defenetly. I love the look of the old Carlota, the jacket a little of the shoulder and a casual walking pose. Main drawback of the classic modell is her size; but on the other hand: a small lady is not as unrealistic than female mobile brigada armor small enough to put a male one around, soooo... Her design looks fine and is technicly very good, but i dont think i need a box for a 2nd carlota and a 5th tomcat. +1 this head design is so great. only thing what bothers me a little: The pilot has to have the broadest back there is. Or maybe it´s just the picture. i am very not sure.... I had a similar issue with the Gator; The picture looked very...off. The weapon and how the Gator holds it looked so strange, but on the modell it was fine. Maybe it is the same with the agamemnomnomnonm. The CCW with the Aga does not even bother me so much, it fits with the steel phallanx. Shakush on the other hand... nothing against a CCW attached to the back or somewhere else, but Huge battle robots with Swords and Guns gives me 40k PTSD
The Mallet is held in a weird way contrasting to how one would hold something to bring it down upon it's foes.
Was just thinking the same thing. The pose is dynamic but the hammer looks like it was meant for a more stoic pose. Really liking some of these minis now they’re painted up but the sword on the shakush has to go. It detracts from the model for me so I’ll be replacing it with a rage fist or something.
Or the Shakush is fighting in the jungle, having a decent size blade would massively help any unit fighting on Paradiso.
in 20 years of the global War on Terror, the number of times there was actual hand to hand combat, especially involving sharp CCWs, could probably be counted on one hand with plenty of fingers to spare. In the future, with even more real time intel, satellite and drone imaging beamed directly to your retinas, i doubt there would be an increase in CQB. There is a reason nobody brings swords to war. Why bring a sword when you can bring more ammo?
I really like the Hungries now! Much better. Shakush looks cool but I still don't like the chopper. Aggy is very cool except for the hammer pose. It might be fine for a TAG but it's an un-natural pose for a hammer. It looks like it's getting thrown off balance. It's just to far back. True for real life but who wants that real life in a game? Might as well play historical games. Thats a good point! Most blades in war are tools and used as weapon of last resort.
Don't know if it's urban myth or not but there's a cool story about British soldiers bayonet charging Taliban fighters and winning lol
You know what would actually look rad and solve some of the Agamemnomnomnom's apparent pose issues? Cut the hammer-side hand off of the Agamemnon entirely; then cut the hammer a ways below the head, and attach the hammer to the arm directly. Hammer attached to the arm directly, not held in a humanoid hand. If you want to keep the human-style hand around somewhere, you could mount the hand on the back of the wrist like it's articulated to fold back and let the melee weapon emerge from inside or mount on the wrist. A bit like the arm-mounted panzerfaust on the old Karakuri model. Then cut the other hand off and mount the gun on that arm, with the anthropomorphic hand chopped off. Again, you could either just have the gun there, or stick the hand on like it's folded away to let the gun be mounted there directly. I always though Infinity TAGs were cooler with integrated weapons than with anthro hands grabbing human-style guns.
Same, I'm dreading the resculpt of the lizard tag for this very reason. It makes no sense for a weapon platform like a tag to be carrying a larger gun rather than being built around one. Having to have the mech hands externally store ammo and reload it mid-fight just seems daft, not to mention having that huge gun catch bullets and shrapnel can't be good for its longevity. Keeping the gun safe inside the armoured systems is much more sensible imho
Well, looking at those two TAGs, I guess this will make or break Siocast for me. I don't really like the pose on either, but depending on how their parts are laid out, I see potential for converting. Either a simple rotation of the arm at shoulder and elbow for Agamemnon so the arm pose looks more natural, or rotate the arm upwards at the should to make it seem like he is doing a fist pump with a hammer. Shakush (finally!) makes me wonder if I could make him look more sneaky, like looking around with his shoulder camera thingy. Also, I kinda want to make the Volkolak give a big thumbsup instead of his sword. And I wonder what Carlota's hairdo looks from the back.
Is the Hlokk station pack that came in Crimson stone going to be released separately at all? I assumed it would be coming similar time to the expansion set but doesn't seem to be
Thinking similar thoughts but a, uhhhh, different gesture… just deciding between the European and American varieties of said gesture. Wondering the same thing. I really wonder what’s up there: supply issues from China maybe? Or a predicted lack of interest?
Shame about the Kosmosoldat, too. The pose is fun, but not in the context the miniature is used in the game. I was hoping for something like the old Tankhunter, the dynamism of which they've been unable to replicate in the new sculpt.
Reminds me of a kitbashed Space Wolf Rune Priest I made long ago. I think I'll recreate this for one of my Morats...
Am I missing something? The Autocannon Tankhunters are in almost identical poses, down to the backwards lean and same foot forwards, the new one's left arm is a little lower but that's due to the weapon redesign.
Ugh. That Aleph TAG looks even worse painted. Who designed this? What did they use for reference? No one holds mallet like that! I see a quick fix like this - cut off the wrist, pin it and rotate forward. And cut off mallet's head, pin it and rotate to fit the pose. Should at least get a decent look of "marching forward"
If anything I'd rotate the hammer backwards, to reinforce the feeling of a dynamic swing. Diagonal composition is generally used to confer the sense of dynamic, while vertical/horizontal composition is more static. I feel like designers sometimes forget about this.