Why do you let this person have an account here? They are named as a reason why the game's online presence is toxic by players during discussion at events and online. This person's name is synonymous with your forum being a terrible place to participate in. The game's brand is damaged by this awful person's association with it, -especially- in your forum. Glad the Ignore function exists, but it shouldn't have to be used to avoid reading the awful posts of a long-term troll who has been allowed to infest the place over and over, insulting both players and the company.
The fun thing is that the REAL Infinity community is just the opposite. Welcoming, sportman-like, gentle behaviour. On my last Satellite the shop owner asked me "How come for a game so hardcore as Infinity you all competitive players are so kind and asking all the time: 'can I...?' 'can you...?' 'do you realise that this troop has X before you commit to that line of action'?" And the answer was "Because this game is unplayable if we don't Play by Intent and with Opponent's Consent. So this is like Rugby, a beasts sport played by gentlemen."
I have to say I played against TAK last satellite, they are in good shape, camo spam is still useful and relevant. Between many camo markers being decoy or mine, plus some failed discover rolls, usually the -3 for covert I had no way to avoid it makes me the 50%50%... Yes, I could have used the fennec sensor, but I would have too many orders to put the gain in a good place to run sensor... And even if I would have done that, I still have to reach where the real troupe was. While we have the 15 "models" top for all armies, they are no limit on how many decoys or mines you can deploy, so, somehow, when Ariadna players deploy 15 models, being for example only 4 of then camo markers, but 8 camo are deployed... Ariadna players have somehow 23 "things on the table", this works a little like that "body superiority". Yes, others armies can deploy too many mines but coming from non camo markers rivals knows exactly what that camo is... so is quite different. T2 even with the critical hit limitation, I'm sorry, but is really powerful, when playing models with more than 1 wound, I prefer to be shoot with DA much more than T2... Maybe this is mental thing, but for me T2 is much more dangerous. I had played Ariadna for a while during N5, plus I told with many Ariadna players I have around in the satellites I went... some weren't happy about Ariadna at the beginning of N5, but now they are, in general, quite happy. Of course, some profiles could have some minor adjustment to be more aligned with N5 tone, and in this particular, I can agree Ariadna can be one of the few armies which need more this. Well, I'm not sure about that, we still have templates in so many profiles, maybe not with the shotgun force, which, if you ask me, I thought it was too much back in N4. Any 8 points useless profile with access to camo could kill an HI by expending orders, if HI chooses dodge, then you could f2f the roll, if not, then, shoot me and we will play "who died first'. For LI with only one wound, it was a matter of pure luck if you ended with your model unconscious only. Ariadna, and not only ariadna, still have plenty of camo profiles with some direct template. Streloks, for example, has access to chain colt, 16 points and decoy... Yes, the FO haven't template anymore, but still can place a mine on the corner, then shoot. Even the flash pulse is now more valuable because it can stop anything on the game: no more profiles running against you because your defense was flash pulse. Chasseurs still have flamethrower... So, the cheap profiles changed for expensive or many models, is still there, so now isn't so dam good. Uxia can place smoke then the boarding pistol direct template...
@Urobros I agree with everything you say. N5 Streloks are good, but ofc not N4 bearpode or N4 libertos shotgun good. Root of the problem and the reason for this thread is that many Ariadna players are still coping with this. I believe we can speed up the process by constantly highlighting how much they have lost.
this post is as toxic as the user you are trying to accuse Well, not Ariadna, mostly TAK. Kosmoflot has zero camo minelayers (but have 1 troop with decoy) and USAF only one, the foxtrot. The dissapeared CHA and MRRF were in the same situation. CHA had no minelayers at all and MRRF only the chasseur
Isn't USAF about to get a new release? And looking at the glow-up of ISS shouldn't it be expected to get lots of new shinies and tools?
It will defitely be interesting to see, albeit I'll reserve my judgement till I actually see what will they look like. I mean, I go against TAK on a regular basis, and USARF isn't rare either. And I can't say either of them is a pushover.
To be more accurate I had in mind vanilla when I wrote the last entry, where they are still plenty of camo infiltrators, decoy and minelayers, plus a good numbers on non infiltrators or forward deploy, which easily allow to hide parachutist, for example, at least until order count... however TAK can reach an absurd amount of camo. Kosmo to me has no problems now. And... left out of the discussion Usarf, which I think nobody discuss is in need of some love to keep the N5 pace.
