Getting in melee and templates

Tema en '[Archived]: N3 Rules' iniciado por Sora9785, 20 Dic 2017.

  1. Sora9785

    Sora9785 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    111
    Me Gusta recibidos:
    132
    During an order if you go into melee and declare shoot with a direct or indirect template weapon is the shot canceled?

    During an order everything is simultaniously so you would be in cc if the template is placed and with the template rules:
    "Template Weapons that affect at least one trooper engaged in a Close Combat affect all troopers in that Close Combat, even if some of them are not in direct contact with the Template. Bear in mind that troopers cannot declare Attacks against their friendly troopers."
    you would be hitting yourself and the shot is nullified.

    This seems counterintuitive or am I missing something?
     
  2. Sabin76

    Sabin76 Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    1.708
    Me Gusta recibidos:
    2.086
    What's counter-intuitive about it? From a realism standpoint, or a rules standpoint? It looks to me like they simply prohibit you from laying down a template and entering B2B with that troop in the same order. If you did allow that, some warbands would get even better.
     
    #2 Sabin76, 20 Dic 2017
    Última edición: 20 Dic 2017
  3. dlfleetw

    dlfleetw Well-Known Member

    Registrado:
    23 Mar 2017
    Mensajes:
    305
    Me Gusta recibidos:
    326
    The Important! Red box under direct templates deals with this; you don't shoot yourself or null the shot when you declare an attack via a direct template weapon.

    IMPORTANT!Even in contact with the Template, troopers declaring an Attack with a Direct Template weapon are not affected by it, unless the description of such weapon states the contrary.

    Sent from my SM-G920V using Tapatalk
     
    A chromedog y Thaddius les gusta esto.
  4. Sora9785

    Sora9785 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    111
    Me Gusta recibidos:
    132
    I hate the red boxes. This is the third time I overlooked them. Thanks!
     
  5. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.270
    Me Gusta recibidos:
    8.107
    There are also some in-game examples that use template weapons as AROs against CC attackers, so we know that the template rules do not cancel the attacks in that case.

    http://infinitythewiki.com/en/Impersonation

    In his Active Turn, a Hassassin Fiday in the Impersonation-1 Marker (IMP-1) state declares the first Short Skill of his Order: Moving into base to base contact with an enemy Fusilier. Since he ends his Movement in base to base contact, the Fiday reveals himself automatically: he loses his Impersonation-1 Marker state and the Marker is replaced by his figure.
    [...]
    The Fiday declares BS Attack. Imagine there is one other enemy with LoF to the Fiday besides the target Fusilier. In that circumstance, the Fiday declares a BS Attack as his second Short Skill, distributing his Light Shotgun's B 2 between his two foes.



    So you can move into base contact with a model at the same time that you shoot them with a template weapon. You do not cancel your own shots by walking into a melee that they overlap.
     
  6. Ayadan

    Ayadan Knight of the TAG Order

    Registrado:
    25 Nov 2017
    Mensajes:
    1.089
    Me Gusta recibidos:
    1.261
    But, if, let's say Hector, declare a Move action to place him in BtB contact with a Fusilier and is at range for the Nanopulser of a CSU, the CSU has to place his templace so that it doesn't hit Hector once he is in BtB contact. If he can't, the shot is canceled.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation