My store finally got them in! I hate the look of heads on them but I got over it because I want the bot. I already cut off the cigar of HI. I have a thing against smoking. He's also least likely to be actually used since the Shang Ji can proxy for HRL and even the HMG. But I might use him for something someday. So my problem was I couldn't decide on the gun for the MI. The sniper is cool but I feel i'm going to use the specialist most often. Also, I already have many snipers and there's almost no MI figures with Multi-rifle! Ye Mao Hacker is the only figure I can find for YJ that's MI and has a Multi-rifle. So that's what it has. So far, I love the HI with HRL+Marksmahsip. Teamed up with the cheap Specbot with TacAware as a duo. The MI so far has been killed very easily, but I liked 6-4 move with +3 Dodge when I did get to use it. Twice I've used him on his own. I do this when going first. Once going second and did as a haris. This was just so the HI would get the extra bonuses. OH and out of 4 games with them, I have yet to bring down a Tacball.
In my last game the HRL+ marksmanship put down a Hexa sniper and made two Bolt snipers duck in cover. That's all without the +1B on the HRL which I completely forgot. My Aleph opponent though likes to counter deploy albedo against the HRL so I stacked it with Longwang and that has worked out well.
I've got a tournament this weekend. Area of Interest, Double Bind, and The Dig. I'm going for take and hold for Double Bind. I think that plays more to the lists strength. For the Dig i'm going a bit more for speed to get to the Hyperthermal tokens. The Team Ops is pretty much staying the same in all. For Area of Interest and Double Bind ISS TAG ────────────────────────────────────────────────── GROUP 1 10 1 LÓNGWÁNG (NCO) AP Heavy Machine Gun, Adhesive Launcher Rifle, Light Riotstopper(+1B) / PARA CC Weapon(-6). (1.5 | 72) SHÀNGDIÀO . (- | 3) SHÉNJI Thunderbolt(AP), Light Shotgun, D-Charges(PS=5) ( | Deployable Cover) / Pistol, PARA CC Weapon(-3). (0 | 20) GUǏ FĒNG-1 (Forward Observer, MOV 6-4, Dodge (+3)) MULTI Rifle, Flash Pulse, D-Charges / Pistol, DA CC Weapon(PS=6). (0 | 20) GUǏ FĒNG HEAVY (Marksmanship) Heavy Rocket Launcher(+1B), Chain-colt, D-Charges / Breaker Pistol, DA CC Weapon(PS=6). (1.5 | 39) MÉN TÓNG SPECBOT_1 (Tactical Awareness) Heavy Flamethrower, PARA Mine / PARA CC Weapon(-6). (0 | 6) CELESTIAL GUARD (Lieutenant) Combi Rifle, Light Riotstopper / Pistol, CC Weapon. (0 | 13) CELESTIAL GUARD (Hacker, Hacking Device) Submachine Gun, Light Riotstopper ( ) / Pistol, CC Weapon. (0.5 | 14) LONGWANG PILOT (CC Attack [+3]) Adhesive Launcher Rifle ( | GizmoKit) / Assault Pistol, PARA CC Weapon(-6). (0 | 10) DEVA (Multispectral Visor L2) Spitfire, Nanopulser ( ) / Pistol, CC Weapon. (1 | 29) DIKPALA (Repeater) Submachine Gun, Akrylat-Kanone ( ) / PARA CC Weapon(-3). (0 | 13) GROUP 2 3 1 KUNAI NINJA (BS Attack [T2]) Thunderbolt, PARA Mine / Pistol, Shock CC Weapon(PS=6). (0.5 | 25) HÙSÒNG Yaókòng Thunderbolt(+1B) / PARA CC Weapon(-3). (0 | 18) HÙSÒNG Yaókòng Thunderbolt(+1B) / PARA CC Weapon(-3). (0 | 18) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) 5 SWC | 300 Points Open in Infinity Army For The Dig ISS ────────────────────────────────────────────────── GROUP 1 9 1 1 GUǏ FĒNG-1 (Forward Observer, MOV 6-4, Dodge (+3)) MULTI Rifle, Flash Pulse, D-Charges / Pistol, DA CC Weapon(PS=6). (0 | 20) GUǏ FĒNG HEAVY (Marksmanship) Heavy Rocket Launcher(+1B), Chain-colt, D-Charges / Breaker Pistol, DA CC Weapon(PS=6). (1.5 | 39) MÉN TÓNG SPECBOT_1 (Tactical Awareness) Heavy Flamethrower, PARA Mine / PARA CC Weapon(-6). (0 | 6) ZHÀNYING (Lieutenant, Triangulated Fire, Minelayer, Sensor) Breaker Combi Rifle, Madtraps / Boarding Pistol, PARA CC Weapon(-6). (0 | 23) BÀO TROOP (BS Attack [+1B]) Thunderbolt, Flash Pulse / Pistol, CC Weapon. (0 | 23) PHEASANT IMPERIAL AGENT (Minelayer) Boarding Shotgun, E/Mitter, Madtraps / Breaker Pistol, PARA CC Weapon(-6). (0 | 23) SÙ-JIÀN Heavy Shotgun(+1B), Light Flamethrower(+1B), Thunderbolt / Heavy Pistol, CC Weapon. (0 | 46) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 8) QIÁNFĒNG (Surprise Attack [-3], Hidden Deployment, Infiltration) Boarding Shotgun, Heavy Flamethrower, D-Charges / Silenced Pistol, PARA CC Weapon(-6). (0 | 28) KǍNRÈN (Hacker, Hacking Device [UPGRADE: Cybermask]) Submachine Gun, D-Charges ( ) / Boarding Pistol, CC Weapon. (0.5 | 25) GROUP 2 5 2 CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) Yáokòng SON-BAE FTO Missile Launcher(+1B) / PARA CC Weapon(-3). (1.5 | 19) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) 4.5 SWC | 299 Points Open in Infinity Army
For the ISS TAG list, I have a small recommendation:Have you thought about making Gui Feng-1 a Hacker? It increases the amount of classifieds it can accomplish and adds a second hacker which increases the danger of your repeaters. The cons would be that you would lose the NCO on the Long Wang and provide more vulnerability of pieces to killer hackers. I am honestly not sure losing the NCO is worth it, but i do know two hacker AROs on repeaters work to great effect. Either way the list looks great and lots of fun!
