@ijw: So actually most of the units can only climb up to 3" in one order (in case of MOV 4-4 without Climbing+).
Ok, so did the design team know how to measure and manage movement for Climb, and if that isn’t anything so far described, can you tell us what it is please?
And units with larger bases considerably less - which makes no sense. That’s not impossible either, (ie. Maybe the harsh truth Ian that there ISNT any sense to it...) but I’ve presumed Imps account was corrrect as per my earlier post. Measure from bottom of base (ground) to bottom of base (roof); plus free forward movement for width of base. Disregard ‘base on wall for movement’; use that for LoF. Q.V. If that’s not s then as usual I don’t really mind; but I do want to know what the rules are supposed to mean. Using a ‘the way it’s played’ approach is okay, but I’d hope we can do better, at least for the simple case.
Move states to measure from the same spot of the model, not specifically from the front. So if climbing up you can measure from the front that is btb with the wall and measure vertically. There are specific examples in the rules where the point of that model measured is from the models head but the rest of the model moves more then that. Specifically in jump. Also the rules clearly show in example that putting the model horizontally does not cost movement during one of the climb examples. Edit: cannot get pics working sadly.
I think you'll need to re-read what IJW just wrote. That isn't what the examples show and it's not what the rules say. What you're suggesting is that turning the model around allows you to gain distance - this is against the rules.
This picture shows that you can move 4" + base size This shows a model moving using his head as his reference point. So, both of my statements are literal examples within the rules.
and also directly contradicted by the rules text. Climb allows only movement up or down vertical surfaces; this means troopers cannot use their excess Climbing movement to keep moving on a horizontal surface once they are done climbing. Once the trooper reaches a level surface, his movement ends for that Order (see diagram).
If you cannot use your excess movement to move on a horizontal surface without climbing plus, I don't see how the "measuring point" you are using (the part of your base that contacted the wall upon the declaration of the order) can travel on said horizontal surface in a way that counts against your MOV value. Your movement ends for the order once that measuring point makes it to the horizontal surface. Therefore, you have to be able to place your model on the horizontal surface "for free" or else you could never get out of climbing.
Seems about right. So if your first MOV is 10 and the wall is 10 high and no parapet then you get your base widths forward movement? And yeah if narrow parapet like cb paper scenery then ignore its extra height and width as though vaulting?
What I've never understood was how a model can climbing plus and go from vertical to horizontal movement. If the base must be fully supported during the whole movement, and it goes over a corner, by demfition the base will either be hanging in the air for a portion of the flip from a vertical to horizontal surface or it will be jutting out above the roof. I've personally read vault to ONLY work while a base is traveling on a horizontal surface, and for it not to work during the portions of movement using climbing plus or super jump. Vaulting while using those rules both defies logic, and seem like an odd, but not necessarily illegal way to read thebrules.
For the moving down again by 2" is incorrect and so agreed the picture is incorrect for that point. however, Moving up a 2" wall and going horizontal is 2" movement. Not 2" + base width.
Yeah. It can't be. The measurement that's clearly wrong in the 2x2x2 diagram is the horizontal movement. But you're arguing that it should be a: Climb 3" (2" vertical, 1" horizontal) Move 1" Climb 3" (2" vertical, 1" horizontal). What I don't understand is how you square the requirement to cease movement when you teach a level surface? Ie why is the 1" horizontal movement as parr of the Climb legal?
Its where you end. Both pictures give the declimbing basewidth at the end of the movement and only there. Basically the translation from vertical to horizontal at the end is free
There's no difference up or down. All the Climb Measurements in the diagrams treat it the same: measure the vertical, place it on the "level surface" that supports the model.
I'm going by this (plus the General Movement Rules and Measuring rules): Climb allows only movement up or down vertical surfaces; this means troopers cannot use their excess Climbing movement to keep moving on a horizontal surface once they are done climbing. Once the trooper reaches a level surface, his movement ends for that Order (see diagram). My emphasis. Breaking it down: 1. You can't keep moving on the horizontal surface, which I read as not being able to continue travelling once you've got the base fully supported ('once they are done climbing'), 2. I'm reading 'reaches a level surface' as 'gets onto the level surface'. Otherwise the trooper would instantly stop moving as soon as the leading edge of their base reached the horizontal surface, making it impossible to get onto the flat surface!
The model needs to have sufficient movement left to reach a level surface that accommodates its base. Given the previous example a model with 1" base climbing a 3,5" tall wall will do it in 2 Orders one to reach 3,5" high (the remaining ,5 inches been insufficient to move the model in a level surface that accommodates its base) and another to climb on the wall's top that has sufficient space for the base to stay on.
Doesn't this fundamentally break the first diagram too? This trooper has "reached" a level surface and accordingly, his movement should end while he is on top of this object, his 2 inch climb back down is not legal.
The only way that diagram makes sense (however you interpret climb) is that the top of the object doesn't fully support the model. The horizontal movement at the top is analogous to a vault.