Thank you. I hoped that I missed some tie-in in lore, why it is also included in the bundle. Still looks like a sweet mini for sure.
The most interesting things I see here: MSR Suppressive Fire? O_o Second firing mode on shotguns now feels like a short range grenade launcher Silenced weapons are a thing SMGs lost AP mode CCWs having fixed damage
Multi Sniper can go into supressive, speaking about changes no one asked or expected. I have so many questions, but first need to know what some of the new skills do.
Lost the B2 DA ammo, too. Very significant rework, placing MULTI Snipers in a far worse place for linked ARO and active turn use but better for solo units on the defensive. I honestly don't know if they'll be worth the SWC in links or in the backline anymore, but all those old Skirmishers with a sniper profile will love the change- Croc Men and MK2 Proxies could be a real menace.
You know nothing about how Fireteams will work, you don't know in which type of fireteam that mini will go, you don't know if Neurokinetics will work the same, etc... Also, Multisniper lost DA B2, which is a huge nerf for such defensive fireteams. Would you stop whining and complaining, just once?
We have the infinity N5 trial rules for your information: https://downloads.corvusbelli.com/infinity/rules/qsr-n5-en.pdf In the starter booklet we have artworks of miniatures that aren't there yet: - There's an ariadnais with the look of a mero-caledonian dundee crocodile, perhaps a reskin of a support guy. - We have a fig already seen shang ji of the snows. - We've got another aka pano with tubes down his back, which will be part of their future KFC secto. - And there's this new Korsan Albator which has elements of the O-12 design and its colours, and looking at the army app it's not there, maybe we'll end up seeing the Korsan in O-12 in N5, or even in merco for quite a few factions.
So much stuff! - "Combat Instinct", which come on a mini with MA and NBW. I wonder what it is. - "Jump" skill, with a distance? - Secondary firing mode of the shotgun, wow! Only B1 but... Light shotguns as well. "Terminal template"? - SMG lost AP, great. - Different kinds of super jump? - Quite excited as well about the disposable silenced pistol, this has to be powerful - I wonder as well about the SF on the sniper, maybe a mistake? Sounds strange. It also cannot shoot DA at B2. About the profiles, the Raiden seems to overlap quite a lot with the Ryuken, even if a bit different. I wonder what will happen. SWC 2 hurts like crazy. Interesting japanese profiles, Nokizaru looks like an amazing toolbox. Love the Hatamoto as well, can't wait to see the others layouts.
to be realistc, silenced weapons should have PS 10 and Ammo N - but Use (2) makes that up again. Shotguns shooting small explosives... hmm, I have to try this. Reduces half of all pesky direct templates - but a grenade launching Shotgun with BS+6 within 8 inch is no nerf - that circular template is quite large...
Good for catching lots of squishies, bad for punching through elites. I like it; weapons good at punching down are rare in Infinity, it will add a lot of versatility to the common combi+LS loadout and distinguish it from combi+FT a bit more, and most importantly it will force the goddamn Libertos into actually rolling dice.