Really cool concept, saved for future reference! The Tiger can also be substituted for the Spitfire variant and still be within the budget, in case you feel like you need another B4 upfield. Dokki can spotlight, so you are not super reliant on a second hacker.
I really like this list. I might have to steal this at some point. I was thinking about something like this gM0Md2hpdGUtYmFubmVyDVdCIDMwMHB0IGxpc3SBLAIBAAoBhtoBAgAChtwBAgADhtsBBAAEhdYBAwAFhtgBAgAGhdwBAQAHgIgBAgAIgIgBAgAJfAEKAAp8AQEAAgAEAYYBAQMAAobZAQQAA4XUAQMABIXVAQIA But it definitely dosent have the utility of your list.
If you're not going to be running a Monk haris, you really need to ask yourself why you're not just playing vanilla. Because you're really not getting a whole lot out of White Banner otherwise. All of our solo pieces are too expensive to really benefit from the increased AVA (and as much as I really want Dualfei to be a thing, it's the poster child for this problem), and while White Banner's main fireteams are solid, they're not strong enough to justify losing all the options available to vanilla on their own. I usually tend to just run my core as a second haris. By that point, it's not like you'd have the points left over for third team anyway. In addition, the Monk haris is also pretty fun to actually use, and is the most characterful part of the sectorial. You're robbing yourself by not taking them.
I mean to a degree I agree with you. That's why I typically run a Liang Kia/Monk Haris. But, with some of these units I think WB just got a big uptick versatility.
Sure. But that still doesn't really change how the sectorial composition is going to work for the most part. Dokkaebi and Haetae are absolutely enormous boons to White Banner (and Sulyongs to a minor extent, and you can basically dumpster the rest), but they're also present and just as capable in vanilla as well. What White Banner uniquely offers still hasn't really changed at all, even if the fireteams they offer on top of that got more options, the price ranges are still mostly the same, and the sectorial is still mostly filled with costly troopers that limit what you can build around to a few specific archetypes, with monks being the grease to make it all work.
the big reason it has so much utility is I refuse to include an evo unless he is doing atleast 2 things in the list and I wanted a baggage bot to reload the pitcher so upgrading the baggage to evo allowed be to drop the tinbot although it is inferior it is some firewall. I like your list but I'm not bold enough to take a solo Ye Mao even though he is a beast with the AP spitfire mimetism and msv its 32 points that can just die from a mine.
yeah unless the core link is Jujak Shang Ji and therfore pure there is no reason to have more than 3 members. The only other time I make a 5 man link is Zhanshi with a big gun Shang Ji and thats more to hide the Zhanshi Lt than for the fireteam bonus.
Yeah, it is true that a mine will shred him to pecies. That would be a bad way to lose a 32pt model. I run Nomads quit a bit, and that's how I run them. I make sure there is at the very least 2 things that the EVO can help with. Honestly, I haven't taken a Tiger unit yet. I've been spoiled by Hellcats ;)
I mean I guess, but wouldn't that be true for almost all sectorals to a degree? Most fireteams are built around 1 or 2 clutch pecies. And most have a few good fireteams and a whole lot that are just meh at best. I mean most sectorals are defined by a few archetypes and some sort of peice that helps that archetype along. I think most vanilla players feel that way, and it's completely true. For me, really, the only reason to play a sectoral is for the flavor of it. Otherwise, purely speaking I think vanilla is way more competitive.
That'll greatly depend on the sectorial. BJC, for example, has more meaningful diversity going for it than most vanillas. SP and HB are so much better at a diverse breadth of roles that most other factions try to specialize in that they can build as flexibly as they care to (or not) and still probably be better than everyone else. At the moment, I'd only consider one vanilla (Combined Army) to be within the top-five most competitive factions in the game. Vanilla standing head and shoulders above sectorials was the truth for a long time in the past, but ever since CB has started to shift their sectorial design philosophy, that's been changing with it. Kosmoflot and Morats are probably the first to really mark the new design sensibilities, and they've all been pretty strong since. It's pretty clear that CB has been designing sectorials to keep up with vanilla now, rather than with other sectorials. This becomes problematic when you compare the newer-model of sectorials to the older ones. Without CB dipping in to spruce things up, the old breed has aged poorly in comparison, and in my opinion, they wind up showing the widest gulf in power-creep and build diversity between the game's factions because of it. They're simply playing a different game than the modern sectorials. White Banner is in an awkward space where they were an old-style sectorial that has managed to hang on due to some weird utility and some pin-point adjustments from CB along the way. They weren't a top-dog faction, but they were just weird enough that they could keep up with them. Up until the release of the Reinforcements units into WB, I'd argue that they were starting to slip out of that space, however. The Dokkaebi and Haetae were a much needed shot in the arm that helps the faction cling to relevance. That said, certain factions do indeed rely on more static fireteam compositions than others and come with less built in variability. White Banner has a bit more latitude in how it builds its fireteams, but competitively, you're still going to be sticking to similar framework regardless.
