Got it. So when you say "the same" you mean "similar" and when you read my post that was addressing the Synch idea people posed (noting I didn't say good or bad) and a way we can use what we have differently than they pose you decide to bring up completely unrelated points and put words in my mouth. I'll be direct since you seem to have problems reading what I said instead of what you want to see. I do not like the Guard rule. It misses opportunities to provide something unique, which is a good part of what this thread has been about. That said, I can see advantages that it provides over some other options that are used elsewhere and floated in this conversation. That comes from me liking Andromeda conceptually and playing her trying to find a place in my lists for what is an interesting, but challenged profile. I didn't realize until my last game that she has Kinematika L2. I'm wondering if there is some value in using her partially like I do my Uberfall and leaving her out for long range Dodge AROs to move up field quickly. Especially against War Bands that she should be able to deal with pretty well.
I think it is a terrible plan to attempt to aro engage any active model that is competent in cc. The reason for that is the active model can declare a cc attack against the engager and at cc 24+, that is quite a dead engager.
I wasn't thinking about engaging, but moving up while they are a bit out of range to try and get her into a better rangeband/placement for the weapon load out brought. Getting into CC with a WB would be a bad idea for sure. That's for the SKirmishers, especially camo ones
You mean cheap warbands that carry chain rifles? Or those who have CC19+ and roll that Vs Ph12 of Andromeda's Engage? If instead of Kinematics 2 was hyperkinetics 1-2 (+3 per level to dodge) I would agree with you, even when you are risking not really a 10% failure but the enemy rolling higher than you. But really... I prefer bullets from long range there, personally. Farther than 22 inches or so...
Great, we’re in agreement. I just see little point in discussing solutions. I’ll leave it to the developers
Sorry. I do not mean using it to get into close range, but to get free movement towards objectives you might want her to reach. Set her up so that the WB on the other side of the table will cross her LoF and give her a free dodge forward.
Ideally, if those warbands are extreme impetuous ones and you have other ARO pieces covering Andromeda...but if the enemy manages to not cross her in the extremely impetuous phase, drops smoke without her being able to declare ARO, and then shot her with an msv2... Very risky, when you can simply walk behind the Myrmidon's smoke or using the Thorakitai's B3 LRL/B5 HMG...