NCA Act and React

Discussion in 'PanOceania' started by Evilized, May 2, 2022.

  1. Evilized

    Evilized Member

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    Hello. So, recently I was thinking how can I make something incredibly easy to play and something incredibly nasty to play against. I looked at NCA and thought to myself. What if I can try to win at least one game in a reactive turn. So, I came up with this.


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    GROUP 1[​IMG] [​IMG] [​IMG]10
    FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    FUSILIER (Forward Observer) Combi Rifle, Flash Pulse ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 12)
    BLACK FRIAR FTO (Sixth Sense) Heavy Rocket Launcher, Nanopulser / MULTI Pistol, CC Weapon. (1.5 | 25)
    BOLT (Multispectral Visor L1) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 31)
    MACHINIST NCA (Bioimmunity, Veteran) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 16)
    BOLT (Chain of Command) Combi Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 28)
    SWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CC Weapon. (1.5 | 63)
    SWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CC Weapon. (1.5 | 63)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]2
    TRAUMA-DOC Combi Rifle / Pistol, CC Weapon. (0 | 14)
    PALBOT PARA CC Weapon(-3). (0 | 3)
    WARCOR (Sixth Sense) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
    TECH-BEE (Specialist Operative, Deactivator) Flash Pulse ( | GizmoKit) / Pistol, PARA CC Weapon(-3). (0 | 5)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    6 SWC | 300 Points

    Open in Infinity Army

    Idea is really simple. Try to go second. Deploy everything in a way that your reaction turn will be as effective as possible. When you see something coming, its up to you whether to reveal 1 SwissG or 2 SwissGs and start blasting. Last game I played against Shasvastii. My opponent rushed Sphinx for the Alpha Strike. The moment Sphinx decided to make some barbecue with its flamethrowers SwissGs explained him that his was overspeeding and taxed him for 3 STR points. I think my opponent knew there is one Swiss G. But he had no idea 2 Swissiles are coming. Also, due to recent Fireteam bonus changes missile swiss guards can be a very nice solo attack pieces. Applying -12 to opponent while having 15 bs is not that bad. Quality over Quantity I shall say.

    NCA is actually I think best sectorial for winning games through sheer firepower. Your opponent better be prone throughout the whole game. I will try to make my friend play this list against my Vanilla Yu Jing.

    What are your thoughts on this list and how you would improve it for maximum reaction?
     
  2. eciu

    eciu Easter worshiper

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    Put one ML to 2nd group.

    I wish BF MSR could link, you could catch people easily with Swiss Miss under his template.

    With BF HRL people already include template into movement.
     
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  3. Vaulsc

    Vaulsc Well-Known Member

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    The Swiss Guard Missile is such a cool unit, but sadly he really underperforms against:

    * Polaris Bearpode (because of good smoke dodge and total immunity vs explosive)
    * Cybermask Nourkias (can't ambush his marker and he'll easily come over to your line and start chomping)
    * Cheap warbands like Taigha creatures (don't really want to come out of hidden deployment just to shoot one when it's dodging on 16 and costs 6 points)

    And quite a few others. I think taking one at maximum and swapping the other for TR bots and stuff like that would help you in the long run.
     
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  4. Gwynbleidd

    Gwynbleidd Non asto coram malo

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    NCA certainly have the firepower, even after the new link team rules. There’s not a lot of mitigating markers and smoke in your list which is what I’d be concerned about. The Aquila guard can certainly be useful in this regard as you could put him in a 3 man haris for the plus 1 burst. Or run one on its own as a discover/distraction piece. I’d definitely consider changing out one of the Swiss guard missile launchers for other options. It’s a nice list though, I may run it to see how the dice gods feel.

    :point_up_2: Much this sentiment. These are just a few of the things that could make the Swiss guard a points sink. Some TR bots will at least give you covering lines of fire and make your opponent think about their deployment.

    On my own personal bias for NCA, I love running a 5 man bolt team, they have incredibly good shooting and can be a massive headache to deal with in both active and reactive turns if deployed correctly. I also love the Uhlans for general ramboing about with a camo’d tag with a feuerbach…
     
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  5. SpectralOwl

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    This. They make amazing bait for enemy alpha-strike pieces, too; since throwing a cheap HMG at them will usually fail and even valuable pieces like TAGs can take wounds, Orders or even deaths against Bolt ARO, most players seem to gun for a Bolt Core immediately with their key assassin pieces to open up the board. I've had a Swiss Guard Hacker sitting in HD next to them in my last two games, and over the course of those games she's killed Shinobu Kitsune, an Oniwaban, Saito Togan (it was one hell of a skew list!) and a Sphinx thanks to the irresistable bait laid out for first-turn assassins.

    While I've found the double-sniper-link archetype a fun and effective way to build NCA, it has some serious problems actually scoring OP in ITS scenarios because of the Sectorial's general lack of good midfield options. I've found Auxilia FOs (for trading with entrenched defenders and pushing buttons) and the Hidden Deployment Hackers (scoring under markers, plus respectable firepower and the Hacking can actually help) to be indispensable for taking advantage of all the reactive killing power and turning the orders saved on offense into points towards victory.
     
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  6. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    Relevant photo from a tournament last saturday:

    [​IMG]
    [​IMG]

    The mission was Powerpack and on top of the massive saturation zone, the table rules consider all the forested terrain to be low-vis & difficult terrain. I got to deploy all in one corner since my army was so light weight. It worked absurdly well.

    It's slow as molasses though, you can't do it for missions where you actually have to move around. Power Pack, Frostbyte, Annihilation, though... it is pretty sweet.
     
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  7. Vaulsc

    Vaulsc Well-Known Member

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    The Swiss Missile actually isn't as bad a choice as I've made out in my earlier post---IF you're playing on a table like the one pictured, that has next to no LOS-blocking terrain through the midfield.

    Not to take anything away from the art--this table looks amazing (and that's important).
     
  8. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    Ha, yeah, it's owned by this tournament's host and when it's a ten-man event I make sure I'm ready for it.

    Infinity is a very different game on that board. