I find that I don't like the way CB markets major products. They make announcements so far in advance of the release of products that my hype runs dry by the time I can actually buy anything.
Good luck with that. Every edition change thus far has resulted in a 7-10 day period of bugs, missing profiles, incorrect data etc
7-10 days is an incredibly generous estimate. It took them over a year to finally give Cadin and Armand Le Muet their Shock Immunity back.
Yeah, there's usually a couple of clangers but a week-two weeks after launch you can use army and it's 99% reliable
I would like to see a solid baseline of factions, all of them to have 3 sectorials and 1 vanilla so that the expansion of the game can start in N5 with a good footing
This is an idea I had that inspired by the board game Giga-Robo. A fun game playing Giant anime mechs. So what if. They make various TAG Pilots that modify the TAG they are in for a price. In the game I mentioned, the pilot is independent of the Robot. Some work better with some robots and some don't. But pilot has skills that are different from the bot. For example: There’s 4 TAG pilots to choose from for a Gujia. 1. Base model, does nothing 2. Gives it ECM: hacking (-3) 3. Gives it Berserk 4. Martial Arts L3 Each one has a price and SWC. What a Pilot offers is different depending on the Faction.
Pretty interesting and pretty cool, one problem I can see: there are factions with a lot of TAGs and a lot of options. Some other factions have 1-2 TAGS and a couple of human size TAGs (e.g.: Ajax, Asura...). Infinity is a game of options: more options one has, more fun one gets in return by playing different combinations. If the number of chassis is very limited, it doesn't quite matter how many pilots one has... fun runs out quickly and one gets locked with the same configurations all the time. The same applies for factions and sectorials: there are armies with a lot of different options and flavors (take Nomads which is probably the most varied faction in the game) and then there are other that don't even match (Tohaa... which is the reason why people don't quite play them, or Steel Phalanx that has the Thorakiti/Myrmidon teams standard set up, or OSS with the Dakini 5-men team). You pointed out, with your suggestion, a very nice way of increasing variability. Variability is the keyword CB should stick on every wall in the coffee room because having unbalanced variability ends up being detrimental for the game: people will start converging on the "usual" factions and the game will soon become a one trick pony because everybody will play always against the same opponents. So it is in the interest of everybody to make sure that all the factions available get exactly the same "palette" to work with or the overall palette is going to shrink real quickly and that for CB means... less players. Doom and gloom aside: I'd even go for a "make your own TAG" kinda thing. Sort of like Battletech. Maybe more for some kind of TAG arena fight, but still interesting for tournaments too