There was a fan-made rules mod that's for TAG-focused battles (400 or 600 points) in previous editions of Infinity, called Iron Fists. Basically you spend 65% or more of your points on TAGs. Most TAGs are AVA: Total (camo TAGs, Avatar etc. do not). A few factions with no TAGs get things like Dogface-hordes in CHA, Su Jian hunting packs in ISS, etc. Other than that, normal Infinity rules. I should probably get those edited up for N4 and get a few games with this before CB publishes these. I'm not super interested in one-TAG-per-player deathmatch rules... but I am way way interested in seeing two fireteams of O-Yoroi ambushing a squad of Squalos with a Cutter following them.
Motivated by this discussion, here is the N4 version of Iron Fists: Massed Tactical Armored Gear battles for Infinity the Game. https://forum.corvusbelli.com/threa...ored-gear-combat-for-infinity-the-game.43036/ It's a pretty light mod, basically just AVA modifications, and making one of your TAGs be Lt. If anyone has a chance to playtest this, I would be super happy to hear how it goes. I'm planning to try a few games of it out before the end of May, to see if we might want to do this at a tourney or something later in the summer.
In general I would love to see a 15mm Infinity mass combat game, but that would be a new product, big vehicles should be for there, not the skirmish game. In general, Infinity universe, the human sphere has big vehicles, tanks and APC/ AFV, they are usually in storage, the main reason they are not used and TAGs/ Aerotransports are used instead is the nature and rapidity of combat, because HS has flash-wars and low intensity conflict mass armoured formations makes little logistical sense while easily transportable units and equipment are prioritised. In theory if Paradiso was not a jungle hell armoured formations could be eventually deployed, we have stories of individual AFVs fighting there already.
I'm a bit late, but I love the sculpt of the Demon and I'm getting the new Daemoinst despite not knowing yet what to use it for.
I honestly believe 6-8-10mm would be way, way better suited to that than 15mm. 15mm is still pretty suitable for individually-based models. And if we're talking mass combat system, we'd be better off with squad-based ones. Increasing the number of pieces to be moved slows down the game (I have noticed a great improvement of game flow once in my meta we started to play mostly Limited Insertion games of Infinity). Now, I guess it matters very little if the piece in question is a model of a single trooper, or a squad-base representing 3, 5, 10 or even more troopers: it takes aboutthe smae tiem to grab it, measure the movement, and move it to a new position. And it always will be faster than moving these 3, 5 or 10 models individually. Now, if we're talking about RL equivalents, we might be talking about 3-4 combat vehicles and 25-40 dismounted troopers: that's aboutthe size of a modern armored / mechanized / motorized infantry platoon. I'm sure you remeber late N2 games of 2-3 Combat Groups in Infinity taking a lot of time... that's about what we'd have if we tried to individually base these models: 30-40+ models. Or we could go the route several mass combat games went, and have the same platoon represented by 3-4 vehicles, and 3-4 squads, or maybe 6-8 half-squads / fireteams, and maybe platoon command base & infantry support weapon on a separate base (in Infintiy, I would half-expect to have also some form of a REM support organic to a platoon, so add that too). We still have a good chance of keeping below 20 pieces per side... If you want to go for a company-sized game, that's usually 3x such platoons, plus company command, plus any assets organic to the company (weapons platoon etc), and/or assigned from the battalion level and up... Just thinking aloud here :)
Epic:Armageddon is a great operational-level game with rules that can be adapted to most sci-fi combat. It is originally for the warhammer 40K universe, but with suitable lists can be adapted for most imaginary armies. The T'au armies already include battlesuits that can be re-skinned as TAGs, and there are great rules for dropships, air and space bombardment support and similar high-tech concepts. Army lists typically represents a particular force at a particular time at a particular theater, so you could have separate army lists for "Yu Jing during the Uprising" or "PanOceania during the Third Offensive". The game is scaled with 5 men or 1 vehicle or 2-3 battlesuits per unit. In a normal game you would field 2-3 companies along with various supporting formations. There are various versions of the ruleset, mostly community maintained; My favorite is NetEA: https://www.net-armageddon.org/rules.html with "tournament-approved" army lists: https://tp.net-armageddon.org/
I agree that elements count is what matters, but I find models under 15mm to be too small, 12-13mm are iirc the smaller I would like but also too close to 15mm. I do not see why 15mm scale models can not be based in the same way 10mm model can be.
