe is reduced to one: that trooper will keep being activated by its Controller's Order. The Troupe is cancelled: then the Troupe Leader (and only the Leader) will keep being activated by its Controller's Order.
Previous thread which addresses this and other questions: https://forum.corvusbelli.com/threads/need-help-with-marionettes.27459/#post-221108 Marionettes have the “Number 2” skill, and that skill deals with what happens when bad things happen to the team leader. http://infinitythewiki.com/en/Number_2
More questions If master falls dead, and Marionettes are alive, do they occupy a slot in the group? I assume yes. Similar to that. 3 proxies die, their order go to netrod. Do netrod occupy 2 slots now? I assume no.
1. All the members of a Troupe and their Controller must be in the same Combat Group where they count as only one trooper. Unless they are all Dead, they take up one slot. 2. Why would it suddenly take up two slots when there is no rule saying that it takes up two slots?
On the Netrod topic: if group 1 is full and the Proxies in group 2 all die, does group 1 now generate 11 orders due to the Jumper now living inside one of the Netrods or is it capped at 10?
They don't even need to all die, just be Isolated or Null: 'That Order will be added to the Order Pool of the AI Beacon's Combat Group.'