Pitchers and Cautious move

Tema en '[Archived]: N4 Rules' iniciado por Azaries, 30 Mar 2023.

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  1. Azaries

    Azaries Member

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    Has there been a ruling on cautious move and pitchers? If not I was just looking for clarification around cautious moving past pitchers with hackable units.

    "If the Cautious Movement begins or ends within the LoF or ZoC of any enemy Models or Markers, the Trooper will generate AROs as usual"

    "Marker [are a] game element with Attributes represented on the table with a Marker as specified by a Special Skill, Weapon or Equipment."

    The issue being pitchers are considered tokens and despite granting a hacking area it seems cautious movement allows you to bypass a token.

    Thanks in advance,
     
  2. tox

    tox SorriBarai
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    Pitcher is the weapon on the shooting model.
    The thing that is on the ground is a Deployable Repeater.

    As written, any Deployable *anything* do not block Cautious Movement.
    Camo'ed Mines, being a Camo Markers, DO block a Cautious Movement.
     
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  3. Triumph

    Triumph Well-Known Member

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    Are you asking if the Hackers on the other end of the repeater stop the cautious movement or the deployable repeater?
     
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  4. Robock

    Robock Well-Known Member

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    yeah, repeater extends the hacking area, but not the actual ZoC. So I guess it is okay if you want to spend many orders to slowly Cautious Move while in repeater range (and out of ZoC).
     
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  5. Azaries

    Azaries Member

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    Thanks, that's what I was asking. Can an HI use cautious movement to evade a hacker on the other end of a pitcher. From everything I've heard that answer is yes. My question, basically is a classic rules as intended vs. rules as written. I was curious if CB intended to allow hackable things the ability to cautious move past a repeater (deployable or pitcher). It's a nifty tool and I guess balanced with order expense but some hackable things are not exactly slow.
     
  6. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Yes. Because Stealth exists.
     
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  7. Azaries

    Azaries Member

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    This wouldn't be a stealth rule but rather a cautious move with a hackable non stealth unit. Either way it basically acts like stealth as pitchers are not markers but rather tokens.
     
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  8. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Hacking Area and AROs
    Update 1.3, Nov 2022
    Enemies entering or acting inside the Hacking Area of a Hacker while remaining outside that Hacker’s LoF and ZoC can be reacted to with Hacking Programs or with Reset.
     
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  9. Diphoration

    Diphoration Well-Known Member
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    If you have Stealth, you can avoid being hacked by moving normally through the repeater (as long as you don't break your Stealth obviously)

    If you don't have Stealth, you have the option to Cautious Move to avoid it. Also, unlike Cautious Moving in the ZoC of an enemy, you can even start or finish in the repeater with Cautious Move, even without having Steath (so long as other things don't prevent your Cautious Move).
     
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