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What happened to the Mongolian renaissance?

Discussion in 'Yu Jing' started by Mahtamori, Mar 8, 2023.

  1. Mahtamori

    Mahtamori Well-Known Member

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    The other day I had reason to skim through the physical books I own and one thing stuck. The N4 book went to length describing the Mongolian renaissance - a successful project by the Party to revitalise the Mongolian identity, (re)populate steppe regions on Earth and Yentang, and break up insular urban ethnic clusters. The section went to length describing how this cultural drive managed to create a carefree nomadic lifestyle of freelance hackers (not to be confused with Nomads up in space) for hire travelling the steppes with all they needed and all they owned packed on their horses or motorcycles.

    So what happened? We got the Blue Wolf, but this section it made me want something else, something more. The road is already paved (though who needs roads?) for a Yu Jingese motorcycle unit with an already rich fluff.
     
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  2. Triumph

    Triumph Well-Known Member

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    There were some token efforts with Jujaks and the Blue Wolf, and then it was time to do redo MO for the eleven billionth time and then Nomads and more Nomads.
     
  3. Savnock

    Savnock Nerfherder

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    Bikes are still finding their place in Infinity: It feels like they're at a good value for cost point now, with Impetuous becoming optional and Mimetism becoming standard. So better to have the bike sectorial come after that got worked out.

    In fact it makes me suspicious that ITS13 and FAQed general changes since are paving the way for the Khanate sectorial finally being a thing.

    However Infinity's main balance issue right now is alpha strikes being too successful/prevalent. A bike-heavy sectorial could really exacerbate that. So there might need to be a bit -more- work to do on the general rules before Khanate can come out.

    The CB rules team do seem to work in a long-term way like this, developing the core to fit certain applications. I'm guessing they've tested and rejected the Khanate already a few times. Hopefully the system and the prospective faction can be balanced against each other well enough to allow this cool idea to come to fruit soon.
     
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  4. Mahtamori

    Mahtamori Well-Known Member

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    No no, I'm vested in this now. It's not the game balance. I just want Ahmed "Ghengiz" Khan and his palls driving their overloaded blinged out bikes, providing hacker support. For some reason I just envision them like the post-modern Landsknecht, carrying all their considerable wealth with them.
     
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  5. Space Ranger

    Space Ranger Well-Known Member

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    I kinda feel CB gave up on Yu Jing a long time ago. The last significant story had a civil war. I'm almost afraid of what they are going to do next. They have, intentionally or not, made me feel they could care less about Yu Jing. If it's not Nomads, CA, PanO, they put in minimal effort.
     
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  6. archon

    archon Well-Known Member

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    Apart from the fluff text neither Jujaks or the Blue Wolf show something to point on their heritage. But I have to admit, that this is not easy with a HI or a TAG. Both cultures has not much to show in the form of typical soldiers. For the Koreans this is the typical hat, what is easier to show on LI and is hard to translate in Sci Fi.

    Bikes for Mongols are a fine opportunity to bring a) bikes back to Yu Jing and b) show the nomadic heritage


    This would bring a fresh an fast unit to Yu Jing.

    A full sectorial based on bikes is not very likely. Apart from O-12 there a already more sectorials than CB can handle. The send some in retirement, overwork and maintain others. Once @Bostria had said, that three is a good number of sectorials, this is why Nomads are still in a good shape. Pan has three active: MO, SWF, Varuna, Haq and Yu Jing also and I guess in Ariadna it is TAK, KF and USA. NA2 are the exception, they need not much attention and serve as a playground when people have too much minis ;-)

    The size of the bike-shiluette prevents it to deploy more than maybe five in good way in the DZ. I would like to see a new shiluette for bikes with a base in long oval shape or just like the bikes from GW.
     
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  7. Savnock

    Savnock Nerfherder

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    The Khanate is likely to be an NA2 faction, I'd think. Maybe operating with YJ for the most part, but also a criminal biker gang doing stuff waaaaaay outside the YJ deniability envelope.

    Also folding in some Haqq or other-faction stuff to cover infiltrator support etc. without bloating SKUs further makes sense.

    Love to see Carmen and Batard end up in there too.

    Two words: SPACE YURTS.
     
  8. Space Ranger

    Space Ranger Well-Known Member

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    I would love some bikers back in YJ. I used the Arogoto all of the time in vanilla. One of the many reasons I was pissed at the split. I'm pretty happy with the MBH right now though. But i wouldn't say no to our own version of a HI biker. But of course they wouldn't because PanO has it.
     
    #8 Space Ranger, Mar 8, 2023
    Last edited: Mar 8, 2023
  9. Benkei

    Benkei Well-Known Member

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    Haqqislam also. So out of all the original (let's say iconic or major) factions, Yu Jing stands out like the one faction CB either doesn't care about or doesn't know what to do with
     
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  10. SpectralOwl

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    Slightly different versions of PanO stuff is the Yu Jing faction identity, silly Space Ranger!

    In all seriousness the two factions actually used to have a lot of interesting parallel developments, especially among their top-end Heavy Infantry, but all that fell by the wayside after Varuna and Uprising. Don't lump all of PanO in with the attention-hogging Military friggin' Orders, the mainline faction's worse off than Yu Jing for writer attention. I still pity the Haqq fans though, and would pity the Tohaa fans even more if they hadn't just faded out of the hobby.

    As for the actual topic, nomad (not to be confused with Nomad) bikers would actually fit well with Yu Jing's versatile toolbox units- Specialist gizmos, medium-weight weapons, CC competence and a few secondary weapons for a greater breadth of engagements would be great. Nothing strong enough to be the spearhead of an assault, that's what the power armour is for, but a fast and well-equipped MI troop who can scoot out and complete the mission in the blink of an eye if the enemy neglect their direct defenses in fear of superior Yu Jing firepower.
     
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  11. Dupl1xitInf1nityCod3r

    Dupl1xitInf1nityCod3r Well-Known Member

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    I feel like CB has a habit of hyping a cultural something or other and falling flat.
     
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  12. Daireann

    Daireann Well-Known Member

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    Well, it is sad, that interesting thematic things are missed.

    I see lots of options to make some Mongolian units. Even to keep some nomadic ideas.
    They could look deeper into history and find some interesting roles in society during reign of Kublai Khan.
    Chinese history and Mongolian are connected in some periods after all.

    There should not be something well know and pop-cultural like hats of medieval korean uniform of mongolian horsmen.

    The next part would be a kind of my fantasy and some thoughts. Only lyrics. Nothing serious.
    I mentioned some nomadic motives, and there could be some part of society, than travel on Svalarheima territories.
    Mad enough, but their origins could be from first moments of wars on this planet between PanO and YuJing... people decided to not stay at one place. They are moving like those secret PanO labs, but more opened for contacts, coursing among cities, some of such a moving settlements could develop some autonomous ecosystem technologies or so. Not that serious like Haqqislam, but still. After all modern China have some laboratories that researching such things in a desert.
    Anyway this is a fast thoughts. Even without deep research.
     
  13. Space Ranger

    Space Ranger Well-Known Member

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    I can totally understand how they can only do so much. It can take years to get around to some things. But I feel they kicked YJ in the balls and then never tried to make up for it. It took about 2 years to come out with White Banner and they were awful. N4 came around and at least made them better rules-wise. But there’s been little to no story about them. They came out with both WB, SWF and WC with little to no story at all. They are not in Raveneye, Daedalus' Fall, anything?

    As far as Mongolian-heritage troops, I’m all for it. It could be said that motorcycles (horsemen) are a bit of stereotype, but it’s a cool one!

    From what little I know; ancient Mongolian horsemen were mainly light archers, but they also had heavy calvary as well. If they were carried through to Infinity times, and make them different from other motorized troops, I would make them fast gunfighters able to get to good positions. Also, high burst weapons. Spitfire, Redfury, Multi-Marsman, Panzerfaust, etc. A troop that literally runs circles around TAGs to shoot them in the back. Then of course HI that wants to get in close with D-Charges, CCW, etc.

    Light: Burst +1, Mim-6, BS13
    Heavy: ARM3, Mim-3, CC23. MA or NBW, D-charges (+1)

    I’m also for Korean, Vietnam, Cambodia, Laos, etc. (we really don’t know the nations that joined Yu Jing vs. PanO) I don’t think they know this, but a lot of Russians are racially Asian. You would think you are in China instead of Russian Siberia. They would be perfect in White Banner.

    Since the Hu was posted, I’ll show Otyken. A Siberian band.
     
    #13 Space Ranger, Mar 9, 2023
    Last edited: Mar 9, 2023
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  14. Daireann

    Daireann Well-Known Member

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    Oh, I really like that. I like Yakutia and Buryatia regions. There are nice Buddhism things in that regions.
    And to talk about Farn North of Siberia, there are also people, who lives nomadic life.

    You’ve mentioned Vietnam, and it is a beautiful place. Very different from China. It could be made lots of things with their lore... may be, as CB loves to “resurrect” old traditions, it could be some matriarchy traditions like it was in ancient past. (But ok, for now Bakunin is the most about that)

    OK, that one actually logically fits well. Fast moving units, some are scouts, and the others are heavy and ready to strike hard. They could be in a useful duo or Haris...


    The more we are talking, the more I feel, that lore is forgotten my CB here...


    Otyken are good!
     
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  15. archon

    archon Well-Known Member

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    I remember Krit has a Thai background. He was in Thai mafia on Novvy Bangkok. But this is not enough I would like to see modern resembling of the typical demon figure you can see on many wat in Thailand.

    [​IMG]
    [​IMG]

    For the mongolian biker troops I would go with LI or even warbands. SMG wielding FO and AP red fury hitter would be some nice profiles maybe a hacker too. Smoke and CC abilitys.
     
    #15 archon, Mar 9, 2023
    Last edited: Mar 9, 2023
  16. Space Ranger

    Space Ranger Well-Known Member

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    Sounds ok but not very unique.

    This was just a quick look up of Mongol tactics.

    "The Mongol army was primarily mounted archers using a compound bow made of horn, wood and sinew. The bows’ range was unmatched at the time for force and accuracy, and the archers could shoot in any direction, even behind. The archers made possible many of the Mongol’s battlefield tactics, riding to encircle the enemy then raining arrows among them, killing many men and horses from a distance."
     
  17. archon

    archon Well-Known Member

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    So MMR (B+1) and acrylate cannons? :smirk: BS12 at least. I would like them to be cheap in points.
     
  18. Space Ranger

    Space Ranger Well-Known Member

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    I thought was SMR sorry. But they don't do cheap for YJ. Expensive and meh is the norm. (Sorry I've been so negative. The YJ tears are real :cry:) :grinning:
     
  19. Mahtamori

    Mahtamori Well-Known Member

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    We don't really need another Motorized Bounty Hunter or Dynamo. We got those at home.
    What Mongolians were is inconsequential. Mongolian culture was forgotten and then re-invented. The neo-Mongolian sub-culture mentions hacking as a central theme and this is an area where you only really have Aragoto. There's room for creativity, outside the box thinking, and above all else a unit that's a-typical for the standard fare both what you expect of motorcycles and of Yu Jing.
     
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  20. Fed4ykin

    Fed4ykin Well-Known Member

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    Inert sixth sense and peripherals in hawkform with repeaters on a fast moving bikes sound fun. Also e/m mines or grenades, weird combinations of programs on the Devices.
    A device just with spotlight, trinity and white noise... one can dream
     
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