Does what it says on the tin: Deployable Weapons and Equipment respond when triggered, executing attacks of one sort or another. They don't declare any Skills normally, and they aren't really part of the ARO mechanic as such. They just do the specified thing based on the active Trooper's declared skills and position. "Troopers, Models, or Markers" declare AROs (p. 13). Deployable Weapons "perform and receive attacks" (p.169). Deployable weapons are essentially tokens for this purpose; a Mine doesn't declare BS Attack during the ARO Declaration steps, it just gets triggered by something during a Skill declaration that meets its trigger conditions, and then goes off during Resolution; Koalas "perform" Boost, and so on. So, does an Armed Turret work like every other deployable weapon, where it "performs" a BS or CC Attack when the condition listed is met? (Active Enemy Model, not Marker, declares Orders within LoF or Silhouette contact.) I'm pretty sure the answer is "yes." That means a couple of different things. Do these sound correct to you? Turret attacks are declared as soon as their trigger mechanism is met, not during the ARO Declaration steps, just like with mines and other Deployable Weapons. You never need to "delay ARO" with a turret that sees an active Marker, it's inapplicable. Cautious Movement doesn't work against turrets any more than it works against mines, a Trooper doesn't have to "generate enemy AROs" for the turret to attack. Surprise Attack RAW potentially doesn't work against turrets? Surprise Attack (p.112) says it "applies to any Skill Roll that those targets perform in ARO." If the turret doesn't ARO...?
Does that mean a turret that is the target of a BS attack through smoke can't react because they are not a trooper?
Also, from what I can see, mines will also not be triggered by it. I can place a AT right next to an enemy mine and it will not affect it. Also, since it's size 2, it will block the mine? Edit: No it can't block a mine. Only scenery can block a mine. But you can place it right next to an enemy mine without it going off at anytime during it's use. It's like a mine next a mine. But better.
Obviously Turrets do ARO because if they didn't they could not use Total Reaction. So you can surprise attack a turret Turrets do trigger mines and perimeter weapons The alternative is Turrets can't use Total Reaction (pretty dumb that CB gave it to them then) Turrets can not return fire through smoke (giant weakness and a no risk counter) Cautious move I could go either way on but personally I think you can't cautious move past a turret.
The latest IGL rules clarifications (https://docs.google.com/document/d/1lfih95klSvmMjkzfW9DJaAHBPml0Mxswjxpiaakhl9g/edit?tab=t.0, Last Updated: 06/01/2025) which many people use as a guide to play with strangers and friends states the following about the turrets: Turrets Q: Do Armed Turrets go through the usual process of declaring and resolving a BS Attack or CC Attack when they ARO? Yes. Q: Does this mean an Armed Turret that AROs can trigger a Mine? No, because Mines only Trigger on Models or Markers. Armed Turrets are Deployable Weapons and Tokens, not Models or Markers. Q: Can an Armed Turret declare a ZoC ARO? RAW, no. Q: If an Armed Turret sees an Ally and Enemy in Engaged State, does it have to ARO Shoot and risk killing the Ally? No, though it cannot declare Idle.. It can declare a CC Attack which will become an Idle. Q: Do Armed Turrets cancel Cautious Move or interact with Cautious Move in any way? No. Armed Turrets are neither Models nor Markers and therefore cannot cancel a Cautious Move. This means a unit can declare a Cautious Move right in front of a Turret, or end one right in front of a Turret, and it is still legal.
That is inconsistent though, if they generate an ARO why would they not trigger a mine or a deployable?
Q: Does this mean an Armed Turret that AROs can trigger a Mine? No, because Mines only Trigger on Models or Markers. Armed Turrets are Deployable Weapons and Tokens, not Models or Markers.
Yes, that is what I am talking about, essentially we are in the "a mine cannot trigger a mine" situation but instead of having a passive thing that can be avoided with normal roll dodge with or without modifiers, we have something that forces face to face rolls that can be won.
MSV 3 can’t ARO against Camo tokens? Who are these IGL people? MSV 3 rule clearly says they can attack Camo tokens without need to discover and BS attack is available as an ARO. I’m sorry they have zero credibility as far as I am concerned.
While I would personally rule couple of cases differently (I’m more of rule of cool than RAW guy), the IGL clarifications are very good at doing what they are supposed to do: enable playing N5 Infinity without rules disputes. You (and everyone else) is ofc free to release their own FAQ. You don’t even have to write them down but can instead store them in your brain. In fact, you have done that since you have probably played N5 and many rules questions remain unanswered. It’s worth noting that CB could at any time make the IGL clarifications, community FAQs and individual brain FAQs obsolete by releasing an official N5 FAQ. Let’s hope that CB does this in the near future.
"Let’s hope that CB does this in the near future." IJW said on discord that he was preparing FAQ and errata and already had a list. In my interpretation he seemed to be talking in the near future, so in the next 3/4 months. https://forum.corvusbelli.com/threads/n5-q-a-discord-for-rules-by-ijw.43302/
Ok, I spotted something relevant, although I would really like clearer wording and some explicit rules from CB on the topic. In the ITS booklet, QAZ Creatures are Deployable Weapons, and they declare CC Attack as an ARO. Funnily enough, F-13 Defensive Turrets don’t explicitly ARO and they’re in the same document. I think the probable ruling is going to be that Armed Turrets are tokens that declare AROs instead of behaving like other Deployable Weapons. RAW I’m not sure how it’s supposed to interact with camouflage/marker states, but presumably the “delay ARO” option is an obligatory behavior since the turret can’t Discover and only reacts to models, not markers. Cautious Movement is worded such that RAW if you declare it and meet the requirements, enemy turrets can’t shoot you even if they see you for the entirety of the order?