TAK Speculation

Tema en 'Ariadna' iniciado por Wombat85, 20 May 2018.

  1. Arkhos94

    Arkhos94 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    1.584
    Me Gusta recibidos:
    1.515
    Not really.

    Even against a nondescript BS 14/Arm 6/W 3 Tag (a standard tag in term of resilience), the TH HMG get slighly better result than the spetsnaz (counting surprise shot for both + cover on both sides) :

    TH : 66.31% TankHunters inflicts 1 or more wounds on Custom Unit (2 W)
    27.50% TankHunters inflicts 2 or more wounds on Custom Unit (1 W)
    6.09% TankHunters inflicts 3 or more wounds on Custom Unit (Unconscious)
    0.55% TankHunters inflicts 4 or more wounds on Custom Unit (Dead)

    SP : 62.55% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Custom Unit (2 W)
    23.11% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Custom Unit (1 W)
    4.40% Kazak Spetsnazs (Camo) inflicts 3 or more wounds on Custom Unit (Unconscious)
    0.34% Kazak Spetsnazs (Camo) inflicts 4 or more wounds on Custom Unit (Dead)

    The gap grows as armor grows. Example for the same TAG with Arm 8 :

    TH 62.67% TankHunters inflicts 1 or more wounds on Custom Unit (2 W)
    23.67% TankHunters inflicts 2 or more wounds on Custom Unit (1 W)
    4.68% TankHunters inflicts 3 or more wounds on Custom Unit (Unconscious)
    0.38% TankHunters inflicts 4 or more wounds on Custom Unit (Dead)

    SP 50.84% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Custom Unit (2 W)
    13.81% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Custom Unit (1 W)
    1.85% Kazak Spetsnazs (Camo) inflicts 3 or more wounds on Custom Unit (Unconscious)
    0.10% Kazak Spetsnazs (Camo) inflicts 4 or more wounds on Custom Unit (Dead)

    Against a strong HI (BS 13/Arm 5/W 2), Spetsnaz advantage is less than 1% :

    TH
    67.83% TankHunters inflicts 1 or more wounds on Custom Unit (1 W)
    28.73% TankHunters inflicts 2 or more wounds on Custom Unit (Unconscious)
    6.45% TankHunters inflicts 3 or more wounds on Custom Unit (Dead)


    SP
    68.51% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Custom Unit (1 W)
    29.14% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Custom Unit (Unconscious)
    6.51% Kazak Spetsnazs (Camo) inflicts 3 or more wounds on Custom Unit (Dead)

    So yes, I think TH HMG is not sidelined by the Spetsnaz HMG : it's the perfect complement for the Spetsnaz : one deal with the lower armor, the other against the heavier one and both are equally good at dealing with the middle level
     
    #21 Arkhos94, 23 May 2018
    Última edición: 23 May 2018
  2. Tongfa

    Tongfa ULTRA INSTINCT UKR

    Registrado:
    6 May 2018
    Mensajes:
    351
    Me Gusta recibidos:
    325
    Aren't NWI HI's immune to Shock? So a T2 spets sniper would only knock the HI unconscious.
     
  3. prophet of doom

    prophet of doom Well-Known Member

    Registrado:
    30 Nov 2017
    Mensajes:
    486
    Me Gusta recibidos:
    440

    I did this same die roller thing you did a while ago and did not repeat it before typing yesterday. I just wrote what I remembered. So I got the stats wrong slightly. Overall, when you look at the percentages, you'd only take the TH HMG if you know that you are going to face a heavy TAG. For a lighter TAG, the difference is not big enough to take the TH given the advantages the Spetsnaz enjoys, especially when fightling lightly armored foes. Shooting at a fat TAG is a bit circumstantial. Ok, the tankhunter HMG may have his place, but it is not significant enough Imho.
     
  4. Keyrott

    Keyrott Nomad Handyman

    Registrado:
    6 Nov 2017
    Mensajes:
    472
    Me Gusta recibidos:
    1.247
    Yes, they don't auto die, but they also can't activate their NWI which is pretty substantially shitty for them
     
    A ZlaKhon le gusta esto.
  5. Tongfa

    Tongfa ULTRA INSTINCT UKR

    Registrado:
    6 May 2018
    Mensajes:
    351
    Me Gusta recibidos:
    325
    Dang really? You learn something new everyday.
     
  6. Del S

    Del S Tunguskaball

    Registrado:
    11 Dic 2017
    Mensajes:
    1.178
    Me Gusta recibidos:
    2.587
    Amusing fun part: Ariadna HI, being actually special skilled shock immune rather than "shock doesn't affect multiple wounds", would be fine here...

    ...if they had two wounds, because T2 just kills them anyway.
     
  7. Tongfa

    Tongfa ULTRA INSTINCT UKR

    Registrado:
    6 May 2018
    Mensajes:
    351
    Me Gusta recibidos:
    325
    So just to clarify.

    So if a Vet Kazak was wounded once with a Shock weapon, he would be able to use his No Wound Incap not because he is a HI but because he has shock immunity.

    Conversely if say, Hector (a HI without Shock immunity but with NWI) was wounded twice with a Shock weapon, he would drop down to Unconscious and be in a Null State because he has no Shock Immunity.

    Rules interactions - what a fun world :P
     
    A Hecaton y Keyrott les gusta esto.
  8. Keyrott

    Keyrott Nomad Handyman

    Registrado:
    6 Nov 2017
    Mensajes:
    472
    Me Gusta recibidos:
    1.247
    You're spot on. It was not until fairly recently this was clarified in a FAQ cuz a big chunk of the community including me thought the exact same thing you said earlier.
     
