ITS Season 17

Discussion in 'ITS' started by Space Ranger, Sep 18, 2025 at 6:33 PM.

  1. Space Ranger

    Space Ranger Well-Known Member

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    From what I'm seeing so far they are making something complicated, even more complicated.

    ITS16 had 23 missions. ITS 17 has 16. Huge reduction and most seem to be new.

    They have now added Treasure Hunters.

    You can now take a Sacha but in addition to that, put down a Treasure Token (I’m seeing no update to Infinity Tokens PDF BTW).

    EDIT: The Sacha is NOT a free additional troop. You must pay for her and include it in your list. So your army is now 14 troops plus Sacha. It would also be kind of stupid NOT to take one because of the Treasure token.

    You can Secure Treasure instead of Secure HVT. But also, the Sacha can essentially get a second booty role with it. They also don’t say it needs to be the enemy Token or not. I can't tell if this replaces Secure HVT or you can have the option to either/or.

    The first mission Akial Interference already looks complicated. Each round you pull new classified objectives.

    EMIT AKIAL INTERFERENCE
    Then some of them can be canceled for the opponent if you do use the Interference antenna but only if you have X objective cards done.

    FILTER THE SIGNAL
    I need to work on my reading because it makes little sense. You can choose one of the common cards, if you have accomplished it already you can put it into accomplished pile. If neither have accomplished it, you can discard it and draw a new card.

    This is going to take a while.
     
  2. taxites

    taxites Well-Known Member

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    You place the treasure token irregardless if you have a Sacha. Reading slowly is key here.
     
  3. Space Ranger

    Space Ranger Well-Known Member

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    Yes I wasn't clear on that. But only the Sacha can get anything from it. I'm wondering, if you get something from your own Treasure, can you then do again with the opponents?

    I like the Critical Intervention with having an Attacker and Defender. Right now it seems in the defenders favor though. Hard to say without playing it.
     
  4. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    This is huge shake up to ITS. We have asymmetrical and complicated missions. We have weird deployment zones. And for the first time that I can recall for ITS, no Supplies mission. It is going to be a wild time.
     
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  5. bladerunner_35

    bladerunner_35 Well-Known Member

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    Isn’t Provisioning just Supplies if you squint and lean your head a little?
     
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  6. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    Heh. I am happy for Provisioning and Zone of Interest. Infiltration and the ability to over infiltrate are going to so valuable.

    The move away from preferred specialists (with the exception of Zone of Interest) is also interesting. Straight WIP is going to matter more, potentially. And Operational Learning means failing 4 objective rolls in a row should be less common.
     
  7. archon

    archon Well-Known Member

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    The missions read more like BAMS now. Yes - somehow the look more complicated, but also more interesting. For my taste the cut is a bit too sharp. They should start earlier to bring some new stuff. Not this is a big cut. But I am eager to try out the missions after my vaction.

    I read it like: Yes you can plunder both tokens with your Sacha and potentialy get two goodies in addition to your Booty.
    Sacha is not a must have. Its still a line trooper with good terrain skills. Its main weapon are the grenades on 8", the FP and
    whatever it gets from booty. You still have to protect it, if you want to accomplish the extra point with it. But you can still choose
    secure treasure instead of HVT.
     
  8. QuantronicWombat

    QuantronicWombat Well-Known Member

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    I played the definitely-not-Supplies mission last weekend since it was posted to the Krug's Instagram. I like the weird deployment zones a lot. We played it so that whoever won deployment got to choose their table corner and the opponent had to deploy in the opposite corner. It gave choosing sides a little more weight. It also made it a little harder to eyeball ranges, my opponent and I were constantly guessing wrong.
     
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  9. Space Ranger

    Space Ranger Well-Known Member

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    I played the same game tonight. Unfortunately we didn't get to finish. I also liked that you put out Safe Areas to put the supply boxes into. No more running for the furthest corner because those areas need to be outside the deployment and able to fit in the space.

    The deployment was a bit weird but I like it. It's harder to figure out Forward deployment and infiltration for a little bit. It's going to take some getting used to.

    I had to use the Operational Learning. First order i failed then did it again with the +3 to then get it. That's nice. No more spending 5 orders with bad luck. And as it says you only get it if the very next order is doing that. You can't do something else and then come back it.
     
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  10. Wizzy

    Wizzy Well-Known Member

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    This week, where is plenty videos for ITS 17.


    thedicegodswg - ITS 17 - What's New? First Impressions [multilingual]

    Loss of Lieutnant - Episode 154 - ITS17: Seekers! [english]


    Infinity Gamer - All the changes from ITS Season 16 to Season 17 [english]

    Infinity the Dante - ITS 17 Update - Best Season Yet? - Infinity the Game N5 [english]

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    Robert Shepherd - What makes a good wargaming scenario? An analysis of Infinity's Biotechvore [english]
     
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