For many years now, figures are getting bigger and bigger. Infantries are taller than S2, S6 TAGs are the size of a S7 silhouette or even bigger, 100% of guardian models are not even close to be S4. Should CB update the measures of the silhouettes in the game? More than 10 years passed since the introduction of this rule and it hasnt evolved with the game. Im not asking to change the S value of all troops in the game and being forced to rebase all of the figures, only to change the size of the silhouettes to fit the figures they are making, since it doesn't seem like they are going to go back and sculpt them properly.
The main argument I can think of against changing silhouette sizes is that all current Infinity terrain, both official and third party, are sized according to the current silhouettes. Terrain that currently provides total cover to certain silhouettes (e.g. the already difficult to hide TAGs) might only provide partial cover if silhouette sizes changed.
You're getting awfully aggressive when somebody is of a different opinion than you - have you noticed that?
you will notice when i'll go agressive, because they'll ban me. Also, that anwser was not constructive, only a "No, Git Gud". What Wombat said is a constructive answer. Then CB MUST keep the size of their figures acording to their official rules. I dont find specially fun and engaging going to attack a HI or a TAG because i can see his head and shoulders above a cover, but then the other player put the silhouette marker and suddenly, that guy is now in total cover.
It's very likely that the company considers models extending horizontally outside of their silhouette volume the same as they do models poking weapons or other bits vertically outside the volume--a minor inconvenience during game play that allows the production of more visually appealing models. It's simply much more likely that, if there's a category of models that are all consistently the wrong size, that the profiles on those models will be changed. (Wasn't it the Seraph that was given a different S value because it was so far outside of the normal silhouette?) If necessary, I imagine creating new silhouette values (S2.x or S4.x or whatever it would be called to avoid rearranging the sizes...) is an option that would get looked into before anything else.
Yep, the Seraph was originaly S6, but the miniature came as S7. Dont remember if they modeled the TAG too big accidentaly or in purpose to make it look great.
and...? Encouraging new or different terrain setups is aces. Also, reminder that the "official terrain" is primarily "third party".
@fari who hurt you? It feels like lately you are just inventing things to be angry about. Are you doing Okay?
While it is a logical argument and it would at best be a shift of 1-2mm on the silhouettes, the logistics of it especially the invalidation of 3rd party purchases and to some extend the payers terrain collection are strong arguments against it.
Inventing? (And CB was the onew who hurt me) Spoiler: Hospitallier from MO box or Hospitaller box, the 4 knights are the same Spoiler: Sepulchre Knight, pretty close but still bigger Spoiler: Sphynx Spoiler: Stigmata And so on and so on I dont have any guardian model, but the moment there is a S2 guy standing in the base, the S value is wrong (S2 is 40mm tall and S4 should be 32mm tall)
No. Having a standard size stand in for close rules interactions is for exactly this kind of scenario. You know there’s a way to make the rules interaction easy, so you can do what you want with the actual mini.
So break the rules because there is other rule that fix it. People and CB want to make Infinity faster and simpler, doesnt it? Having incorrect sized figures, forcing the players to substitute the figure for the marker every time is not a step in that direction.
When most, if not all of the models, exceed the supposed "standard size", there is a problem with either the scale department, or the sculpt department. The solution, if Corvus wants to make TALLER models is to make the Silhouette templates TALLER, that will, at worst, forcing the resize of the terrain (making it taller), but that is a problem already, because the models peek over the terrain, you declare, then "ah, sorry, you lost the order since the silhouette is ONE HEAD smaller than the model". This began with the uselessly tall Umbra Samaritan jumping outside of shadows that was also reportedly difficult to correctly base in a way that would not topple over (dunno firsthand, I directly proxy'd him with a Legate anyways back in the day). I find it quite shameful when some being (person, writer, film director, company...) sets its own parameters and then consistently breaks them just because. Either redefine said parameters (with all consequences), or lose the right to be called comepetent, to begin with (I mean, if you are unable to correctly size a 3D model prior to sending to master production, how can we trust you won't mess up with more vital parts of the company... like production projections?)
The Hospitaleer is a giant, that's not questionable. But I see no problem here: Only accessory parts of the model exceed the Silohuette.
accesory parts are still part of the figure. That's why the S2 is 40 mm tall, and not 30 or 35mm, the size of the human from feet to head. And the sphynx is crouched, with straight back, it will be higher than a S7.