Lieutenants mass suicide - Hunting Party

Tema en '[Archived]: N3 Rules' iniciado por k104agi, 7 May 2018.

  1. k104agi

    k104agi Well-Known Member

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    was about to play Huting party, I happened to see this:
    --------------------------------------------------
    ( http://infinitytheforums.com/forum/topic/50660-hunting-party-isolating-lieutenants/ )
    There was a tournament in Germany with that situation:

    A player picks 3 cheap Lieutenant options prone on the roof of a building and suicides with the current LT at the end of his turn to avoid getting hunted down since there is no LoL.

    Same for specialists.
    --------------------------------------------------

    I checked the rules again and still it is valid.

    that is to say, people won't do this in a friendly game, but nothing prevents doing this rule-wise.

    So I searched for the errata/rules threads and found nothing.

    Is there any clear errata or official reply about this?

    Currently I think I have to compromise with opponent player like 'we don't do this, yeah?', unless there is something.
     
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  2. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    theoretically - you could suicide 2/3 of your army and force yourself into retreat in missions where retreat ends the game. This is slightly more difficult to pull off, but still a possibility.

    The option of being a dick and ruining the game is always there - it's there for any game on any platform. whether you choose to be a dick or not is up to you.
     
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  3. Foxbringer

    Foxbringer Well-Known Member
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    Yes, you can suicide lieuteunants. But you still loosing 3 orders for future turns
    (And you can't jump while prone and still could save against fall damage)
    So it's about 3 reg. orders+loss of 3 orders in future.

    Is it worth it?
     
  4. k104agi

    k104agi Well-Known Member

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    Thanks for the reply.

    Firstly, I'm not trying to do cheating. as I wrote above, I'm just checking the rules. I just want to play the game and have fun, especially without some boring cases like mass suicide.

    Secondly, I havent calculated pros and cons of suicide tactics seriously, but I already see some 'situations'.
    For example, if you are on 1st turn of 3rd round and have earned more objective points, you can kill your lieutenants and specialist denying opponent's point-earning chance.
    And killing your lieutenants cost not that much, about 10pts per model. easy to circumvent Retreat!. also 1~2 order per turn is more than enough to make a cheap model dead. if they are on building/scenery, 1 order much enough. you don't need to kill all your models. just denying lieutenant object points is worth doing it for.

    ...and it happened on a tournament-level game. definitely there are some good points/timing to do this. there are so many possibilities so I am trying to remove that if able. don't get me wrong :astonished:
     
    #4 k104agi, 7 May 2018
    Última edición: 7 May 2018
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  5. Hecaton

    Hecaton EI Anger Translator

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    @k104agi

    It's legal to do, but you're wasting orders and models doing it, and what happens if you jump your fusilier Lt off a building and he *passes* his armor save? All of a sudden he's sitting on the ground ready to get snatched up/hunted down. And if you're spending more than 1 order to do it, you're putting yourself at a pretty big disadvantage.

    Honestly I take a Dogged TO Camo Lt in that mission and park them on a rooftop somewhere. Hard for them to get hunted down.
     
  6. paraelix

    paraelix Seed Embryo Scholar

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    A Paramedic/Doctor is a worthy choice for this mission. Easiest way to hunt down is to put a model unconscious and then hit with Stun ammo for Imm-1. So with a Para/Doc you can hit them with a Medkit pistol for a decent chance of "accidentally" killing off your dude. Upside is, if they live, they can also just reset out of Imm-1. Win-win.
     
  7. eciu

    eciu Easter worshiper

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    If the building is tall enough there's no way anyone survies a "flame" DAM30 ....
     
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  8. Sabin76

    Sabin76 Well-Known Member

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    In Infinity... the floor is lava.
     
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  9. Lothair

    Lothair Well-Known Member

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    I would not play against such a player.

    Bearing in mind that there are no rolls for jumping in landing CB should prevent suicides unless POS tag.
     
  10. Mahtamori

    Mahtamori Well-Known Member

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    Basically the the ideal way is to change the kill criteria for all missions (that are designed for 2 players) to be passive. That is to say, not require killing LT, but instead for opponent LT to be killed (so that it doesn't matter who killed the LT).

    Biotech Zone killed half your army? Those points count for your opponent.
     
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  11. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    That's already how Killing works in the ITS missions, but it's irrelevant to Hunting Party because that requires the trooper to be alive at the end of the game.
     
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  12. Hecaton

    Hecaton EI Anger Translator

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    They could also change the timing on when you select a new Lt in these missions (and possibly Decapitation too, just to keep those two missions as similar as possible for verisimilitude) to the end of the active player's turn.
     
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