CB do have experience in 15mm, it's the scale they cut their teeth on. https://www.theplasticsoldiercompany.co.uk/product/mortem-et-gloriam-gallic-pacto-starter-army/
In 15mm scale you have Fow (flames of war). An Squad of infantry (8-10 men) has 2 medium bases. A platoon has a small base (3 minis representing officer staff) and the platoons. If Infinity has to scale up his minis, i suspect minis under 15mm could be hard for target clients. Cheers
6mm model design is significantly different from 28-32mm model design. I don't think CB would encounter problems of either fabrication or sales if the models were designed correctly. There are tons of precedents to study too, from Armageddon to Dropzone to Gates of Antares. My guess is CB would inflate the scale of the minis slightly, using 6mm battlefield scales but making the minis closer to 8mm. Uptake of a product so close to the core Infinity experience would probably be significantly higher than Defiance, Aristeia, REM Racers, or Acheron Falls. Being able to play your Infinity conflicts out using the gear we have to imagine exists off-screen would be very, very tempting for anyone who likes the background story, or who craves bigger battles (but rightfully fears the amount of complexity and time that would take with Infinity 30mm!). At a rough guess I'd say half to 60% of active Infinity players would be interested in games at other scales, since so many of us are already multi-system gamers. (That guess is based on a quick mental review of gamers in the US and European metas I've participated in: which ones already play 6mm or strategic board-wargames, or are just serious faboys who buy all CB stuff even if they've never tried 6mm: and which ones are stingy and/or skeptical about most tangential games. In my Seattle group I'm guessing 75%-plus... but this is literally Global Nerd Central. In our broader Pacific Northwest meta, maybe 60%. In France, probably lower, like 40-50%.) That probably translates to 20-40% of active Infinity players purchasing a set for this game. Those are good numbers for a Kickstarter, maybe even enough to support continued
Two repacks et one OOP is coming : Last chance to buy (May 2023) https://forum.corvusbelli.com/threads/last-chance-to-buy-may-2023.43040/ Hǎidào (MULTI Sniper Rifle) (*) is leave. And Studio Update is coming :
Wow. I'm not sure how long I'll be able to stick with this game! 3 figures I got today for over $70! Digger, Nightshade, and Warcore. That's just crazy! Sure, great figures. But then so are many other companies for less money. It feels like when I had to stop playing 40k again.
Prices bite, for sure, but proxying helps. I collected my Military Orders to the standard I consider acceptable, and now I will proxy the ever-living hell out of the models I own. Because I am not buying a pack of three models for one knight. Although, new Armbots look sick! Also, playing sectorials helps a lot. I own pretty much a limit of everything in Ariadna USARF, and that is not a lot of models, let me tell you that straight. :)
Where are you buying stuff from? When I go to my local retailers or online shops, I'm paying much less than CB's store prices. Those three minis for example would put me at 45€. That is 15€ per mini, which sounds okay to me.
I pay more, because in my case, my shop does not stock the mini in question. If I order from them, they then order from CB and when that mini arrives, I will get it. Logistics suck. I still support my local shop, but yes, prices bite. These three minis will set me back a week's worth of simple food for my family of three or an evening in decent restaurant with my wife. In local currency of course.
Here too. German - pretty normal - onlineshop 48,04 € (local delivery is free at 50,-) Only problem they don´t have it now, because Nightshade and Warcore are end of Mai products and Digger is out of stock. But yes - this prieces are steep.
Proxying is heresy! But yeah sometime I do heresy also - don´t want to pay 50+ for Pan Os RF for a single mini. Sectorials lead to more sectorials leads to whole collection of a faction ... but when you are strong in mind you will