Lv1 might actually stay. Lv2 is just stupid rule with no exceptions and play around it (why courages/veteran/religious nutjobs care about amount of fire being thrown their way ?). It's basicly "surprise" shoot on steroids as it cannot be avoided, and doesn't require "recamo" if you want to use it again. Also I would love to see the points cost of Lv2.
As I said (on the spanish forums) when it came out: Lv1 is just having a second copy of the weapon you carry, kinda redundant to create a new rule for it. Lv2 is just another way of giving a Mimetism that cannot be compensated with MSV, so 70% redundant, and frankly I fail to see what it adds to the game. Of course, I'm one of the haters of Fatality N2, so I might be biased... (and yes, I play with Haqq aswell).
No, it's better than mimetism as it always affect target even if they decide to dodge or engage. It also always affect FTF your enemy if you shoot, so in contrary to mimetism it's usefull when you are being CC attacked/hacked and so on. It's just unviersally good rule which cannot be counterplayed.
Slightly better. Remeber Mimetism applies the -3 to the enemy when you dodge, Full Auto only works if you fire back. So if you are fired upon by a sniper at extreme range, both in cover, you can dodge and the sniper gets a -3, while firing back to impose a -6 would find you suffering a -6 aswell (at a minimum, since the sniper might have mimetism for an extra -3 or -6). It gets some advantage when being fired by an enemy through smoke, since if you want to fire back you won't get your mimetism ignored, but a single bullet at -9 (smoke, cover) against 2-4 bullets at -6 (Full Auto Lv2, cover) is not really all that seductive, when you can roll dodge at its full value.
Just after MSV3 ?:P (which kinda would make sense as MSV3 almost invalidates subset of skills, but at least has option of counterplay) Thanks for answer, wouldn't guess that it costs that much when looking at Kriza.
... And sooo are you! Quality shitposting, kids. Every forum needs it. So, about making it go away? Without gaming the system? Get some kneepads and some money and go around the world convincing testers to report that Full Auto is a mistake. E-A-S-Y.
Because a lot of hackers place themselves in front of the enemy to hack it! Or because you always spend so many orders to reach CC... Seems a little like you are grasping at straws there ;) 8-10 points, at least is not like Fatality N2, wich actually discounts costs to Tarik XD
It's powerful but it's not infallible. The hmg or multi rifle borac (does anything else have it yet?) can't use it in their back facing, none of them can use it against speculative fire, close combat or direct templates. You just need to actually maneuver your own troops to counter it, use smoke (sorry pano) and cover to get in close and shove a sharp bit of metal into it, take the hail Mary bloop shots, batter it with chain rifles or light it on fire. Stack up your own bonuses and force them to roll against higher burst aiming at the same or better target value. I feel like skills such as this are there not just as a boost to the unit using them, but as an incentive to the opponent to change their tactics to get around them, and a reminder of the fundamental principles, IE shoot the stabby stuff and stab the shooty stuff.
Well, that's why you don't let it see you coming isn't it? Even so, the things I think of when I want to engage in fisticuffs are either multi wound, high arm, or dogged and cheap(or dogged, cheap *and* have smoke) , so I can afford to lose the roll on the first order, then it's clobberin time... Given the importance people place on it and it's cost, I think it's worth spending 2 or 3 orders to take the borac down.
Yeah, could be taken off the game because that rule can be replicated somehow with dual weapons and mimetism But after playing the kriza in almost all my games since it was spotted, I don't think its an OP profile. It's good and it's needed for nomads because the lack in cuality firepower, but its still easier for the enemy to deal with him than for nomads to deal with other HIs out there
Well guess who cannot do this trick in any way ^^ Neither can you use mimetism, surprise shot etc. (the things I was comparing Full Auto Lv2 to) Great if you have smoke... ... oh wait I'm stuck playing PanO.... It's fun to being "outshoot" when you play PanO, you can then fall back to plan B... .. oh wait Pano has no plan B other than try to shoot bastard once again! (plus isn't the 360 Mk12 Kriza one of the more popular ones ?) Which I was wrong to assume stacks with dual weapons.
This MOD of +1 is not stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those who specifically state otherwise. From Full Auto 1.
Option 1: Booty lv2, roll a 20. Option 2: Scavenge a troop with HMG. I think Panoplies only allow Booty lv1, but I might be mistaken. The 3-4 missions with panoplies allow to roll on any of the two tables, so... Also, remember the N1 version (+1 Burst) explicitely says it does not stack with anything else (I was ninja'ed in this!) As for the mk12 360ยบ... It competes with the Sptifire Tsyklon while offering other options, but it costs way more... can take more damage, but no Supportware and no Repeater... I'd go with the HMG, frankly. And I frigging hope there will be a version that won't force me to get a THIRD Intruder Sniper and a second Hellcat to gather dust... -.-