  9. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    "clarified"
     
    A Wulverdron le gusta esto.
  10. Keyrott

    Keyrott Nomad Handyman

    Registrado:
    6 Nov 2017
    Mensajes:
    472
    Me Gusta recibidos:
    1.247
    It wasnt?
     
  11. Wulverdron

    Wulverdron Well-Known Member

    Registrado:
    15 Ene 2018
    Mensajes:
    62
    Me Gusta recibidos:
    109
    Well, shock was very simple interaction (Shock ammo kills 1W models on a wound taken. No effect on 2W+ models.) with a simple reminder (btw, if you are killed, you can't use V:Dogged or NWI, obviously). Then someone decided to be clever and make the red box the main part of the ammo rules, removing the no effect on 2W+ models in the process.

    So not very clear at all. Also it left us wondering how it interacts with other models with Valor like Unidrons, and having to cast the bones to augury if other rules should be read via obscure twistings of their reminder text.

    I'm with @Hecaton in the "this is retarded, why even FAQ it" camp, if that wasn't clear. :P
     
    A Hecaton le gusta esto.
  12. Cabaray

    Cabaray Well-Known Member
    Warcor

    Registrado:
    6 Dic 2017
    Mensajes:
    242
    Me Gusta recibidos:
    559
    I think the TAK can use new models, purely for variety then to make it work. Cause I think with Line Kazaks core and Vet Kazaks core, all the russian options right now and the Irmandinhos, you can make a good list for sure. And I also agree that the theme should be the elite of the elite. Whatever other Ariadnan Sectiorals have, the Kazaks have one better. For Example: I would not ad another camo infiltrator. Every other Ariadnan Sectorial has only one (Foxtrot, SAS, Chasseur). TAK has the most elite version in the form of the scout. Maybe ad some profiles to that (submachine gun anyone).

    From what other suggested, I would support this:
    - I like the idea of a foward deploy / Mechanized deploy trooper with an Attack Antipode. Scary close range sensor and CC danger.
    - the idea of a TAG would be lovely, rugged and old-tech but sturdy with a big cannon.
    - A tankhunter offshoot engineer corp. Same weaponry, No camo, but engineers with Haris.
     
  13. Poncho

    Poncho New Member

    Registrado:
    21 Dic 2017
    Mensajes:
    1
    Me Gusta recibidos:
    1
    Since I saw this image, I can't stop hoping we'll get a tag with mechanical trasmutation
    c13jgGV.jpg
     
    A MATRAKA14 le gusta esto.
  14. prophet of doom

    prophet of doom Well-Known Member

    Registrado:
    30 Nov 2017
    Mensajes:
    486
    Me Gusta recibidos:
    440
    Yu Jing has practically a transmuting TAG (I think it is actually an HI). Don't expect this to happen in Ariadna. My idea was a mini tank like the Wiesel.

    http://www.tanks-encyclopedia.com/coldwar/West_Germany/Wiesel_AWC.php

    This would show the advantages of the TAG technology over the vehicle one, introduce vehicles (apart from motorbikes) into the game and not be OTT strong.

    I fancy the idea that there will be NO new troops for TAK so I don't have to buy anything at all apart maybe from more Veteran Kazaks to build a five man team.
     
  15. Kreslack

    Kreslack Unknown Ranger lead the way!

    Registrado:
    24 Nov 2017
    Mensajes:
    583
    Me Gusta recibidos:
    800
    Metal Gear!

    I would looooove if Ariadnan tags had a look like that. Auto-cannon and HMG. ( or maybe dual molotoks to be to minigun.)

    I don't think it should transform. But i bet it would have lo-tech B. Getting more battle ravaged with every wound.
     
  16. Del S

    Del S Tunguskaball

    Registrado:
    11 Dic 2017
    Mensajes:
    1.178
    Me Gusta recibidos:
    2.587
    A Minigun could also just be 2 HMGs or AP Spitfires. Or just give it HMG, Autocannon, and Full Auto. I mean, it's a robot, the "portable" autocannon it has can handle a higher ROF....


    I'd pondered maybe a TAG where if it goes battle-ravaged, systems go offline. Like, say it has an MSV or X-Visor, damage takes them offline in the Lo-Tech A profile.
     
  17. holycannoli

    holycannoli Dancing to Kazak Kalinka

    Registrado:
    22 Mar 2018
    Mensajes:
    328
    Me Gusta recibidos:
    464
    Welp gamenerdz let some upcoming stuff out of the bag. Tankhunters, but based on the price and no single load out stated, seems it's gonna be a double up. Finger's crossed it's older tankhunters, as the auto cannon is such a beast weapon and I'd love to see the one on the dossier brought to life to terrorize the tags and power armor of those foolish enough to invade Rodina.

    [​IMG]

    That would've been a sweet inclusion in a newer box, and hey! It has a box magazine, not an ammo belt.
     
  18. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.154
    Gamenerdz have also described it as a repack, which means the existing AC and APHMG models.

    Plus we're getting a new Chasseur and two new releases for the same faction is highly unusual.

    Update: Screenie

    dPO3Y2M.png
     
  19. holycannoli

    holycannoli Dancing to Kazak Kalinka

    Registrado:
    22 Mar 2018
    Mensajes:
    328
    Me Gusta recibidos:
    464
    Seems so, which is a shame because the two mini's look extremely different. Also does this quash the possibility for a tank hunter link team? I figure they'd want newer mini's if that's going to be a big thing for TAK.
     
  20. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.154
    Tankhunters having Camo already kinda quashed the possibility of the having a Fireteam to be honest.
     
    A Del S y tdc les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation