If you read down from that post, there's a lengthy debate about it. About Infowar, I've run Infowar heavy Hassassins which works nicely. Two Barids, one KHD and one AHD, Leila, Govad link with HD. Two Barids can lay down a Repeater network, especially if you've packed a Baggage bot. You've got a nice spread of Hacking programs across Regular, Assault and Killer hacking devices. Lightning on the Barid KHD is particularly potent. If the Baggage bot was an EVO, you've got that as well. I stopped using it because my Nomad playing friends started running absurd Infowar lists with multiple hackers and their own Repeater networks, and all the overlapping Repeaters basically made it this absurdly complex sub game to the actual game going on.
You know that you can't chain repeaters right? They didn't talk to each other (yours and your friends repeaters)
I did not know that. Can you point me to where that is in the rules? Because we went over that several times and best we could figure out is two repeaters (friendly and enemy) near each other chained their effects. If that does not work, I'll dig this awesome list back out.
An enemy Repeater needs to be in your Hacker's Zone of Control to be used, friendly Repeaters extend Hacking Area, but does not actually change the ZoC of your Hacker. http://wiki.infinitythegame.com/en/Repeater Repeater broadens the Hacking Area of all Hackersin play. Hackers in the same Army List as the Repeater, and their possible allies in multiplayer games, can hack in the Zone of Control (8-inch radius) of the Repeater as if it was their own. In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control. Note that none of the above actually extends your Hacker's ZoC, it just lets you declare Hacking Programs in the Repeater's ZoC as well as your own. In addition, we have designers commentary from Bostria at the launch of N3 confirming that not being able to Daisy Chain Repeaters is a deliberate decision.
That is where we got unstuck - the difference between hacking area and zone of control. This is good. Because I loved playing that list but when my opponent would just throw a repeater at my repeater and we'd have this mexican standoff. I now want to revise the list to include Ghazi for their Jammers for maximum Infowar.
What you can do is place your own Deployable Repeater in ZoC of an enemy Repeater, then use Blackout from a friendly hacker to disable their repeater without fear of counter hacking.
Does a deployable count as "carrying a piece of Comm Equipment" though? Do I understand correctly that you only apply negative MODs (like the one on Lightning) to those dice actually thrown at a user?
The mod is applied to the opponents face to face roll. So a reset or returning hacking program will be at -6. It’s also Breaker and D15 so they’re making a halved BTS roll against very high damage.
Yes, it is literally one of the examples. So you can either eyeball your throwing, or use a Pitcher. Or, you know, shoot the enemy repeater if you have LoF (whic you usually won't anyway, so pitcher is the most secure option). That being said, you can move a deployable repeater carrier inside the ZoC of an enemy repeater, and when the enemy hacker declares Blackout you plant the repeater and eat the enemy program, since that Blackout will not affect the repeater you are planting in that order.
I have to say I have had HUGE success with infowar in Haqq. All because of one unit, the Barids. You can take 2 in vanilla. You take 1 KHD, and 1 AHD, after that it doesnt matter what other hackers you take. Probably want a Ghulam HD to do remote buffing (because if your info warring...your running REM's). This is for two reasons, UPGRADE: Lightning, and UPGRADE: Icebreaker respectively. Icebreaker is a shut down program. EVERYONE fears it. Icebreaker is a IMM-1 that does not expire AND reduces enemy BTS to 0 for the BTS check, and Lightning imposes a -6 to target, while also being Breaker. Couple this with twin Hunzakuts, and Mutts with e/marats, and any high tech faction (looking at you Pano and yu Jing) is going to be crying.
What do you mean? From rules: "The effects of this Hacking Program are canceled automatically at the end of the Player Turn following its declaration, but the induced state may be canceled earlier by other means." It doesn't expire at the end of current turn, but it isn't unique, Basilisk does the same. It has harder time to overcome BTS, but hey, B3. Icebreaker is hardly a straight upgrade, I think.
I find Icebreaker amazing simply because of the -6 modifier it provides to the face to face roll and provides a 0 BTS. I love the program.
You are mixing up some Upgrade programs;) Lightning imposes a -6 modifier, Icebreaker has "just" the the 0 BTS.
I think the tuerig AH is grossly undercosted. Hidden deployment and marker state go a long way for defence. Meanwhile it will advantage analyate hi and tags. Mine has simultaneously possed 2 tiks in a game.
Killer hacking devices abundance does that... the Medic Plus is an unhackable specialist that changes Espionage and Spotlight for Inoculation and Experimental Drug, so... And the Hawwa AHD is there to plant D-Charges and spotlight/espionage/etc... anyway.
The Barid is nice because he's so cheap. 19pts and 0.5 SWC isn't a lot for a good Hacker with BS 12 who brings their own Pitchers. It's not quite cheerleader cost but it's quite close, and with an upgrade too! The KHD is good as well but Leila Sharif is also there, she's barely any more, and gets a Shock Marksman Rifle too. I like to use them together, very effective.