Andromeda: Wishlisting

Discussion in 'ALEPH' started by Pen-dragon, Apr 3, 2018.

  1. DukeofEarl

    DukeofEarl Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    1,444
    Likes Received:
    1,385
    Got it. So when you say "the same" you mean "similar" and when you read my post that was addressing the Synch idea people posed (noting I didn't say good or bad) and a way we can use what we have differently than they pose you decide to bring up completely unrelated points and put words in my mouth.

    I'll be direct since you seem to have problems reading what I said instead of what you want to see. I do not like the Guard rule. It misses opportunities to provide something unique, which is a good part of what this thread has been about. That said, I can see advantages that it provides over some other options that are used elsewhere and floated in this conversation. That comes from me liking Andromeda conceptually and playing her trying to find a place in my lists for what is an interesting, but challenged profile.

    I didn't realize until my last game that she has Kinematika L2. I'm wondering if there is some value in using her partially like I do my Uberfall and leaving her out for long range Dodge AROs to move up field quickly. Especially against War Bands that she should be able to deal with pretty well.
     
    regelridderen likes this.
  2. Nenyx

    Nenyx Well-Known Member

    Joined:
    Nov 25, 2017
    Messages:
    772
    Likes Received:
    794
    She has only PH12 and is a bit pricy for that in my opinion. Better use Ajax for that.
     
    xagroth and DukeofEarl like this.
  3. kinginyellow

    kinginyellow Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    809
    Likes Received:
    630
    I think it is a terrible plan to attempt to aro engage any active model that is competent in cc.

    The reason for that is the active model can declare a cc attack against the engager and at cc 24+, that is quite a dead engager.
     
    Dude and DukeofEarl like this.
  4. DukeofEarl

    DukeofEarl Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    1,444
    Likes Received:
    1,385
    I wasn't thinking about engaging, but moving up while they are a bit out of range to try and get her into a better rangeband/placement for the weapon load out brought. Getting into CC with a WB would be a bad idea for sure. That's for the SKirmishers, especially camo ones
     
  5. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,518
    Likes Received:
    5,513
    You mean cheap warbands that carry chain rifles? Or those who have CC19+ and roll that Vs Ph12 of Andromeda's Engage?
    If instead of Kinematics 2 was hyperkinetics 1-2 (+3 per level to dodge) I would agree with you, even when you are risking not really a 10% failure but the enemy rolling higher than you. But really...

    I prefer bullets from long range there, personally. Farther than 22 inches or so...
     
  6. regelridderen

    regelridderen Dismember

    Joined:
    Nov 29, 2017
    Messages:
    380
    Likes Received:
    520
    Great, we’re in agreement. I just see little point in discussing solutions. I’ll leave it to the developers
     
  7. loricus

    loricus Satellite Druid

    Joined:
    Nov 24, 2017
    Messages:
    2,469
    Likes Received:
    2,614
    If you're mad online you've already lost.
     
    DukeofEarl and regelridderen like this.
  8. DukeofEarl

    DukeofEarl Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    1,444
    Likes Received:
    1,385
    Sorry. I do not mean using it to get into close range, but to get free movement towards objectives you might want her to reach. Set her up so that the WB on the other side of the table will cross her LoF and give her a free dodge forward.
     
  9. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,518
    Likes Received:
    5,513
    Ideally, if those warbands are extreme impetuous ones and you have other ARO pieces covering Andromeda...but if the enemy manages to not cross her in the extremely impetuous phase, drops smoke without her being able to declare ARO, and then shot her with an msv2... Very risky, when you can simply walk behind the Myrmidon's smoke or using the Thorakitai's B3 LRL/B5 HMG...
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation