Daebak Force

Discussion in 'Yu Jing' started by Chaserabinov, Jun 26, 2023.

  1. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Most probably yes, the casualties that trigger reinforcements make this a strong possibility.

    Never thought to ask, I will assume only the main force until specifically said otherwise.
     
  2. Triumph

    Triumph Well-Known Member

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    You are limited to having that many fireteams formed at a time, nothing prevents you from taking units that can be in a fireteam but not deploying them in a fireteam and then forming them into one at a later point in the game

    Used to play with a guy who frequently ran double core lists where he had 1 core designated as an active turn core and the other built as an ARO core. He would start his turn and form the active core, then at the end of the turn dissolve the fireteam and form the 5 guys he had elsewhere on the table into a core to do AROs during his opponents turn.

    Then on his following turn he would dissolve the ARO core and reform his active core.
     
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  3. Knauf

    Knauf Transhumanist

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    There is even a specific passage stating that, in those cases, the player has to decide which fire team to keep active.

    Screenshot 2023-08-04 024634.jpg

    This does only refer to forming fire teams via token, however, not to deploying units as a fire team at a later point in the game, because that wasn't possible until now. I wonder if this passage will be adjusted to cover those cases.
     
  4. Space Ranger

    Space Ranger Well-Known Member

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    Ok yes that I knew. So better hang on to the command tokens otherwise you have a team coming who can't be a team. This is one very nice advantage for IS and 2 haris.
     
  5. Space Ranger

    Space Ranger Well-Known Member

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    Too bad. It's the ONLY way to have 2 Haetae. Right now, we have AVA2 Haetae but they are both 1.5 SWC. Which means of course you can't take 2. But with Lt. +1 SWC, it would actually be possible.
     
    #225 Space Ranger, Aug 4, 2023
    Last edited: Aug 4, 2023
  6. Space Ranger

    Space Ranger Well-Known Member

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    Um when did So Ra gain the Heavy Rocket Launcher? Also 0 SWC!


    ──────────────────────────────────────────────────
    [​IMG]1
    SO-RA KWON REINF. Combi Rifle(Shock), Heavy Rocket Launcher, E/M Mines ( | TinBot: Firewall [-6]) / Breaker Pistol, CC Weapon. (0 | 37)
    0 SWC | 37 Points
    Open in Infinity Army
     
    #226 Space Ranger, Aug 4, 2023
    Last edited: Aug 4, 2023
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  7. psychoticstorm

    psychoticstorm Aleph's rogue child
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    That would be wrong it is heavy flamethrower.
     
  8. Space Ranger

    Space Ranger Well-Known Member

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    I figured that. But she was HFT earlier so why the spontaneous change and now going back? Oh well I thought we had something good there.

    Well I guess we can say they are consistent in having everything effed up when something first comes out. I'd be very embarrassed if my company did stuff like this. It's not like they haven't had time to do it.
     
  9. Space Ranger

    Space Ranger Well-Known Member

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    Haetae is now "fixed" to AVA1.
    The same with Kwon's HRL is now HFT. Sad, she was pretty good for a few minutes.
     
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  10. Senyu

    Senyu Well-Known Member

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    So-Ra having NCO is really nice, it was a skill I was expecting her to have on initial release given Yu Jing was willing to expand Korea's leadership capabilities lorewise, IIRC. But at least it's now on her reinforcement profile. Bixie is great, but So-Ra's cheaper NCO will help with costs.

    Edit: Oh snap, I just noticed the NCO on the Jujak Spitfire. Love me some more NCO options.
     
    #230 Senyu, Aug 4, 2023
    Last edited: Aug 4, 2023
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  11. Space Ranger

    Space Ranger Well-Known Member

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    Maybe a reason to finally take Qiang in WB but I doubt it. After spending 5 SWC and 22 pts on a Zhanshi there's not many points or SWC left over.
     
  12. Arschbombe

    Arschbombe Well-Known Member

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    I'm just happy ISS has NCO options now. Kwon, Jujak, Bixie, and Sulyong.
     
  13. Space Ranger

    Space Ranger Well-Known Member

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    True but still only 1 Lt. order.

    I was hoping the Hsien +1 SWC applied towards Reinforcements but it doesn't matter now that they made Haetae AVA1. Unfortunately Stratego Lt. use on Sun Tze, not that I would take him, sucks because it can only be used in his own group. Now that it's only 250pts and need to take a 23pt Celestial, I'm even less likely to take Sun Tze.
     
  14. Arschbombe

    Arschbombe Well-Known Member

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    Hsien LT MR Specialist Operative is +1SWC and +1 order, but taking him makes it obvious he's your LT.
     
  15. Space Ranger

    Space Ranger Well-Known Member

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    The Multi MR is not +1 order though. But many assume the Hsien is the Lt. anyway. I like the Multi Marksman becasue of Tinbot-6.

    But as of now, i'm running out of points long before SWC. That's always been the case with YJ in general but it's a bit worse this damn comms guy.
     
  16. Arschbombe

    Arschbombe Well-Known Member

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    Multi Rifle, not MMR.
    Screenshot_20230804-144123_Infinity Army.jpg
     
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  17. Space Ranger

    Space Ranger Well-Known Member

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    Yes I know. I don't think you understood that I agree. But I like the MMR over the MR.
     
  18. Space Ranger

    Space Ranger Well-Known Member

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    Since I know exactly what I have to work with in a Reinforcement group. 100pts and 2 SWC. I've made several groups. I can't say I'm happy with any of them. I really don't like so few figures having so few orders. There's no redundancy. They need to come down and do well right away.

    I guess I could use half of the box set with these. Too bad I can't use all of them like some will be able to.
    4 reg orders, 1 NCO, 1 TacAware (I hope they keep that rule).
    [​IMG]4
    HWARANG REINF. Light Shotgun, Panzerfaust / Pistol, EXP CC Weapon. (0 | 23)
    HWARANG REINF. Combi Rifle(+2 Dam) / Pistol, EXP CC Weapon. (0 | 28)
    Yáokòng WÈIBĪNG REINF. Combi Rifle(+1 Dam), Flash Pulse(+1B) / PARA CC Weapon(-3). (0 | 17)
    SULYONG REINF. Red Fury / Pistol, CC Weapon. (1.5 | 30)
    1.5 SWC | 98 Points
    Open in Infinity Army

    This one is to give them some anti hacking support. Sadly no NCO and wasted points left over.
    4 reg orders, 1 TacAware
    [​IMG]4
    HWARANG REINF. Light Shotgun, Panzerfaust / Pistol, EXP CC Weapon. (0 | 23)
    HWARANG REINF. Combi Rifle(+2 Dam) / Pistol, EXP CC Weapon. (0 | 28)
    Yáokòng WÈIBĪNG REINF. Combi Rifle(+1 Dam), Flash Pulse(+1B) / PARA CC Weapon(-3). (0 | 17)
    SULSA WARRIOR REINF. (Hacker, Killer Hacking Device) Submachine Gun ( ) / Pistol, DA CC Weapon. (0 | 26)
    0 SWC | 94 Points
    Open in Infinity Army

    No idea if this is good or not. I keep feeling like 3 are going to be overwhelmed but these three are pretty good. Haetae has some great fire power, Bixie is excelent, and I like the Sulsa for now.
    3 reg orders, 1 NCO, 1 TacAware
    [​IMG]3
    BÌXIÉ REINF. MULTI Rifle, Zapper, Flash Pulse / Pistol, E/M CC Weapon. (0 | 41)
    HWARANG REINF. Combi Rifle(+2 Dam) / Pistol, EXP CC Weapon. (0 | 28)
    SULSA WARRIOR REINF. (Hacker, Killer Hacking Device) Submachine Gun ( ) / Pistol, DA CC Weapon. (0 | 26)
    0 SWC | 95 Points
    Open in Infinity Army

