I don't think you take that comp unless you fireteam them. The Weibing TacAw orders are extremely low value if you aren't using them to reposition a fireteam. Either way I still wouldn't pay points to lose sensor.
As in bringing a mess of those units isn't worth it unless you fireteam them. The composition and value is so close in effect to a fireteam and they are forced to deploy all together you should adjust it so they fireteam because it's such a minor switch and produces a far more efficient and effective result. Who gives a shit if you're getting two extra TacAware orders when they're on unlinked BS11 idiots that can't even sensor stuff. Lose 1 TacAware order now you get fireteam perks for your primary shooter and the whole group becomes more order efficient as they share movement. You'll functionally get more order value out of ditching 1 TacAware order because now you can shift your hacker specialist and shooters in the same order.
I think this goes show how little variety there is. There's very few combinations of things we can do to make an effective team. Taking anything because you like something is just asking to get your ass kicked. This isn't just a YJ problem either.
There's plenty of variety in choice for the reinforcements, you've just picked something awful that's all. The only complaint I have for building the reinforcements is the left over points issue. The main list on the other hand I have concerns about at 250pts plus the commlink tax in terms of variety. That said, easy fix is if it is too restrictive you just up the points.
This is genuinely one of the debates I want to see been developed by the community and hope to see it been discussed in the following months.
What is like to take is non fucking hackable troops! But since the teams must have a Hwarang or Jujak it's pretty much impossible. I get hacked to death already and now I'll have troops probably landing either right by hackers or repeaters.
The price you pay for being the HI faction. On the brightside, you have tinbot -6 and can include killer hackers. The cyberteam is pricey but has NWI and a pitcher. Sulsa warriors look like quite nice unhackable units to include in your reinforcements.
Yujing has the only linkable pitcher Reinforcements. It is also linkable with -6 tinbot. You can drop in the mid-field, shoot a pair of repeaters into their deployment zone, and fry the brains of most hackers with little risk. Just lean into Yujing's strengths and don't focus on just the weaknesses.
The problem is "most". It still isn't an actual counter to the same three-or-so Hacking profiles that continue to be a pain for anyone running a tech-heavy army (though it is really strong for other purposes). Probably the best Reinforcements offers in that regard is a perfectly reliable Combat Jump into a midfield with most enemy locations already known, letting you easily clear a landing zone for a Tiger Soldier or Liu Xing to crack the Hacker's bunker. Thank the Party that one of the few things Nomads haven't quite got around to yet is a Noctifer-type template ambusher... Weirdly the opposite of good YJ play back when I ran with them in N3; usually you weren't particularly good at any one thing but had enough toolbox units that you could adapt to your opponent's shortcomings. Very satisfying playstyle that required proficiency with most tactics and equipment, counterbalanced by a lack of hard ARO that left you at a minor disadvantage in board control. Sad to see it isn't really a thing anymore. I am getting increasingly tempted to just write an alternate fan ruleset for Infinity myself. Bring back some of the faction identity.
Put an unhackable trooper in the fireteam and use them to clear repeaters. I've told you so many times this is what Lei Gong exists for, pick something in the Daebak reinforcements to fill the same role. If you can't manage this when you get to pick their deployment after you see where your opponents hackers and repeaters are you really need to try harder.
Yes a Jujak or Kwon. I don't want to play Jujak. I want to have a Sulsa and they can't be in a Jujak team. But then I guess that means I don't need to buy the new figures. See above. Which in reinf. it's Sulyong, Sulsa, and Jeong. The Sulyong and Sulsa are cool and I will be doing them but they are also expensive. Again I'm at a max of 4 troops and maybe 5 orders. Hopefully enough to get stuff done.
But the new minis look damn good :-D I had a game with RF but it was not representative because my ISS was already beaten and in LoL - so the RF could not change anything. But we will try another few games. The mod itself look intresting. Bad thing - I lost 98 pts :-( in T1 of my opponent. For the record: I used Jujak SF, Hwarang LSG/PF, Dokkaebi HD+Upgrade and a Weibing.
I'm afraid this will be very easy to replicate. 100 pts is too high of a threshold to cross to trigger reinforcements. It's very easy for a good player to take out 3-4 orders out of your limited 250pt order pool without ever crossing that line, something that's much harder at the first mentioned 50pts.
50 points is too easy to achieve, maybe this will see adjustments or augments, more importantly though I need to remind that as per rules it is not counting how many points you lost, but you must count how many victory points you have on the table, including the reinforcements, this is a nuanced situation, but in the above example if the player lost 98 points but his list was 346 points because they genuinely could not fit another model to fil that gap, the reinforcements would have been triggered as the total sum of victory points would be 248.
I think 50 is too low. Any faction that gets Noctifer type troop can pair it in G2 with TR bot. They both go down in ARO, maybe kill something when you reveal HD next to TR and boom 50 points dead. CA, Aleph, YJ and Haqq from top of my head can do this (I play 3 of these factions and alot agains 4th). On the other hand 100 is so much. You could basicaly defang some lists and keep them above threshold. Something around 75 could work as middle ground.
So you can intentionally start your list with less points to make it easier to bring out the reinforcements. Like make a 225pt list instead of 250.
I would say no, at best it would be considered really bad sportsmanship, like fielding a force with a few veterans that is already on the retreat threshold with sole intention to grab an objective or two and end the game with the retreat rules kicking in effect. But it is a slight advantage if one can honestly not be able to fill up all the points, for example I can rarely make a reinforcement group that is 100 points exactly.
I think 50 is actually right. Think about it, most premium big hitters sit within the 50-75 point range, if you have one of those Alpha'd off the table by a guided missile/speculo you are probably going to be left in the position where you require reinforcements next turn, what's left of the main force is going to struggle to carry the game on its own. If your Tikbalang gets smacked by a guided missile turn 1 you probably don't have a second long range shooter at 250 points to get the rest of the army out of the DZ, yet you also don't qualify for reinforcements even at 75pts. My gut says it should be 50 reinforcements shouldn't be hard to trigger.