So, the Yu Jing video for the campaign just dropped. And as it so happens to be, we only have one location to defend, with the Supremacy mission and it having two modifiers: +1'' MOV to Multiterrain units ( Basically, for us that means faster Su Jians in Mobility Form, faster Guilangs and faster Ninjas ( Which is good. Infiltrating Camo specialists that get to move around faster in a mission where you need to run around and hack consoles in no mans land sounds useful. ) and faster Tiger Soldiers. ( But that requires us to forfeit using AD4 with them, or do we get it after dropping in? I never quite found out how it works when skills are listed X/Y/Z/etc. ... ) ) and the ''All rolls of 18+ require the taking of an ARM roll'' ( Makes sense, what with the amount of ammo we probably have laying around inside that base. ). So, we get a mission that requires dominating quadrants and hacking stuff inside of them. We also get the option of destroying said consoles after we hack them, in order to prevent the opponent from doing so. Stuff I believe our faction still is rather decent at doing. And the mission allows us to move a 54-59 point HI piece around a bit faster and lets us move our infiltrating specialists around quicker too. Which does help out I suppose. So, you guys got any plans on what you're going to do for the campaign?
I plan on going on the defensive, alas my gameplay buddies require that we play on a 1:1 Basis, so some Points will go to Random provocative Attacks. However as an Imperial Agent I believe the spotlight we've gotten to be quite damaging to the State Empire and The Dragon's image, so me and my Agents will maintain the Peace in our roost! Btw the 18+ rolls penalty applies to our CC Specialist crits???
I'm probably gonna be on the offensive honestly. Mostly due to the fact that, well, I am the only YJ player in my country for this campaign ( The other one decided to go for JSA. ), so it'll be a lot easier grabbing hold of other people to attack their zones instead of me being on the defensive ( But, in that event, I have made an ISS list tailored to the actual mission we got. ). Zhan Hou Defense Patrol ────────────────────────────────────────────────── 10 ZHÀNYING Missile Launcher, Nanopulser, Nimbus Grenades / Pistol, Electric Pulse. (1.5 | 28) HSIEN Lieutenant HMG, Nanopulser / Pistol, AP CCW. (2 | 61) CRANE IMPERIAL AGENT (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54) CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13) CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13) CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13) XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20) ZHÀNYING Hacker (Hacking Device) Breaker Combi Rifle, D-Charges / Pistol, Electric Pulse. (0.5 | 32) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) PHEASANT IMPERIAL AGENT (Chain of Command, X Visor) Combi Rifle + E/Mitter, MadTraps / Pistol, DA CC Weapon. (0 | 36) 6 SWC | 299 Points Open in Infinity Army The idea behind this being able to hack the consoles and destroy them immediately afterwards. Punch in the launch coordinates, break the console so the enemy can't cancel the launch, let the IT division worry about it later. While the Hsien Warrior and the Crane core link worry about taking the quadrants.