So you have 1) sensor bot, 2) sniffer A and 3) sniffer B... Where's the fourth location coming from? This is just as much the same issue as measuring Zone of Control to determine if you get that Change Facing ARO. People handle that quickly all the time. But yeah, sure, if things are getting complicated it might slow the game down a little. Having someone leave the table and come back every order for multiple orders in a row is also going to slow it down, and feels rather shitty to me. As opponents we measure things out together all the time, why should this be different?
Becouse otherwise your reaction is going to provide important information? That should be self evident however... Maybe what you are suggesting is to just not care that much and keep it casual? Pretty sure asking them to turn around is still going to be faster then forcing a precision 360 measurement each time they spend an order anyway.
If you're just trying to see if a model is in range for a change facing ARO, there is no hidden information being revealed by measuring out 8 inches between the two actors in the scenario, so it can be done quickly and easily. If on the other hand one of those models is in hidden deployment, measuring it in full view of your opponent is going to give away the direction your hidden unit is in, even if it turns out to be outside of 8 inches after all. If you are normally concerned with slowing down the game (a legit concern), then you might normally handwave a sensor attempt that you know is out of range - but if you do that normally, then when you need to ask your opponent to look away so you can check you are giving away that they are close to one of your models. That being the case, asking them to always turn away so you can check means they never know if they are really close to a hidden unit or there is nothing there at all. Bear in mind that the amount of time necessary to do this is relatively smaller than measuring an accurate radius to all possible points as well, so in theory it should be faster than the alternative - Sensor player turns, Hidden player measures and announces result.
The sensor bot moves. Its not. clearly you're not understanding the question by OP, as it comes down to the act of measuring can either be A) quick but give away information as you bias towards only measuring when its important B) tediously slow as you pretend to be meticulous with every measurement in every direction. So the question was whats everyones preference for not unintentionally giving away hidden information. Is straight out faking it OK, or if not, how do you go about it in a neutral way. I find the "doing something I don't like is time wasting" is a exceedingly prominent phrase is some metas, which avoids having a discussion about whats fair to both sides while keeping the game moving on.
I think you just get to pick the point you use your Sensor, it doesn't radiate from more than one point in the course of your move for the bot. So you'd have three areas of 8 inches in radius in the example.
Was about to say this, I've never heard any one claim that you get to sensor multiple areas along your movement...
no thats correct, this is referring to using the sensor skill over multiple orders, where each order has 2 unique sensor locations (the bots chosen point and 1 sniffer), as we assume in subsequent orders if a existing sniffer didn't pick anything up there wouldn't be a need to measure.
I'm sure no-one has a problem with situations where a unit is clearly within or beyond a Sensor sweep, but there is always going to be more or less of a problem for anyone judging positions on the periphery the sweep, and I do think @Vaulsc has a point. In those situations, everyone’s going to be coping with more or less parallax (which I think might be quite significant; dunno if there's any data), and the issue is much exacerbated for those who play to the millimeter, and into positions that are only mathematically possible. Personally, I try to avoid millimeter positioning (because it'll take you to the Dark Side faster than Midichlorians dogma ) and when I'm the active player, if I can't easily tell that I have desired Lines of Fire or best range Modifiers I just grit my teeth and call it in my opponents' favour. So my inclination is to apply the same approach to the Sensor sweep problem, and if I can’t tell whether my Hidden Deployment unit is inside the sweep or not, then it’s close enough for me to call it in my opponent’s favour. 'Anyone else like the idea?