Army: Aleph (all) Troop: REINF SATRAH Browser used & Operative System: Android app Description of the bug: Albedo is not listed in skills/equipment visible the app, only in the online army Army: Aleph (all) Troop: REINF APSARAS Browser used & Operative System: Android app Description of the bug: Trinity (+1 DMG) is not visible in the app, just an empty bracket ()
Another question at @Koni, this time a friendly one: If we don't play at 350pts, how big is the reinforcement pool then? The document doesn't say. At 400pts, the app still shows an error when the reinforcement group goes over 100pts. Is that intended?
you become inconsequent: Don´t forget the TacAwerness Order for Jelena for 3 points, together with a MULT rifle option Also there is a SMG discount on spektres, ECM Hacker -3 on Lizards and D-charges for free on the pilot =)
I really cant understand. cant. why ? Where there are many units which need dire need of cost change, CB changes units that nobody complain? We were waiting these changes for along time. I am really angry. I will play 9th age instead and i will not play infinity for a time.
Army: Tohaa Troop: REINF CHAKSA AUXILIARS//REINF. CHAKSA LONGARMS Browser used & Operative System: Firefox/Edge, Windows 11 Description of the bug: Fireteams Chart lists Chaksa Longarm Reinf twice for Chaksa Reinf. Fireteams. The second Chaksa Longarm entry should be Chaksa Auxiliars.
From the PDF, it sounds like the reinforcement pool is always 100 pts, no matter the game size. From my extremely untested perspective, it seems like the rule could be applied asymmetrically too - ie, one player without reinforcements (at X points) versus a player without reinforcements (at X-50 points, plus 100 points reinforcements). From a mathematical perspective, the "points-turns" available seems about the same, and it is not clear to me whether the advantage is with a turn 1 overweight (with more efficient list design) or a turn 2/3 overweight (that arrives exactly where it is most needed, but a bit piecemeal). It is probably both mission-, terrain- and forcestyle-dependent too. It could be interesting to hear what actual players would choose, given the options.
I don't understand this thing: If we choose to play to 350pt, i must use 100pts for reinf and 250 for the rest? or i can use less for reinf, for example 85pt fo reinf and 265 for the rest? Because is very hard to arrive exactly to 100pt to reinf. And if my enemy want to play with reinf and I don't want, he can play 250pt normal+ 100pt of reinf, and i play 350pt without reinf ( just don't put a commlink option) or both the player must use the reinf option?
Update: old Squalo profile is back at least until current product become discontinued. PS: We'll collect your questions and answer properly. Thanks for your patience.
Also me and a friend found a bug with the Sekban with spitfire, its not generating a order for the order pool on the app or website versions of the army build
just use the same table for the MK2 for now I am, till CB sorts it, we got the profile back that's a start
MKII is better up close with improved pistols and armament and it's much cheaper. MK1 is better as a long-range brawler with its better ARM and Hacking ECM, and can be the LT. At least in my NCA there's reasons to run both, even in the same list, though the linked Aquila is a major competitor.
Koni, are there any plans to add any reinforcement profiles to existing sectorial, beyond Maximus and the couple French units? I thought Dawon would be added to OSS, because the fluff in Endsong mentioned it was designed by Aleph to help them specifically. But I can't add them without playing reinforcements.
I'm very sad to know that It Is back only for short time, the not reinf mkII profile Is only a nerf of the old squalo. I don't see any balancing here, only nerf.
New profiles that are only available in Reinforcements, will stay there. We will see in the future what happen.