Really interesting pieces of information there. In the video, she said that players could stress characters and players would take actions until both pass. Which felt really weird, why would you pass (except for an excessive amount of stress tokens). Now that I see it is 4 activations per turn, it makes more sense. So I can see inspiration from Star Wars Legion (you move your lieutenant in the unit, then re-arrange the unit around it, units receive stress tokens until it brakes their morale), Kill team (4 turns)(edit: actually this is several turns with 4 actions, instead of 4 turns with several actions, a bit of a farfetch, but I expect some short of similarities about how to control objectives), Warcry (random neutral encounters) and even Heroclix? (where you can "press" your character for an additional action). This is building a really interesting game overall. Don't know if that' what people asked for, a "medieval Infinity", but is looking like a more modern take on wargaming (alternating actions is the way to go, although would be interesting to look how ARO would work on a fantasy setting, where most units are melee).
ARO is kind of present as in melee you can stress to roll your retaliate dice rather than defense, which often results in both parties taking damage. Some units like the large beast also have attack dice as part of their defense roll, allowing them to cause damage when defending.
@Tobogan , there is room in the design space for one scenario to be 3 rounds of 4 turns each, another might be 5 rounds of 2 turns each, etc. It may end up with a "typical" duration, but there could be variety. The "no one left behind" mechanic allows unactivated units to perform one move after scoring each round. I am grateful for the opportunity I had to learn the game with Hoopoe and, in turn, run a number of people through the demo scenario as well. It was rewarding and got me even more excited for the game. Also, Hoopoe crushed me in the game we played together, but I'll get my revenge!!!
Is the number of full activations times number of turns fixed to only 12(ish)??? :-O I really hope it's much higher. That kind of low limit only works for limited boardgames and full wargames suffer in my experience
The short answer is that we don't know and it's something they're still working on. Demos were 2 turns, with 4 activations each, plus catch up moves for unactivated units at the end of the turn. Definitely not a full game but gave a good feel for the rules.
I don't see why you wouldn't just keep advancing along the clock. If you had End of Round tokens marked 1 through X, then you'll still be able to keep track.
For your information, Corvus Belli has published an article on his blog Warcrow: Testing Warcrow. This is an article with some comments from CB employees. VO: https://warcrow.com/blog/testing-warcrow
Any news about Warcrow from Planetario? Maybe it is me, but I cannot find any demo game recorded either. I know it is still a year off, but it would be nice to have a steady flow of info. Maybe some more lore on top of the parts already available on the website...
I remember them saying that Warcrow will have same number of monthly releases as Infinity once it releases, so I guess they plan really good support for it. I don't remember anything else, don't have interest in the system so I wasn't paying attention.
The YT channel does not add anything more than blog posts. The lore is actually pretty much just a readout of the blog (or the other way around).
I am sorry if my tone sounded like criticism. All I want to say is that I am excited about this game and the more CB shares with us, the better. This is to show CB that there are people excited about Warcrow and we want more!!! I am personally curious about the politics of the factions (more than just the fact that every faction has some gripes with other factions) also internal politics, how they are run, their military structure, different units (just fluff, no stats and minis), etc. We got some snippets so I am excited to know more about it.
I'm the same. I really hope it's more than "orks bad" kill them all, or, "we have an eternal grudge against xxx race, must kill them all". Or worse yet, the usual bad guys that want to: 1. Kill everyone for the sake of killing 2. Make everyone like them against their will 3. God says kill everyone 4. People are food (though this is a legit reason)
Well, i had hoped this was more like playing a d&d party made of many different things. Like maybe Adventuring Guilds fighting over the rights to a dungeon. Not a smaller version of Warhammer, Kings of War, LoTR, etc. But I still have hope.
You are correct. This is what I hoped for when we first heard it was going to happen. Sorry I wasn’t clear. But so far, I’m really liking the design of the figures and the look/feel of the world. I don’t know enough info about rules yet, and I don’t know much about the story. So out of my criteria I've got more positive than negative right now.