I don’t think there’s a max on the number in each group. Just that is a max of 15 overall. Plus any you may be able to take over that. However, there IS the max of 250 and 100. 100pts is not much. That’s like 3 cheap heavy. Also, as of now, we don’t know what can be done with left over points. For example, in the 100 group I can only get it 93pts and can’t add anything more without changing what I had. That left over 7pts is wasted? Another thing we also know: You must have the commlink troops. That troop might not be something we normally take or not. He said it’s likely your cheap troops like Fusilier or Zhanshi but is this guy the Lt.? Is it going to be a different troop? One that’s not a specialist or have any use other than the commlink? Is it going to be open info who has it?
Good, soon I would see reinforcement for the NA2... I think, I would not play with this rule, but who knows. Good to have an option. I just don’t like the way it is going in a story way, but that is another question. We discussed it with a friend this days. Fighting “big bad monolith alien empire” and making this conflict deeper is a way to make bets higher. And I hope, epic of all of this would not get to absurd level and really bad storytelling. But for now I am really interested to see what would happen.
As long as the end result is some fun ITS shenanigans and cool new profiles for the base game I’m down for some experimentation. I’m iffy on how this will all work in practice but the only thing at risk is an optional rule for an ITS season, so sure. If the balance is funked (like Spec Ops) then it will quickly be relegated to a similar reputation, but we’ll at least get cool profiles out of it.
I think the new season and classified deck is going to have more bearing on how good things are going forward, after how samey the last few seasons were we need a serious shake up there to make everything interesting.
But... isn´t that a problem you have to face with every list? Like hitting the 15 units and still got 7 points left? Or, on the contrary: hitting 298 Points and still a spare spot? Also: They said reinforcements will have a seperate list with seperate units. Wouldnt it be the most hilarious scenario if all units had a pointcost devidable by 5? (i realy dont think that will be a thing, but heres the fun part: we still don´t know it!)
Tbh, I think the idea is great. Reduces the chance of games being decided t1 as forces will ebb and flow. But...how useful is a reinforcement going to be arriving with only a small handful of orders in its group? Yeah, you take the new shiny maximus, he's a tag right? So 60-80points? And two line troops. He arrives t2, moves, shoots and finishes on suppressive. If those line troopers don't die on the reactive, you might, maybe be able to port him over into group 1 on t3 so he can actually do something. Wondering if we will play 4 turns under this mission pack now
You are hilarious, you really think reinforcements is not about selling you new models ? Are you that naive ? Of course it is lol. But guess what, this is completely fine. Every company wants to make money, CB is a company that makes minis so they make more money the more minis they sell. And how do they sell more minis to people who already bought everything for their faction ? Add more stuff to that faction. And this is what reinforcements does, adds more stuff you can play with so you are incentivized to buy more stuff. Can you proxy, yes. Will you proxy 5 models each game for years to come ? Probably not. And once again, it is completely fine this is the case, good for them trying to find ways to make more money. I just have issues with the possibility of this breaking the game, which given their track record in testing seems likely. I would prefer that I am wrong.
I think it depends a lot on what u want to do and what units u are using. I rarely use a 100+ point chunk to advance towards my opponent. Lets think about some units, that are way under this pricetag and still manage to have impact; rui shi for example. Monks are maybe already on the field, throwing smoke with impetious orders. Maybe also an EVO-bot to support rui shi. I think to speculate is fine, but already lamenting that everything will be horrible and useless and unplayable.... I repeat myself: i don´t think that CB will make the rules so their two flagship miniatures of the expansion will be close to unplayable. @LaughinGod mentions what is has already been pointed out multiple times: ofc CB wants to sell miniatures. What the hell should be any other purpose of this company? Who thinks, CB just releases rules free for the world to have just for the people to be happy about it (well... or not happy...) Happy people don´t pay the rent. PAYING people do. And some smart human found out, that happy people tend to spent money on things that keep them happy. Simple as that. And there is nothing wrong with. At least we are not on Games workshop 2010 level of "look, new rules, now buy the modells that work best with it. And while you´re at it: buy the rules aswell."
Tell this to the guy here, he seems to have a problem with Corvus Belli creating opportunities to sell new/more stuff: The reinforcement rules will break the game. They are here to develop the game, to break up existing ways of playing the game. Some troops will shine with this new mod, others will suffer. New strategies will rise and old strategies have to be adjusted or abadonned. This is to be expected by a change of this magnitude. To me, this makes the rules so interesting and I am eager to learn more and to make my way into the new realm of possibilities.
Has the secondary combat group in normal games be diminished in effectiveness because it is just 3-5 models? has the community not found ways to utilize small combat groups in the past? Reinforcements are troops that arrive in a quite well forwarded in a generous deployment area without the hurdles of advancing there, later in the game. I think the gears of thought should be turning on what can such a potential force be doing and how it can potentially supplement the initial force. I think that the first two videos for today about PanOceania and Ariadna will give you a better insight on Reinforcements as a whole.
Yeah, I'm just wondering if the reinforcements lists have a lot of tacqware to make them more useful on arrival
Yeah for sure, mine tend to be either a haris, or a splodge of irreg/support troops rather than prime attack pieces. It'll be a head scratcher for sure what to do with them. Guessing there'll be some NCO/tacaware options which will help but potentially some awkward situations with the 100 points only leaving a few orders in the midfield. Looking forward to the mechanic though, should help games ebb and flow a bit more
Given that this whole reinforcement thing is: A) Tournament Mod B) Optional C) Not Mandatory I have absolutely zero doubts about it having any chance of 'breaking the game'. If it is great and wholesome it will be adopted with open arms. If it is troublesome it going to go the same way Soldiers Of Fortune and Spec Ops: Into oblivion.
Since I didn't see anyone mention it yet: Kilian's flip-through through the book landed on the Equipe Argen fluff page, which basically revealed the entire roster for Ariadna's reinforcements: Para-Commandos Chasseurs Briscards Beasthunters 112 Moblots Apaches Loup-Garou Equipe Mirage-5 Wardrivers Wolfgang Amadeus Wulff Jaques Bruant Which means that basically everything in FRRM is confirmed to get new minis except Metrós and Zouaves.
It won't break the game anyway. It'll break the meta for sure, but meta is fluid and changes every edition or army tweak
Picking parts of my 2 posts to create a cheap gotha moment is really a dick move. Just saying. My first post doesn't invalidate what I said in the other or vice versa. I stated some alternative ways the goal ( of making more money, which I AGREE WITH ) could've been achieved in less disrupting way in my opinion. And I also said I hope I am wrong, so I don't see the point of inventing things to harass me.