Haqqislam Competitive List Analysis [One Year of Online Events]

Discussion in 'Haqqislam' started by HeadChime, Jul 23, 2022.

  1. HeadChime

    HeadChime Well-Known Member
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    In this thread I wanted to take a look through the events that I've run for the last year and present the Haqqislam lists that have performed well in them.

    For those that don't know, I've been running large, regional or global Infinity events since around 2021. In that time I've run 6 ITS events, following standard ITS rules.

    Let's take a look at how Haqqislam has done in each and then break down the inclusions! I'm going to present lists with a winning record (e.g. they must have more wins than losses).

    June 2021 - Global - 71 Players
    Frontline, Panic Room, Unmasking, Safe Area

    4 Haqqislam entries, 2 winning record placements.

    10th, Player 1:
    upload_2022-7-23_16-38-40.png
    upload_2022-7-23_16-38-53.png

    24th, Player 2:
    upload_2022-7-23_16-39-48.png
    upload_2022-7-23_16-39-57.png

    August 2021 - Global - 47 Players
    Supplies, Supremacy, Resue, Power Pack, Firefight

    2 Haqqislam entries, 2 winning record placements.

    14th, Player 3:
    upload_2022-7-23_16-40-54.png
    upload_2022-7-23_16-41-3.png

    22nd, Player 4:
    upload_2022-7-23_16-41-44.png
    upload_2022-7-23_16-41-55.png

    October 2021 - US Event - 40 Players
    Acquisition, Countermeasures, Decapitation, Frostbyte

    1 Haqqislam entry, 1 winning record placement.

    6th, Player 5:
    upload_2022-7-23_16-42-46.png
    upload_2022-7-23_16-42-57.png

    October 2021 - EMEA Event - 43 Players
    Acquisition, Countermeasures, Decapitation, Frostbyte

    2 Haqqislam entries, 1 winning record placement.

    12 - Player 1
    upload_2022-7-23_16-43-55.png
    upload_2022-7-23_16-44-4.png

    January 2022 - Global - 39 Players
    Supplies, Quadrant Control, AI Hunt (Custom), Capture & Protect

    2 Haqqislam entries, 1 winning record placement,

    10th, Player 1:
    upload_2022-7-23_17-2-51.png
    upload_2022-7-23_17-3-0.png

    June 2022 - Global - 57 Players
    Supplies, Firefight, Frontline, Neural Net (Custom), Decapitation

    5 Haqqislam entries, 4 winning record placements.

    2nd, Player 6:
    upload_2022-7-23_16-44-37.png
    upload_2022-7-23_16-44-46.png

    10th, Player 7:
    upload_2022-7-23_16-45-18.png
    upload_2022-7-23_16-45-26.png

    13, Player 1:
    upload_2022-7-23_16-45-44.png
    upload_2022-7-23_16-45-53.png

    21st, Player 5:
    upload_2022-7-23_16-46-30.png
    upload_2022-7-23_16-46-37.png

    END OF LISTS

    Initial Observations
    Haqqislam has entered one of my ITS events 16 times. On 11 occasions those players have had winning placements. A winning placement means better than two wins in an event with four rounds, or 3-2 or better in an event with five rounds - essentially more wins than losses.


    Seven separate players have been responsible for those 11 placements. Player 1 has had four placements. Player 5 has had two placements. Players 2, 3, 4, 6, and 7 have had one.


    From these results we can probably say that Haqqislam appears to be a well-performing faction. These results suggest that Haqqislam is more likely than not to finish an event with a winning record, and that multiple players can pilot the faction successfully.


    List Data
    We have 22 lists to look at, that cover a variety of missions.


    The following list is the number of times each unit has been selected. The first number is the total selections (counting multiples), the second number discounts multiples.