I've thought about it and it's a double edged sword. Making him a hacker also makes it vulnerable to hacking. If he was a better hacker i'd consider it more. Also, I like the Multi-rifle and Flash pulse. There's nothing that can make him a better hacker. In two missions there's only two classified cards and one in the last. He's still a MI veteran FO with D-Charges and fast.
Yep. I agree with that assessment. My only other concern is that the first list lacks vision control. With the two missions, it looks like you will have to suppress AROs to get to the Objectives. I don't know how you would be able to get pass a Daysu MSR or a Swiss Guard, especially with Area of Interest range bands. Unfortunately, I can only imagine janky solutions using a Xi Zhuang /csu duo instead of the Deva Dikpala. But it is pure jank.
List one: I wonder about two TR TB REM. I think one HMG and a Chaiyi is better option it also frees 6 pts. Deva for camo/mime targets is absolute fine. Only prop for AoS is the lack of camo. List two: Go for the Spitfire Su Jian. BSG has trouble going close if there a too many repeaters. Its also better in closing a gap while shooting. More range, more burst. Kick out the Missile bot.
I changed the TAG list a little bit. I took out one TR bot to take a Celestial SGL and 8pt Pangy (for area of interest). Then moved troops around a bit. I thought of switching the Deva team to Bao, but I like that Deva is a MI, Veteran troop with MSV. Bao are special trained and LI. For the Su Jian list, I really like the HSG and he has the Thunderbolt too. He’s also maneuverable enough to avoid repeaters. The only thing I’m thinking of changing is the Kanren. I’m not a big fan of them. It would be nice to get mim -6 troop into a zone and go into suppressive fire but with what? An SMG? So I’m changing him to a second Vanguard. They don’t have mim-6 but the one I’m taking has parachutist. I think they are very good on radial boards. Also Hacker with built-in firewall -3, MI and Veteran. ISS TAG ────────────────────────────────────────────────── GROUP 1 8 1 LÓNGWÁNG (NCO) AP Heavy Machine Gun, Adhesive Launcher Rifle, Light Riotstopper(+1B) / PARA CC Weapon(-6). (1.5 | 72) SHÀNGDIÀO . (- | 3) SHÉNJI Thunderbolt(AP), Light Shotgun, D-Charges(PS=5) ( | Deployable Cover) / Pistol, PARA CC Weapon(-3). (0 | 20) GUǏ FĒNG-1 (Forward Observer, MOV 6-4, Dodge (+3)) MULTI Rifle, Flash Pulse, D-Charges / Pistol, DA CC Weapon(PS=6). (0 | 20) GUǏ FĒNG HEAVY (Marksmanship) Heavy Rocket Launcher(+1B), Chain-colt, D-Charges / Breaker Pistol, DA CC Weapon(PS=6). (1.5 | 39) MÉN TÓNG SPECBOT_1 (Tactical Awareness) Heavy Flamethrower, PARA Mine / PARA CC Weapon(-6). (0 | 6) DEVA (Multispectral Visor L2) Spitfire, Nanopulser ( ) / Pistol, CC Weapon. (1 | 29) DIKPALA (Repeater) Submachine Gun, Akrylat-Kanone ( ) / PARA CC Weapon(-3). (0 | 13) PANGGULING (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8) GROUP 2 6 CELESTIAL GUARD (Lieutenant) Combi Rifle, Light Riotstopper / Pistol, CC Weapon. (0 | 13) CELESTIAL GUARD Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) CELESTIAL GUARD (Hacker, Hacking Device) Submachine Gun, Light Riotstopper ( ) / Pistol, CC Weapon. (0.5 | 14) LONGWANG PILOT (CC Attack [+3]) Adhesive Launcher Rifle ( | GizmoKit) / Assault Pistol, PARA CC Weapon(-6). (0 | 10) KUNAI NINJA (BS Attack [T2]) Thunderbolt, PARA