Does shock only affect troopers with vita 1 or does it also affect troopers with vita 2 but has taken a wound? Asking because it came up in our game today. 2 wounds troops have the shock immune skill, which would suggest that if they don't have this skill, and already down 1 wound, then they'd be affected by shock ammo. I was arguing against this but the way the rule is worded can be interpreted either way.
The Shock trait applies to models with Vita attribute, specifically those with Vita attribute of 1. It therefore doesn't apply to those with Str attribute, nor those with Vita greater than 1. Models who suffer Wounds can suffer as many wounds as their Vita or Str attribute before they fall Unconscious, but it doesn't mean the attribute itself is being lowered. Shock never affected 2 W models in the previous editions (even if Bostria once famously played it othervise in a demo on youtube :P - Icestorm era).
Most 2 VITA troopers come with Immunity (Shock), so this does not apply. They enter unconscious state as normal. But, if a 2 vita trooper does not have Immunity (shock), then yes, it would enter dead state when it recieves a second wound.
Shock ammunition also cancels NWI and Dogged state because they are unconscious states with special rules.
Actually the first question should be - are there models with 2 Vita and no Shock Immunity? Because if not, then it becomes a purely academical discussion...
Having Immunity (ARM) DO cover 99% of the Shock weapons. Alas, Bioweapons still go through, being BTS based DA+Shock Edit: Also Cameronian, Wulver, and probably something more
Incorrect if you have VITA 2 Shock does not apply as per the rules. The Immunity(Shock) skill on any VITA 2 troopers was left as a reminder by CB and is going to be removed.
The VITA attribute and Wounds are two completely different things. Taking a Wound doesn't diminish your VITA.
I think it would help if it was like this. If the target has the VITA Attribute in their stat-line, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State.
Yes - multi-Vita (multi-Wound) Troopers are affected by Shock Ammunition, but Shock only bypasses the Unconscious State when the model loses its last point of VITA. Here’s the breakdown: When a Trooper with more than 1 VITA fails a Saving Roll against Shock, they lose 1 VITA as normal. If they still have at least 1 VITA remaining, they stay on the table and continue to function normally. Only when a Shock hit causes the Trooper to lose their final point of VITA (i.e., when they would normally enter the Unconscious State) does Shock apply its special effect: they skip Unconscious and go directly to Dead State. So: A 1-VITA Line Infantryman hit by Shock = instantly Dead. A 2-VITA Heavy Infantry hit once by Shock = loses 1 VITA, remains active. The same Heavy Infantry hit by Shock again (now at 1 VITA left) = goes straight to Dead (no Unconscious). The only models completely immune to this effect are those with Immunity (Shock). Citations: Infinity N5 Rulebook (v5.1.1), p. 65–66 – Shock Ammunition: “Shock Ammunition is designed to kill rather than simply incapacitate enemy combatants.” “Shock Ammunition cancels the Unconscious State of Troopers using this Special Skill, and they pass directly to Dead State.” Infinity N5 Rulebook, p. 169 – Unconscious State: “Troopers who lose their last point of VITA enter Unconscious State unless a rule, ammunition, or special skill states otherwise.” Infinity N5 Rulebook, p. 95 – Immunity (Shock): “The Trooper ignores the special effects of Shock Ammunition; they enter Unconscious State as normal when they lose their last point of VITA.”
Absolutely wrong. VITA (or the equivalent STR) does NOT get reduced in N5 1.1, your troops get "Wound Tokens" instead, and go Unconscious if they get as many Wound Tokens as their VITA (or STR) value (exception: the damn space vampires with Protheion), see Rulebook N5 v1.1, page 37 for the definition of "wounds". Next page for Death. Please check you rulebook version, the quotes you provide are not present in the current 1.1 one.
You missed the only citation that matters, under Shock Ammunition (pg. 65): " If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State." That bolding is in the rulebook, that's not me editorializing. There are no other bullet points after that one, it's the be all and end all. To be affected by Shock Ammunition you must have a VITA Attribute of 1. In any other situation - VITA 2, STR 1, VITA 2 with 1 Wound token, etc. - Shock Ammunition has no effect.
N5 made explicit that actual Arribute changes are very rare. As others have mentioned, VITA or STR usually don't change. You just compare Wounds to those attributes. https://infinitythewiki.com/Wounds "If the target has received as many Wounds as the value of its VITA/STR Attribute, place an Unconscious State Token (UNCONSCIOUS) as well." Shock Ammunition only has the special effect on targets with VITA attribute 1. https://infinitythewiki.com/Shock_Ammunition "If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State."