    1. Fanous - 19, 19
    2. Zuleyka - 17, 17
    3. Barid Hacker - 17, 15
    4. Liberto Minelayer - 14, 14
    5. Asawira AP Spitfire - 13, 13
    6. Fiday with Mines - 13, 13
    7. Saladin - 13, 13
    8. Daylami with Camo and Panzerfaust - 19, 12
    9. Mukhtar Red Fury - 12, 12
    10. Shaytaniyah - 12, 12
    11. Rafiq FO - 11, 11
    12. Hunzakut FO - 12, 10
    13. Farzan FO - 8, 8
    14. Knauf - 8, 8
    15. Barid KHD - 7, 7
    16. Al Djabel - 6, 6
    17. Ghazi with E/Marat - 6, 6
    18. Ghazi with Boarding Shotgun and Jammer - 8, 6
    19. Kum LSG - 9, 6
    20. Digger 2 Chain Rifle - 9, 5
    21. Farzan CoC - 5, 5
    22. Hawwa FO - 5, 5
    23. Kameel Baggage - 5, 5
    24. Mukhtar Hacker - 5, 5
    25. Ghazi with Chain Rifle and Smoke - 7, 4
    26. Ghulam - 7, 4
    27. Ghulam Dr - 4, 4
    28. Nadhir Flammenspeer - 4, 4
    29. Armand MSV1 - 3, 3
    30. Fiday DACCW - 3, 3
    31. Hawwa Hacker - 3, 3
    32. Maghariba - 3, 3
    33. Monstrucker SMG - 3, 3
    34. Mukhtar FO - 3, 3
    35. Shihab - 4, 3
    36. Fiday APCCW - 2, 2
    37. Fiddler with 2 Jackbots - 2, 2
    38. Nahab Parachutist KHD - 2, 2
    39. Rafiq Red Fury - 2, 2
    40. Tarik Mansuri Spitfire - 2, 2
    Everything beyond this point was only selected once.

    Interesting Patterns

    We can't really draw any reliable conclusions about trends because for the most part it's separate people that are placing in these events. This means we're not seeing one list evolve over time, rather we're seeing many separate lists.

    Some tentative things I've noticed (these are not necessarily indicative of wider patterns):

    • In the early days of N4 it seems there were a number of lists with multiple Daylami. In our last event this was not the case. The number of Daylami in lists has fallen over time.
    • Ghazi with Jammers appear to have increased in prevalence over time.
    • Diggers seem to have shot up in popularity almost as soon as they were introduced.
    What are good Haqqislam lists doing?

    So what can we say about these Haqqislam lists?
    • They seem to prioritise strong zone control through hacking, templates, jammers, and minelayer.
    • Guided is a reasonably popular strategy. But a lot of Haqq guided lists utilise FOs, not just hackers for this (e.g. Hunzakut FO).
    • Cheap, irregular speedbumps are still finding places in lists (Liberto, Daylami, Ghazi etc.)
    • Midrange gunfighters are in the vast majority of lists (Mukhtars and Asawira).
    • CC and close range confrontation are absolutely core to Haqqislam lists (Zuleyka, Fidays).
    • Long-range guns are not prevalent in many lists, but Knauf is a moderately popular inclusion.
    • Saladin and Ghulam LTs are both popular. Saladin is the LT in over half the lists.


     
  2. QueensGambit

    QueensGambit Chickenbot herder

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    Great writeup.

    I guess they're probably about to be eliminated and replaced with some totally different unit also called Daylami, so I guess it's timely.

    I started bringing one at your suggestion. I almost never get to jam anyone with him, but it's hard to measure the extent to which he protects an area because the opponent just doesn't go there at all. I'm finding that I like having him, even though I have a hard time assessing his value.

    I was surprised at the low Digger numbers until I remembered they didn't exist for part of the dataset. To me they're auto-includes and they've only gotten better as I've gotten used to them.

    And not ranged AROs, though I think that describes most factions these days. I did see Armand in one of the above lists.