Mine / Pistol, Shock CC Weapon(PS=6). (0.5 | 25) HÙSÒNG Yaókòng Thunderbolt(+1B) / PARA CC Weapon(-3). (0 | 18) 5.5 SWC | 300 Points Open in Infinity Army ISS The Dig ────────────────────────────────────────────────── GROUP 1 9 1 1 GUǏ FĒNG-1 (Forward Observer, MOV 6-4, Dodge (+3)) MULTI Rifle, Flash Pulse, D-Charges / Pistol, DA CC Weapon(PS=6). (0 | 20) GUǏ FĒNG HEAVY (Marksmanship) Heavy Rocket Launcher(+1B), Chain-colt, D-Charges / Breaker Pistol, DA CC Weapon(PS=6). (1.5 | 39) MÉN TÓNG SPECBOT_1 (Tactical Awareness) Heavy Flamethrower, PARA Mine / PARA CC Weapon(-6). (0 | 6) ZHÀNYING (Lieutenant, Triangulated Fire, Minelayer, Sensor) Breaker Combi Rifle, Madtraps / Boarding Pistol, PARA CC Weapon(-6). (0 | 23) BÀO TROOP (BS Attack [+1B]) Thunderbolt, Flash Pulse / Pistol, CC Weapon. (0 | 23) PHEASANT IMPERIAL AGENT (Minelayer) Boarding Shotgun, E/Mitter, Madtraps / Breaker Pistol, PARA CC Weapon(-6). (0 | 23) SÙ-JIÀN Heavy Shotgun(+1B), Light Flamethrower(+1B), Thunderbolt / Heavy Pistol, CC Weapon. (0 | 46) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 8) QIÁNFĒNG (Surprise Attack [-3], Hidden Deployment, Infiltration) Boarding Shotgun, Heavy Flamethrower, D-Charges / Silenced Pistol, PARA CC Weapon(-6). (0 | 28) QIÁNFĒNG (Hacker, Parachutist, Killer Hacking Device [UPGRADE: Firewall (-3)]) Submachine Gun, E/Marat, D-Charges ( ) / Silenced Pistol, PARA CC Weapon(-6). (0 | 24) GROUP 2 5 2 CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 6) Yáokòng SON-BAE FTO Missile Launcher(+1B) / PARA CC Weapon(-3). (1.5 | 19) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) 4 SWC | 298 Points Open in Infinity Army
Damn I forgot about that. That really fucks things up. I'll have to think about this again. Edit again. I'm just taking the pilot out of the team. He doesn't add to the team anyway. ISS TAG ────────────────────────────────────────────────── GROUP 1 8 1 LÓNGWÁNG (NCO) AP Heavy Machine Gun, Adhesive Launcher Rifle, Light Riotstopper(+1B) / PARA CC Weapon(-6). (1.5 | 72) SHÀNGDIÀO . (- | 3) SHÉNJI Thunderbolt(AP), Light Shotgun, D-Charges(PS=5) ( | Deployable Cover) / Pistol, PARA CC Weapon(-3). (0 | 20) LONGWANG PILOT (CC Attack [+3]) Adhesive Launcher Rifle ( | GizmoKit) / Assault Pistol, PARA CC Weapon(-6). (0 | 10) DEVA (Multispectral Visor L2) Spitfire, Nanopulser ( ) / Pistol, CC Weapon. (1 | 29) DIKPALA (Repeater) Submachine Gun, Akrylat-Kanone ( ) / PARA CC Weapon(-3). (0 | 13) GUǏ FĒNG HEAVY (Marksmanship) Heavy Rocket Launcher(+1B), Chain-colt, D-Charges / Breaker Pistol, DA CC Weapon(PS=6). (1.5 | 39) GUǏ FĒNG-1 (Forward Observer, MOV 6-4, Dodge (+3)) MULTI Rifle, Flash Pulse, D-Charges / Pistol, DA CC Weapon(PS=6). (0 | 20) MÉN TÓNG SPECBOT_1 (Tactical Awareness) Heavy Flamethrower, PARA Mine / PARA CC Weapon(-6). (0 | 6) GROUP 2 6 CELESTIAL GUARD (Lieutenant) Combi Rifle, Light Riotstopper / Pistol, CC Weapon. (0 | 13) CELESTIAL GUARD Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13) CELESTIAL GUARD (Hacker, Hacking Device) Submachine Gun, Light Riotstopper ( ) / Pistol, CC Weapon. (0.5 | 14) PANGGULING (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8) HÙSÒNG Yaókòng Thunderbolt(+1B) / PARA CC Weapon(-3). (0 | 18) KUNAI NINJA (BS Attack [T2]) Thunderbolt, PARA Mine / Pistol, Shock CC Weapon(PS=6). (0.5 | 25) 5.5 SWC | 300 Points Open in Infinity Army