The rules says: "The Fireteam can be cancelled voluntarily by the player" Are there any restrictions on the timing of the cancellation? For example can one cancell his fireteam during the Tactical Phase, after generating orders, but before placing impetuous tokens?
Strictly speaking having an Impetuous Token next to your Trooper is not a requirement to activate it during the Impetuous Phase. The only thing I can personally see this could accomplish is hiding through rules technicalities Holomasked Troopers as Impetuous Troopers "because they didn't have to place the Token next to the Trooper because they were in a fireteam so it's totally a legit Impetuous Trooper"
Some people find that this allows to make link of shaoling warrior monks, making them regular troopers, and geting their regular orders to orders pool. After that they want to cancell fireteam and get their impetuous tokens as well. I see something wrong here... but looks like current rules allow it.
Oh yeah I think that's allowed. As @Mahtamori says, the tokens don't do anything - it's the fact of being Impetuous in the Impetuous phase that lets a trooper activate. One could argue that it's impossible to cancel a fireteam during the Order Count phase because that phase happens instantaneously: the orders are generated and the phase ends. But I think you could certainly cancel the fireteam during your Impetuous phase, at which point your Monks become Impetuous and can now get an Impetuous activation since we're still in the Impetuous phase.
So its legal way to get some cheap regular orders? If it works with monks it would work with morat hungries and other similar troopers... Weird new reality...
Well, it'll cost you a command token to form a new Haris or you'll be down a Haris tactically. Since you break the team to do this, they won't auto-reform next turn. The Hungries team's irregular->regular function took a hiatus for a while during late N3, though people have been using this to move impetuous teams forward effectively one order for the price of a command token for all of N3.
If you really want to not make friends, you could make an argument that you can cancel fireteam between generating regular and irregular order counts to generate regular, irregular and impetuous orders with your hungries-team because clearly the steps are sequential and anytime cancellation is anytime... https://infinitythewiki.com/Game_Sequence#Start_of_the_Turn:_Tactical_Phase Regular Orders For each Regular Trooper deployed on the table, as a Model or Marker, that is not in a Null State (Unconscious, Dead…), the Active Player adds one Regular Order to his Order Pool. Irregular Orders Then, for each Irregular Trooper deployed on the table, as a Model or Marker, that is not in a Null State, the Active Player places an Irregular Order Token on the table, making it clear which Combat Group the Irregular Order belongs to.
On the Infinity the Discord Server we've come to the conclusion that you count each trooper and make note of what order that trooper generates, and not that you count each order type going over all your force for each one - and Maghriba we socking mean it!
Looks like homeruling of some kind. But may be its the best way. On our side we were thinking to prohibit breaking fireteams in the middle of tactical phase. Its not so global and don't violate existing rules too much.
Eh, calling it a house-ruling would imply there were rules made up. It got heated, so I'm trying to be careful and respectful of not misinterpreting anyone's arguments, but mostly the debate was about whether there were legitimacy to the interpretation where a trooper generates orders several times or not - not about the rules should be interpreted as.
The solution to the question that opens the thread is indicated in the rulebook a few words after the text that has been indicated in the first message: «To do so, the player must indicate so before the Order is spent by any of the players.» The cancellation can only be done at a point in the Player Turn where Orders can be spent, and that is not the case in the Tactical Phase.
Also a very controversial point, at least in the English version of the rules. Someone may say that this only means that you cannot cancel the link during the execution of the order and will be right too. With all due respect. One of the main problems with the Infinity rules is the very vague wording.
Do not misunderstand me. I'm really glad that this problem has a solution. It only frustrates me that fixes to such basic rules are not known to many players. This breeds misunderstandings.
Not so fast. There is a line before that. "If the player uses a Command Token to create another Fireteam which does not observe the maximum number of Fireteams of that Type allowed in their Army or Sectorial. In this case, the player must decide which of the Fireteams is cancelled." Are you saying that cmd-tokens can't be used in Tactical phase to create new teams? Hungries unit cancelled during enemy turn can't be recreated in tactical phase to generate regular orders? This has in-game ramifications. @Qwerinaga infinity rules are great, but in many cases poorly written. There used to be people from CB answering these questions in this forum but for various reasons they have stopped this practice. Many people play many rules differently in different metas. You should always check on tournament organizer if there is FAQ for the tournament. And ofc these "FAQs" are house rules, but people don't like if you call them by that name. Infinity rules are serious business.
To be completely honest, I'm not going to contradict you when they're completely right... sometimes it happens in Spanish too. I have been complaining for years about precisely that (I have even been considered a hater for it), I have always said that the rules do not have to be poetic, inspiring or have many references to the background... they must be clear. But, for now (and I hope it will improve over time) we have the rules we have, although once you understand CorvusBelish, both in Spanish and English... everything makes sense.
The use of a Command Token to create a Fireteam is not indicated as an Executive Use of Command Tokens, so no, it cannot be used in the Tactical Phase for that purpose. If that is the Intention of how it should work, I don't know... but it is as Written. If the intention is different, that will have to be said by the CB Rules Team.
It's not listed in "Tactical use" either, so we don't get to create fireteams at all? Suddenly we don't need CB to sort this out? The only clue we have is this: During the game, spend a Command Token and place a Fireteam Leader Token (FIRETEAM LEADER) beside one of the Troopers that meet the instructions of the Fireteams Chart of their Army. One could make an argument that cmd-token use for fireteams isn't tactical or executive use, which means that it can be done anytime even during active enemy turn.