I'm really REALLY curious about your local metas... Please tell me, how Ariadna is played and still enjoyed. I've played against Vanilla Ariadna and TAK on multiple tournaments now, and every single game was de facto an auto win. The easiest game of the tournament. The only time, I was in a bit of danger, was the landing of Mirage 5, but knowing Ariadna, I ended my round with four units in supressive fire, covering my deployment zone. Game endet 10:0, with 250+ VP left on my side vs. 5 on the other side. (A single Traktor Mul survived) Whatever Ariadna does, other factions can just do it better. And there are some threats that Ariadna simply got no answer for. "There is an MSV-2 Trooper on ARO Duty? Just use your Disco Baller or White Noise, or Albedo!" Guess wich faction got none of this options? "The Mim-6 TAG is destroying your troops? Use your MSV-2 Heavy Gunner or send in your hidden deployed CC-Monster with Explosive or Monofilament CC Weapon. Or just hack it!" Oh, you're playing Ariadna? Seems you have to simply rely on a crit with your Missile launcher, good luck! In a game of Rock, Paper, Scissors, Ariadna just got Rocks. Sure, some are T2 or Explosive rocks, but overall just rocks... The camo game is relatively usesless when your opponent knows Ariadna. On all my games versus Ariadna in N5 only one camo token surprised me, with the model that was hidden behind it. If you know what's under the tokens you simply can ignore half of them.
I already said about my local meta, those players who didn´t abuse of Bearpode and Ranger, are still playing Ariadna, those who were abusing have moved to other factions. But my main input about Ariadna isn´t being the local meta, but the satellites. To read you claiming camo game is relatively useless, makes me think you are frustrated while playing Ariadna and you aren´t seen properly the power of the camo. As a dailamy´s user, even when the rival knows that 4 camos are dailamys the power relay on the mechanic. The big gun can´t do move+discover because if it fails it will need to use one more order to rotate, so most likely it will need 2 orders to remove the "dailamy". When many others camo are deployed the binaric issue only goes up. I know several satellites winners making one list to fight against a camo spam after they faced Ariadna in previous satellites. Discoballer? Smoke? You have to roll, but to move using camo you only have to declare move+move and forget about the enemy aro... So, much better to be a camo. Mines still will jump against troupes through smoke or discoballers... Many MV2 ARO pieces have 1 wound... you can launch your infiltrator, place the template, see if the ARO piece dies, if not, it could be it fails guts... Don´t know, while playing Ariadna I didn´t have the feeling I was depowered.
We cant launch our infiltrator to see if we can trade our cheap template for their aro piece. We dont have infinite orders anymore. Each guy matters
I disagree, new players struggle a lot, but once you learn to play aginst camos properly they become very easy to handle. Specially against ariadna who has no good camos to aro and most of the time those camos are just harmless decoys. You know the ariadna player doesn't want to reveal during the reactive turn, most of the time you can just rush him without issues.
If you want to tell someone you think all their opponents are bad, just tell them, rather than heavily intimating it so you can plausibly deny being a dickhead.
It is extra funny for @Jericho to assume @Urobros local community are bad players taking in account who they are. Of course, ELO and ITS stats are not perfect and they have lots of skewed takes. And there is not a lot of cross-pollination of players between communities so it is hard to compare 'apples to potatoes'. But still...
I don't see either take here being mutually exclusive. Thanks to the excellent core rules, a skilled player with a well-designed list can excel with Ariadna, especially with Camo-heavy lists that make good use of the rule's power and certainty while minimising wasteful and extravagant units that are simply done better elsewhere. However, unless a given player has a particular edge in skill and judgement with those few tools Ariadna is competitive in, it is pretty much inarguable that other factions are just more likely to succeed at actions than Ariadna for their cost. We can make the most of the tools we have while still being able to identify shortcomings in the design; it's not a black and white "unplayable" or "overpowered".
Can someone explain to me why Antipode Assault Packs are not more popular? To an outsider, they seem to add the models and the additional orders people in the thread are asking for. They also are extremely fast, have camo and can sensor a huge section of the board in one go. As someone who uses Kum bikers, I get that S5 can be limiting. But, multiple disposable camo markers that because of super-jump move as fast as a bike and have utility gets me thinking.