    I use it less and less in the active turn (too order intensive) but it really helps with DZ defense, especially since I'm bringing 3 repeaters anyway (Fanous, Rafiq, Saladin). I bring Hunzakuts to push buttons and drop repeaters, and have never used one to FO although it's not a crazy idea. The Nadhir is an FO ARO once he runs out of Flammenspears (he doesn't have a Flash Pulse) and the GML bot pairs well with that, too.

    Liberto is great because it's a speedbump in ARO, but a strong attacker in the active turn. One of your posts was what got me excited about it initially. 1 SWC hurts, though. I always feel like I'm building 5 SWC lists because I don't want to give up the Liberto.

    Ghazi's purpose isn't to be a speedbump, although for sure I'd rather my opponent have to go through one before they can reach my expensive stuff.

    This was really interesting to see. You and I are both big proponents of having a long-range gun, but apparently better players disagree! I'm amused to have been the only one to have brought a Shakush in any of the lists.

    He just meshes so perfectly with all the irregulars.
     
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  3. QueensGambit

    QueensGambit Chickenbot herder

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    I'm also the only one bringing Fiddler, I guess. I'm still on the fence about her. She can really shine in button-pushing missions, but I think bringing her in Decap was probably a mistake.
     
  4. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    Huh. I am surprised that Daylami are losing popularity.

    CB has shown a willingness to modify too strong profiles. I wonder if Zuleyka will be edited or if they will combine the sisters and make you take them as a duo.
     
  5. sololobo

    sololobo Well-Known Member

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    Chime, great stuff. Thank you for what you are doing for the community and writing this up. I really enjoy the competitive part of this game. Shoot, I was watching a YouTube vid randomly as I was making a long trip and the content creator name dropped your for assisting them with a quick and easy data sheet when playing.

    I’m curious, do you have any data on HB or RTF?

    And, base off this analysis will you be altering your lists in any way?
     
  6. HeadChime

    HeadChime Well-Known Member
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    I mean, you are one of the better players that has placed! I just anonymised everyone as a courtesy. Someone else brought a Shakush, but the other profile. One HMG, One AP Spit.

    I'm actually not surprised, to be honest. I see a lot of things like Avatars, Bearpodes, Unknown Ranger, Hac Tao, Tikbalang. Things like that. Daylami just don't really convincingly threaten any of those units.

    You could argue that if you stack a Daylami on top of a Nadhir then the combined threat is profound. This is true. There's synergy there for sure. I can see how you can make them work. But fundamentally you're paying points and a precious slot for something that's super unlikely to ever win a face-to-face and do anything.

    I'm not a big fan of gamble units where you could win big, but might get nothing. I have 15 slots in a list, and I really like nice, predictable, smooth performance. Daylami aren't that. They're not predictable. I'd rather take a jammer Ghazi (for example) and know that I have a decent shot of doing something without exposing myself (which is pretty safe and predictable), as opposed to a Daylami where I have a low chance of doing something amazing.

    Yes. I have data on many factions! HB, RTF etc. Off the top of my head I don't know how much data, and that's always important because one or two lists isn't very exciting.

    Will I be changing my lists? I don't know. I'm not a fan of Saladin or guided, but they're present in others' lists so I might try it. I personally feel Saladin is a little bit expensive, and I'm not entirely sure how guided works in a faction that lacks Hecklers / fast pandas. But that's literally my inexperience with the strategy, not a judgment about the strength of it. I'm willing to try. Exploring new things is fun and makes you a better player, so why not?

    Bear in mind we looked at 22 lists here. The only real auto-includes are a Fanous and Zuleyka. The next highest take (Barid Hacker) isn't actually seen in a whole third of lists. Haqq has variety. Haqq can play multiple angles. And so whilst Saladin + Guided is perhaps most numerous, there's still a reasonably broad range of approaches here. So do I feel compelled to change my list? No. Do I feel like I could change my list? Sure. Let's try something new.

    You know, I'm actually a fool. For a long time I'd considered some of the top factions (notably CA, Nomads, Haqq, Ariadna, and a few others) to be mostly solved. What I meant by this was that I could probably predict a good 12 to 14 of the slots in those lists before you deploy. I might be surprised by one or two choices, but that's it. I can't really speak for the other factions definitively because I haven't deep dived them, but I can say that this is just not true for Haqq. It's not the case. And you know, actually, I'd be surprised if it really was the case for CA or Nomads or whatever, because there are usually two or three broad archetypes around. For example, CA has Avatar vs Anathematic lists, Nomads have Szally vs [Other Gunfighter - Intruder, Knauf etc.] lists. So yeah, I think I've been short-sighted ultimately.
     
  7. DDDan

    DDDan New Member

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    Great write up, perfect timing for a retrospective with Black Wind.
    Surprised I cheeked it into this as Needle/Thread are lists very rough around the edges.

    I take the package a lot as it gives us a number of units in the 15-20 point range to pad out a list. Its a cheap backup plan we are half competent at. I think taking diggers or something else instead is super valid.

    Good, I want to keep tinkering
     
  8. QueensGambit

    QueensGambit Chickenbot herder

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    The Saladin data was interesting. I personally love him, but I feel like a lot of people agree with you on him, so I was surprised that he was so prevalent. I'd have guessed to see him in maybe 25% of the lists, although 100% of mine.

    My arguments in his favour, FWIW:
    - Order economy is king. Having an 11th regular order in group one on all three turns is an enormous advantage.
    - His list-swapping and +1CT skills also contribute to order economy, especially in a faction with lots of irregulars, although they're not as important as the extra order.
    - Holding back 2 models is also nice, but it's the least important part of Strategos.
    - His repeater helps guard the DZ, especially if you have a GML bot.
    - He's actually one of our more resilient Lts. Our Lt is generally pretty obvious anyway, so why not take one who's relatively hard to assassinate. I've stopped bringing the Farzan CoC and still rarely wind up in LoL, usually only when I've already lost the game anyway.
    - He's a way to use points on attacking strength (because he provides orders to attack pieces) that doesn't cost SWC. My lists are pretty SWC-starved - if I take Liberto, Barid, Asawira, GML, Knauf, that's all my SWC gone and I still have a lot of points left over. What to spend them on? We have plenty of other useful expensive units but they all cost SWC - Mukhtar RF, hackers, Shihab, Armand, etc. Saladin is a way to spend points supporting my existing attack pieces even though I'm out of SWC.

    That said, he's not the only way to play. I could use those extra SWC-less points to overload on skirmishers instead. Fiddler is another useful expensive piece that doesn't cost SWC. Or if I take a Shakush instead of Knauf, points are a lot tighter. I still fit in Saladin but I have to give up more to do it.

    I tried playing without it for a while and mostly didn't miss it. I was convinced to put it back in after a game against Khavrion (@ isn't working, he must have a different ITS name) in which he had first turn and moved a link to a vantage on my side of the table with Phoenix overlooking my whole DZ. The only tool I had to deal with him was Knauf, but he was inside 16" so it would have been 3 dice on 7s against 2 on 8s. Not odds I want to take in the active turn. A GML bot would have done the job pretty easily (and also would have forced him to spread his whole link out more).

    A Mukhtar RF would have also been acceptable (as Khavrion pointed out after the game). She's 56% to wound Phoenix, so likely I spend 2 orders forcing him prone, which is good - maybe even better than the GML bot which would spend a lot more orders but kill Phoenix. Mukhtar is also a lot more points, doesn't have the defensive benefits of the GML, and has a lot of redundancy with the Asawira I'm already bringing.

    I guess what I'm saying is that I need something to deal with some unusual targets, and GML and Mukhtar are both reasonable options to do it. I'm likely to stick with the GML for now, but it's definitely not an auto-include.

    As for how it works: spread your repeaters around the DZ (fanous, rafiq, saladin), hide your GML on a roof, hide your hacker. Dare your opponent to rambo in your DZ. On turn 2 or 3 when the big guns are gone, stand up the GML and it becomes a surprisingly effective ARO just by being a missile launcher. 95% of games, those are the only things it does (it's a really minor part of the list, not like a CA pitcher list for example). The other 5%, you also use it in the active turn by placing a repeater (Hunzakut, Barid pitcher, or more likely, move up a Fanous or linked Rafiq) and spending a lot of orders to remove a problem unit.

    Is that enough to make it worthwhile? I don't know. I already have 3 repeaters, a pitcher, and a hacker, so adding a GML for 16 points feels pretty reasonable. But the SWC cost is significant.
     
  9. RobertShepherd

    RobertShepherd Antipodean midwit

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    This was an interesting breakdown, @HeadChime - thanks for putting it together.

    It's also interesting to see where there's similarity and difference between how I play and how the players of those 22 lists do. After some experimentation I'm back onboard my beloved Asawira Doctor train, for example, which is a piece that as far as I can tell features in exactly zero of those lists above because the AP Spitfire is so prevalent by comparison. I don't think I'll adjust my lists on that front (I tried the Asawira Spitfire, it's not for me), but looking at the list above I now want to give some more time to Diggers and... sigh I guess Hunzakuts. I don't want to like them because you can only take so many irregulars even with Saladin so taking one means reducing the depth of my Kum bucket, but they're worth trying.
     
  10. QueensGambit

    QueensGambit Chickenbot herder

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    I feel like skirmishers in general are in a bad spot. DTWs are everywhere. I can't remember the last time I took a Farzan, for example, because it feels like a trading piece but 23+ points is a little too much to comfortably trade with. Particularly since I could do the same trade with a Liberto, Daylami, or yeah, Kum.

    A Hunzakut clocks in at just cheap enough to feel ok for trading. Ok, but not great. To earn her points I feel like she has to push a button, drop a mine or repeater, and trade, which definitely doesn't happen every game.

    I don't actually find that I bring Hunzakuts all that often. I do have two of them in one of the above lists, but that was a custom mission with 9 (!) buttons to push so it was sort of a special case. These days I'm more likely to use Fiddler and a linked Rafiq as my main button-pushers.
     
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  11. HeadChime

    HeadChime Well-Known Member
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    You just wanted to type Kum bucket though didn't you? :stuck_out_tongue:

    Uhhh yeah. I can't remember precisely but I think the Asa Dr wasn't even in the list of 1-ofs, it was literally never taken.

    Which is odd because you know, supplies is a mission. (Though Haqq doesn't need to build for supplies, who am I kidding).
     
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  12. RobertShepherd

    RobertShepherd Antipodean midwit

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    The numerous and varied things I did and did not want to type in that sentence will stay between me and god :P
     
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  13. RobertShepherd

    RobertShepherd Antipodean midwit

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    @QueensGambit you've extolled the praises of Diggers some. Noting that I use Bikers a lot, what's the Haqq-specific use case for one and what have you found their high and low watermarks to be?
     
  14. QueensGambit

    QueensGambit Chickenbot herder

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    Basically they're just really optimized cheerleaders. The advantages over Kum is that they guard corners really well, and they generate regular orders. Kum don't have any defensive value that I've found (with those big silhouettes they just get shot from outside 8" if they try to guard corners). Diggers are also great attackers, but I agree you'll use them less for attacking if you also have a bucket full of Kum. But if I wasn't attacking with my Diggers, I would probably still take them purely as defensive cheerleaders.

    The only thing Haqq-specific about them is that we don't have any other optimized cheerleaders to compete for the slots. I'd rather a 14-point Digger than an 11-point Ghulam to fill out my list. Whereas if I were playing, say, Ariadna, a Digger would still be great but a Rokot might be even better.

    High watermark is probably using them to body-block Saladin from CC assassins - they're particularly good for that role. Low watermark is that if you overextend them, they can die to high burst almost as quickly as a Ghulam. In particular, I need to curb my tendency to use their Impetuous orders and then leave them out in the open because I don't want to spend another order hiding them.

    ...Well, the real high water mark was when one rolled an HMG, climbed a building in the midfield, and tore through my opponent's backline. But I don't rate Booty as a consideration at all - it's too random. I assess Diggers on the assumption that they'll roll grenades.
     
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  15. Methuselah

    Methuselah Well-Known Member

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    Some thoughts on units:

    SML - Haqq has good shooting, but they don’t have the overwhelming firepower some other factions can bring. For that reason, I think SML really work in Haqq. If I am facing down atalanta and didn’t bring a tag - my best bet is a Fiday. However, if I didn’t go first, my best bet is probably a SML. Its extremely order intensive, but its consistent. Also, trading 7-8 orders for a single model seems like a fair enough trade that I don’t mind using SML in the active turn. Otherwise, like @QueensGambit said, the SML is an excellent deterrent/clean up for anything that pushed too far into my DZ (spotlighting in ARO, then spending the first order of my next turn to drop a missile).

    Saladin – Strategoes basically gives you an extra 4 command tokens because it allows you to hold back an unit and because it lets you move a unit for free at the start of the turn. Additionally, having an extra regular order each turn is great. I really think Saladin is the glue that holds Haqq together and allows my lists to have 5 irregulars pretty consistently.

    Jammer Mutt – I started bringing this guy instead of Daylami because Bears were so prevalent in my meta and I wanted something that could work against them. I particularly like the 10pt jammer because I like having the extra smoke thrower in my list.

    Mukhtar Red Fury – Just the best gun fighter in Haqq IMO. Does so much work.

    Kum bikers – Really great for their points. They can sandbag or go kill things and you don’t care when they die.

    Fiddler – I have struggled to get good use out of her in any missions besides Panic Room/ The Armory. Shas pretty great in those missions however
     
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  16. Methuselah

    Methuselah Well-Known Member

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    I agree that they cannot really dive in like they used to, but I still like them because marker state is so powerful, button pushing is still a thing, and like you already said, trading against an attacker is usually worth the cost because they're the one who had to spend orders to get to you.

    I forgot to mention this, but since the fireteam changes, I have been bringing one of these pretty often and its really really great paired with an Asawira or Mukhtar. I want to push up with those units anyways so brining a template weapon button pushing repeater along is just a bonus.
     
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  17. HeadChime

    HeadChime Well-Known Member
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    They're regular order batteries that happen to have two wounds, and can sometimes roll up armour 7 or mim6.
    At worst they guard your corners and hopefully get to put two templates into a bear (assuming they don't die immediately to the first shotgun or chain rifle or whatever, they'll need to be shot again - and hence get to template back again). They're just way too durable for the points you pay. And this is really nice for Haqq because a lot of a Haqq list is not durable. There are very few Haqq units you don't mind putting in front of a bear or sujian or whatever for two orders. But a Digger will do it. And a 1-2 punch of a jammer Ghazi covering a Digger is mwah *chef's kiss*

    At their most disgusting they've won games for me before. I remember in a game of unmasking I had almost nothing left in my list and I had to stop krit kokram from killing my designated target. I dodged the digger into CC with him (because PH13 is ace). And then hacked at him with burst 2 CC (which they really have no right having). Ended up winning the game off the back of that play. They don't often get to rampage, but every now and again they will reach CC, and when they do it's a bit gross.
     
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  18. Triumph

    Triumph Well-Known Member

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    They're the Libertos of N4. Stupidly optimised Merc profile that's overly available to basically way too many factions.
     
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  19. RobertShepherd

    RobertShepherd Antipodean midwit

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    I think you'll find that the Libertos is the Libertos of N4.
     
  20. Triumph

    Triumph Well-Known Member

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    The Libertos is naturally still a very good option but it does have one drawback coming into N4 (its loss of mimetism in camo state aside) which as you've already touched upon, there is a greater tax on picking up irregular units and a limit to how many aren't a detriment. The Diggers being Regular means they're much more auto include than the Libertos this edition which needs more of a decision made about it.

    To quote someone else on Diggers:

     
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