    An atempt at a pure JJ team. Again I don't like how few orders they have.
    3 Reg orders, 1 NCO
    JJ Spitfire,ENG, SRK SMR,
    ──────────────────────────────────────────────────
    [​IMG]3
    JUJAK REF. (NCO) Spitfire, Heavy Flamethrower / Pistol, CC Weapon. (1.5 | 34)
    SO-RA KWON REINF. Shock Marksman Rifle, E/M Mines ( | TinBot: Firewall [-6]) / Breaker Pistol, CC Weapon. (0 | 36)
    JUJAK REF. (Engineer, Deactivator) Boarding Shotgun, Panzerfaust, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 30)
    1.5 SWC | 100 Points
    Open in Infinity Army

    This is an attempt to put down a bunch of repeaters down.
    [​IMG]4
    Yáokòng WÈIBĪNG REINF. Combi Rifle(+1 Dam), Flash Pulse(+1B) / PARA CC Weapon(-3). (0 | 17)
    Yáokòng WÈIBĪNG REINF. Combi Rifle(+1 Dam), Flash Pulse(+1B) / PARA CC Weapon(-3). (0 | 17)
    DOKKAEBI REINF. (Hacker, Killer Hacking Device [UPGRADE: Spotlight]) Combi Rifle, Pitcher ( ) / MULTI Pistol(+1B), PARA CC Weapon(-6). (0 | 25)
    CHIEF JEONG REINF. K1 Combi Rifle, AP Mines, D-Charges / Pistol, CC Weapon. (0 | 29)
    YÁOZĂO REINF. PARA CC Weapon(-3). (0 | 3)
    YÁOZĂO REINF. PARA CC Weapon(-3). (0 | 3)
    0 SWC | 94 Points
    Open in Infinity Army

    This one I actually like. Good amount of orders. Good shooting and hacking.
    4 reg orders, 3 TacAware
    [​IMG]4 [​IMG]1
    HAETAE REF. (BS Attack [Guided]) Heavy Rocket Launcher(+1B) / Assault Pistol, PARA CC Weapon(-6). (1.5 | 35)
    DOKKAEBI REINF. (Hacker, Hacking Device [UPGRADE: Carbonite (+2 Damage)]) Combi Rifle, Pitcher ( ) / MULTI Pistol(+1B), PARA CC Weapon(-6). (0.5 | 27)
    Yáokòng WÈIBĪNG REINF. Combi Rifle(+1 Dam), Flash Pulse(+1B) / PARA CC Weapon(-3). (0 | 17)
    Yáokòng WÈIBĪNG REINF. Combi Rifle(+1 Dam), Flash Pulse(+1B) / PARA CC Weapon(-3). (0 | 17)
    2 SWC | 96 Points
    Open in Infinity Army
     
  19. Triumph

    Triumph Well-Known Member

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    They deploy on your half of the table able, you get to dictate their engagement. They don't need as many orders as a full combat group to get something done the turn they show up. Consider a fireteam advancing from your DZ to get to the halfway line would need probably 3 or so orders to get there at least they've functionally skipped that step.

    Not a legal fireteam there just keep that in mind. If you want that to fireteam a Hwarang is required to start it.


    [​IMG]4 [​IMG]1
    HAETAE REF. (BS Attack [Guided]) Heavy Rocket Launcher(+1B) / Assault Pistol, PARA CC Weapon(-6). (1.5 | 35)
    Yáokòng WÈIBĪNG REINF. (Sensor) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 15)
    DOKKAEBI REINF. (Hacker, Hacking Device [UPGRADE: Carbonite (+2 Damage)]) Combi Rifle, Pitcher ( ) / MULTI Pistol(+1B), PARA CC Weapon(-6). (0.5 | 27)
    HWARANG REINF. Light Shotgun / Pistol, EXP CC Weapon. (0 | 22)

    2 SWC | 99 Points

    Also a reminder your choice of Weibing doesn't get a sensor, I think that profile is a trap the BS11 combi rifle upgrades aren't worth it paying points to lose sensor.
     
    #239 Triumph, Aug 5, 2023
    Last edited: Aug 5, 2023
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  20. Space Ranger

    Space Ranger Well-Known Member

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    Yeah. I wasn't thinking about it being a fire team. Would be nice if it could.

    I was taking the boy for repeaters not sensor.
     
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