Super-Jump (3")

Tema en 'Rules' iniciado por Florian Hanke, 4 Ago 2026.

  1. Florian Hanke

    Florian Hanke Does not know how to stop building terrain.

    Registrado:
    22 Abr 2019
    Mensajes:
    121
    Me Gusta recibidos:
    99
    Hi all! Khawarijs have Super-Jump (3"). The effect of the 3" is described:

    > When Jumping, the Trooper can add this distance to their Jump, instead of the usual 2 inches of the Jump Skill. (https://infinitythewiki.com/Super-Jump)

    But what is added to the Long Skill?

    > If the user declares Jump as a Long Skill, they can Jump up to their first MOV value plus 4 inches, instead of the usual 2 inches of the Jump Skill. (https://infinitythewiki.com/Super-Jump)

    From the rules it would be still just 4", I assume. Or would it be 6", assuming they can also jump farther when using a Long Skill, and there is an implicit "double what is added" rule?
     
  2. QuantronicWombat

    QuantronicWombat Well-Known Member

    Registrado:
    22 Oct 2021
    Mensajes:
    207
    Me Gusta recibidos:
    357
    You are correct for the reasons you've identified.
     
    A Florian Hanke le gusta esto.
  3. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

    Registrado:
    16 Dic 2017
    Mensajes:
    87
    Me Gusta recibidos:
    43
    To add a question to this exact topic. Shikami also has (+3) to Superjump. If Superjump treats jumping as a short skill and I have a 6” move for my first move value, am I jumping 9” for a short skill then? Played a game yesterday with someone and they thought that I was doing that incorrectly.
     
  4. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

    Registrado:
    8 Mar 2019
    Mensajes:
    1.913
    Me Gusta recibidos:
    3.132
    You are playing it correctly. 6" + 3" = 9". If they just have base super-jump it would be 6" + 2" = 8".
     
    A Quiet Professional y Space Ranger les gusta esto.
  5. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.841
    Me Gusta recibidos:
    6.915
    Correct. Shikami are fast! With of course that downside being that while you are using Super-Jump, you get No Partial Cover. It's at least mitigated by the mim-6 but I wouldn't use it if I don't need to.
     
  6. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.841
    Me Gusta recibidos:
    6.915
    I'm now adding a question about how high a super jumper goes. I had a Feiquan super-jump 11 inches. 8"+3". The question is how high he goes because It allowed me to see a missile bot on top of a building. Do I also go as high as 11 inches? 8? Must I go that high?

    Do I follow the line? If so how the hell are we supposed to measure that? With measuring tape and four arms?

    [​IMG]
     
    #6 Space Ranger, 24 Ago 2026
    Última edición: 24 Ago 2026
  7. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

    Registrado:
    8 Mar 2019
    Mensajes:
    1.913
    Me Gusta recibidos:
    3.132
    The whole jump, up and down, is 11". To measure that, you can have a 11" bit of string or use a soft tape measure that is usually utilize for dressmaking.

    Edit: If you just want to have a pop up attack, if you use Super-Jump (Jet propulsion), go up 5.5 inches and 5.5 down. For Regular Superjump, as it must be a parabolic, you are safer going 5 inches up, 1 inch over, 5 inches down.
     
    #7 Brokenwolf, 24 Ago 2026
    Última edición: 24 Ago 2026
    A Quiet Professional le gusta esto.
  8. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.841
    Me Gusta recibidos:
    6.915
    Thanks. As if we don't have enough tools already to play this game. They really need to simplify this.
     
  9. Law Dawg

    Law Dawg Well-Known Member

    Registrado:
    2 Ene 2020
    Mensajes:
    465
    Me Gusta recibidos:
    774
    The parabola is no longer a requirement. I think that was an N4 thing. Jump movement currently can be straight horizontal, vertical, OR parabolic. So for the Feiquan it can superjump up and down 5.5" and shoot.
     
    A Brokenwolf le gusta esto.
  10. Angus

    Angus Well-Known Member

    Registrado:
    9 Jun 2024
    Mensajes:
    121
    Me Gusta recibidos:
    131
    upload_2026-8-25_9-34-1.png
    The latest FAQ allows vaulting. Furthermore, it's virtually impossible to perform an actual, physically accurate parabolic measurement.
    Using a tape measure also causes unfairness due to tool variations. Instead, a simple two-stage measurement is recommended:
    • 1. First measurement: Move upward or horizontally.
    • 2. Second measurement: Move downward or horizontally.
    [​IMG]
    [​IMG]
    Past discussion links on Discord
    https://discord.com/channels/118301609146056709/617207022965882913/1505851124802912388
     
    #10 Angus, 25 Ago 2026
    Última edición: 8 Sep 2026
    A Quiet Professional le gusta esto.
  11. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

    Registrado:
    16 Dic 2017
    Mensajes:
    87
    Me Gusta recibidos:
    43
    So basically units with Superjump can move in any direction in a horizontal movement without moving over a structure that’s taller than the model?
    Example: Shikami moves 9” past an 8” long wall that is 2” tall, from one corner to the opposite corner, without passing over the 2” height?
     
  12. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.841
    Me Gusta recibidos:
    6.915
    Afaik no. You need to take the vertical height into account. He could get to the top of the wall but not over it. You almost need to use a flexible 9" tape measure to do it.
     
  13. Angus

    Angus Well-Known Member

    Registrado:
    9 Jun 2024
    Mensajes:
    121
    Me Gusta recibidos:
    131
    upload_2026-9-8_11-41-45.png
     
  14. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.841
    Me Gusta recibidos:
    6.915
    More like this. This is why it's good to have a flexible tape measure and 3 hands. In the first one, you can make it to the top but you can't fall down. The down counts as well as the up. So a 9" jump would mean 4" up, 1" over, 4" down for a total of 9". Or up 8" and over 1" to get to the top of the wall. Would need to then use another order to jump down.

    [​IMG]
     
    A Quiet Professional y Law Dawg les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation