From what I'm seeing so far they are making something complicated, even more complicated. ITS16 had 23 missions. ITS 17 has 16. Huge reduction and most seem to be new. They have now added Treasure Hunters. You can now take a Sacha but in addition to that, put down a Treasure Token (I’m seeing no update to Infinity Tokens PDF BTW). EDIT: The Sacha is NOT a free additional troop. You must pay for her and include it in your list. So your army is now 14 troops plus Sacha. It would also be kind of stupid NOT to take one because of the Treasure token. You can Secure Treasure instead of Secure HVT. But also, the Sacha can essentially get a second booty role with it. They also don’t say it needs to be the enemy Token or not. I can't tell if this replaces Secure HVT or you can have the option to either/or. The first mission Akial Interference already looks complicated. Each round you pull new classified objectives. EMIT AKIAL INTERFERENCE Then some of them can be canceled for the opponent if you do use the Interference antenna but only if you have X objective cards done. FILTER THE SIGNAL I need to work on my reading because it makes little sense. You can choose one of the common cards, if you have accomplished it already you can put it into accomplished pile. If neither have accomplished it, you can discard it and draw a new card. This is going to take a while.
Yes I wasn't clear on that. But only the Sacha can get anything from it. I'm wondering, if you get something from your own Treasure, can you then do again with the opponents? I like the Critical Intervention with having an Attacker and Defender. Right now it seems in the defenders favor though. Hard to say without playing it.
This is huge shake up to ITS. We have asymmetrical and complicated missions. We have weird deployment zones. And for the first time that I can recall for ITS, no Supplies mission. It is going to be a wild time.
Heh. I am happy for Provisioning and Zone of Interest. Infiltration and the ability to over infiltrate are going to so valuable. The move away from preferred specialists (with the exception of Zone of Interest) is also interesting. Straight WIP is going to matter more, potentially. And Operational Learning means failing 4 objective rolls in a row should be less common.
The missions read more like BAMS now. Yes - somehow the look more complicated, but also more interesting. For my taste the cut is a bit too sharp. They should start earlier to bring some new stuff. Not this is a big cut. But I am eager to try out the missions after my vaction. I read it like: Yes you can plunder both tokens with your Sacha and potentialy get two goodies in addition to your Booty. Sacha is not a must have. Its still a line trooper with good terrain skills. Its main weapon are the grenades on 8", the FP and whatever it gets from booty. You still have to protect it, if you want to accomplish the extra point with it. But you can still choose secure treasure instead of HVT.
I played the definitely-not-Supplies mission last weekend since it was posted to the Krug's Instagram. I like the weird deployment zones a lot. We played it so that whoever won deployment got to choose their table corner and the opponent had to deploy in the opposite corner. It gave choosing sides a little more weight. It also made it a little harder to eyeball ranges, my opponent and I were constantly guessing wrong.
I played the same game tonight. Unfortunately we didn't get to finish. I also liked that you put out Safe Areas to put the supply boxes into. No more running for the furthest corner because those areas need to be outside the deployment and able to fit in the space. The deployment was a bit weird but I like it. It's harder to figure out Forward deployment and infiltration for a little bit. It's going to take some getting used to. I had to use the Operational Learning. First order i failed then did it again with the +3 to then get it. That's nice. No more spending 5 orders with bad luck. And as it says you only get it if the very next order is doing that. You can't do something else and then come back it.
This week, where is plenty videos for ITS 17. thedicegodswg - ITS 17 - What's New? First Impressions [multilingual] Spoiler: + Loss of Lieutnant - Episode 154 - ITS17: Seekers! [english] Spoiler: + Infinity Gamer - All the changes from ITS Season 16 to Season 17 [english] Spoiler: + Infinity the Dante - ITS 17 Update - Best Season Yet? - Infinity the Game N5 [english] Spoiler: + ------------- Robert Shepherd - What makes a good wargaming scenario? An analysis of Infinity's Biotechvore [english] Spoiler: +
Some feedback, not sure if it is relevant or not. In the mission Corporate Appropriation, both prototypes are placed along the center line. The rules say that one belongs to each player, but does not say which one. Are players to choose which is theirs, or will the letters A and B be added to show which prototype belongs to which player?
My feeling here is that Corvus has decided to ignore new players for ITS. Yes, it could be said that Supplies is still in the rulebook, and thus needs not take space in the ITS booklet, but that would also be the case of Annihilation. Leaving aside the people who insists in participating in tournaments (even Satellites) basically to learn to play, having a few simple missions in the ITS booklet allows for long tournaments to have an option for a respite round (for example the third game of the first day) or even for a "newbies only" tournament with veterans as coaches. TLDR, I don't dislike the addition of new missions, even en masse as we saw here, but I think there was space to leave old, basic missions in the lineup. Also, and unrelated, the PDF format used is different from all previus CB documents, my Sumatra PDF seems unable to correctly load the background for all pages but the cover (so I have to use other PDF viewer, which tend to be more cumbersome); not complaining here, just mentioning it in case other people had issues.
it's in the rules; before dep phase, the player who go second, decide which prototipe belong to each player
@Quiet Professional looking forward for a video from you on the new ITS! @xagroth I think you can mix direct actions with normal missions, but your feedback is indeed something worth consideration and probably something ITS 17 is testing to see.
Robheroux from the Canadian community has created cheat sheets for N5 with an update for ITS. https://drive.google.com/file/d/1mndN2pyiFejVDxpHFRhDSUuidfZlQRQQ/view?pli=1
Not sure if it's said else where, I haven't seen all the videos and stuff. But i'm not seeing any mission that has hostile HVTs or Designated Targets. There's still rules for them but none of the missions have it.