This one has served me quite well. ────────────────────────────────────────────────── 3 YĚ MĀO AP Spitfire / Pistol, CC Weapon. (1.5 | 32) YĚ MĀO (Hacker, Killer Hacking Device) MULTI Rifle, Chain-colt ( ) / Pistol, CC Weapon. (0 | 29) YĚ MĀO (Engineer, Deactivator) MULTI Rifle, Chain-colt, Panzerfaust, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 31) 1.5 SWC | 92 Points Open in Infinity Army I am still experimenting in fitting Bixie in it. ────────────────────────────────────────────────── 3 BÌXIÉ MULTI Rifle, Zapper, Flash Pulse / Pistol, E/M CC Weapon. (0 | 41) YĚ MĀO AP Spitfire / Pistol, CC Weapon. (1.5 | 32) YĚ MĀO (Hacker, Killer Hacking Device) MULTI Rifle, Chain-colt ( ) / Pistol, CC Weapon. (0 | 29) 1.5 SWC | 102 Points Open in Infinity Army But from experience the engineer will be needed with a HI in the Haris, but I am unsure of the impact this would have. ────────────────────────────────────────────────── 3 BÌXIÉ MULTI Rifle, Zapper, Flash Pulse / Pistol, E/M CC Weapon. (0 | 41) YĚ MĀO (Hacker, Killer Hacking Device) MULTI Rifle, Chain-colt ( ) / Pistol, CC Weapon. (0 | 29) YĚ MĀO (Engineer, Deactivator) MULTI Rifle, Chain-colt, Panzerfaust, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 31) 0 SWC | 101 Points Open in Infinity Army
Well, I can't really argue with that. I do know that I am for one looking forward to playing some WB. I'm also looking forward to painting some up after all this White and blue I'm doing for Winterforce. That's an interesting combo for Bixie. The Ye Mao with super jump will be able to keep up with her, and the engineer and killer Hacker is going to keep her a lot safer. I have been having a tough time fitting her somewhere too. I end up just soloing her (usually to her death) up the board for some button pushing. How has the Ye Mao Haris worked out for you?
Quite well, Super jump helps a lot with mobility and approach from unexpected angles, MSV 1 and Mimetism -3 and AP weapons help a lot to deal with armoured targets.
Cool. I'm going to have to try that out myself. I was thinking about the 2 haris options with Bixie. Maybe leave the engineer out and add a mech-engineer with a yaozao bot or 2. It be cheaper and with a 6-4 move it can keep up for the most part. But, it not having super jump might be a small problem.
I have also tried a Haris and a 3 member Core. ────────────────────────────────────────────────── 6 YĚ MĀO AP Spitfire / Pistol, CC Weapon. (1.5 | 32) YĚ MĀO (Hacker, Killer Hacking Device) MULTI Rifle, Chain-colt ( ) / Pistol, CC Weapon. (0 | 29) YĚ MĀO (Engineer, Deactivator) MULTI Rifle, Chain-colt, Panzerfaust, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 31) YĚ MĀO Missile Launcher, Chain-colt / Pistol, CC Weapon. (1.5 | 29) YĚ MĀO (Forward Observer) MULTI Rifle, Chain-colt, Panzerfaust, Flash Pulse / Pistol, CC Weapon. (0 | 28) TIAN GǑU FTO (Hacker, Killer Hacking Device) Combi Rifle, Nanopulser ( ) / Pistol, CC Weapon. (0 | 23) 3 SWC | 172 Points Open in Infinity Army It worked relatively well, but Tian Gou anchored the missile launcher trio when they needed to move, one of the reasons I am thinking more and more about Bixie.
It's too bad you need to proxy 3 of those. It's been how many years and they can't be bothered with making figures for them?
I strongly disagree. The fireteams in WB just leveled up due to the inclusion of a very good hacker AND a guided heavy weapon. I've been watching other players run the new WB and it's been making me seriously jealous. Gotta get some paint on mine. And no, vanilla definitely cannot bring that. Sixth Sense Tinbot -6 on that hacker while delivering a pain train is amazeballs. Those new full links are fire. Tinbot -6 on the Dokaebi (KHD with Spoitlight, yes please) with a B4 HRL, close combat defense, and NCO MSV1 medic all in the link? And then Guided on top of it all without having to pay the SWC tax on top of your link's heavy weapon? Throw So-ra in instead of a Jujak and you've got a BS15 DAM 14 Shock spitfire too. Holy cow yes. Really, really nice for under 150.