Does getting hit by Smoke ammo template trigger an ARO?

Discussion in '[Archived]: N4 Rules' started by Tanan, Mar 19, 2023.

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  1. Tanan

    Tanan Well-Known Member

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    Reactive trooper is hit by smoke ammo template. Can this trooper declare a Dodge ARO? Assuming ofc that an ARO isn’t granted by other effects.

    it’s worth noting that Smoke ammo doesn’t cause guts rolls so the Dodge ARO is probably more about the smoke grenade explosion sounds than smoke itself.
     
  2. Errhile

    Errhile A traveller on the Silk Road

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    I'd say you are in an area affected by a template attack (even if the attack itself is Targetless), most likely from out-of-LoS (as you've excluded other reasons to be granted an ARO).
    As such you'd be entitled to declare an ARO: Dodge (at -3 due to out of LoS) IMO. Keep in mind that dodge might be not enough to take you fully out of the affected area - and as per template rules, if a measurable part of your Silhouette is affected by the template in question, your entire model is affected by the template (or, in layman terms, one foot in the smoke cloud = entire model in the smoke cloud).
     
  3. Tanan

    Tanan Well-Known Member

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    Can you then on your reactive turn, trigger AROs for your own troopers by throwing a Smoke ammo on them?
     
  4. Errhile

    Errhile A traveller on the Silk Road

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    If it is your reactive turn, then your Smoke Grenade was deployed as an ARO.
    You can't ARO an ARO.

    Same way you can't react if enemy model AROes your Active model and in the process affects your other models with a template.
     
    #4 Errhile, Mar 19, 2023
    Last edited: Mar 19, 2023
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  5. Tanan

    Tanan Well-Known Member

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    If I remember correctly, getting hit by Smoke ammo didn’t trigger ARO in N3.
     
  6. Errhile

    Errhile A traveller on the Silk Road

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    Perhaps.
    However, we're dissussing N4 here, and:
    https://infinitythewiki.com/Smoke_Ammunition last bullet point:
    • Any enemy in the Area of Effect of the Smoke Template that declares a Dodge ARO will make a Normal Roll, not a Face to Face Roll against the Smoke user.
    Therefore, they are allowed to declare a Dodge ARO.
     
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  7. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Even better when you stick with the basics.

    Dodge skill, 2nd bullet.

    In the Reactive Turn, the Active Trooper is within LoF or ZoC, or they are affected by a Template Weapon.
     
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  8. Tanan

    Tanan Well-Known Member

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    So RAW reactive trooper (in reactive turn) that is affected by friendly smoke ammo (template weapon) can declare a Dodge ARO?

    Perhaps this interaction should be clarified in a FAQ?
     
  9. Errhile

    Errhile A traveller on the Silk Road

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    As in, it is my reactive turn, I declare Smoke as an ARO, and my models affected by it would be declaring an ARO to my own ARO...?

    Sorry, but that doesn't add up.
     
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  10. Tanan

    Tanan Well-Known Member

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    It’s not completely impossible to chain trigger AROs. Look out! ARO can trigger Dodge AROs which can blow up nearby mines which can be used to trigger more Dodges or Resets.

    Ofc it’s silly that you can trigger Dodge AROs with friendly templates, but RAW is RAW until it isn’t ;).
     
  11. smokingmonkee

    smokingmonkee Active Member

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    I thought you can only declare an ARO in the reactive turn in response to what the active player is doing. So getting hit by your own smoke would not trigger an ARO, so no ARO chaining.
     
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  12. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Or we can stick to basics some more.

    Even during their opponent's Active Turn, a player’s Troopers, Models and Markers can react each time the opponent activates one of his Troopers with an Order.

    Since you are not your opponent, you don't get to react to yourself
     
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  13. Tanan

    Tanan Well-Known Member

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    @Papa Bey but this trooper requirement is waived when dealing with mines?

    Also barring exceptional circumstances, even if smoke ammo template does provide AROs, it’s very easy to avoid giving those AROs by placing the template so that it doesn’t touch the reactive trooper (by using the OES premeasurement tricks). So the rule is more of a gotcha trick against newbs.
     
    #13 Tanan, Mar 19, 2023
    Last edited: Mar 19, 2023
  14. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    From the wiki again.

    Dodge movement and movement from failed Guts Rolls does not generate AROs or trigger Deployable Weapons or Equipment.
     
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  15. Tanan

    Tanan Well-Known Member

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    Wait a minute! You are saying that declaring a Dodge ARO while in mine trigger area doesn’t trigger mine explosion?
     
  16. Errhile

    Errhile A traveller on the Silk Road

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    No.

    He's saying that Guts Movement and Dodge Movement don't trigger mine explosion.
    And that's two different things.

    Case 1. You are in a mine trigger area. You declare ARO: Dodge (or, TBH, an Active turn Dodge). Mine explodes. If your Dodge is successful, you can move your model for up to 2" (plus extra Dodge distance, if applicable for a given unit).

    Case 2. You are outside of a mine trigger area. You declare Dodge (ARO or active, no diffrence there). Assuming you are successful, you can move your model up to 2" (plus extra Dodge distance, as above). If that Dodge movement moves you into a mine's trigger area, the mine does not explode. Nb. if that Dodge movement brought you into a model's ARO (LoS or ZoC), that model still can't ARO.
     
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  17. Tanan

    Tanan Well-Known Member

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    Nah, I think Papa Bey just realised that he doesn’t really mean that only troopers can cause AROs to trigger but can’t admit that publicly.

    Ofc non-troopers like mines exploding can trigger new AROs.
     
  18. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Mines are not Troopers. Since they will never have an Order spent on them, they will never be "Active" for you to get an ARO from. If you are the Active player and you walk into the trigger area of a mine it will, of course, detonate. This is not an ARO but a function of being a deployable weapon. If you have a second short skill remaining you could declare a Dodge in an attempt to avoid the template. If it's your second short skill then you. Won't.

    The Order Structure is our friend.
     
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  19. Tanan

    Tanan Well-Known Member

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    Just to be 100% clear what we are discussing here. Reactive trooper A is targeted by hacking attack (no LoF, outside of enemy ZoC). No other trooper gets an ARO. Trooper A is inside a mine trigger area. Trooper A declares a Reset ARO. Mine explodes and the template also hits nearby reactive trooper B.

    @Papa Bey Are you saying that trooper B can’t declare a Dodge ARO in this situation because clearly a non-trooper mine is causing the template attack?
     
  20. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Trooper
    Game element with Attributes which belongs to the Army List of any player, able to contribute and spend Orders, as well as declaring and receiving Attacks.

    I will presume that 'declaring and receiving attacks' is a separate clause from the 'contribute and spend orders'. I concede the touch on that one due to my sloppy wording.

    REBOOT.

    I finally found the relevant section I was actually looking for in regards to the original question:

    Troopers cannot react to AROs, since only the Active Player's Orders give AROs and only the Reactive Player can declare AROs.

    So applying smoke that affects your own troopers does not grant ARO since you are not the active player. Since has no damage value nor inflicts a state it's allowed to affect your own troopers. If it had either one of those qualities, the attack would simply be cancelled for affecting allied troopers.
     
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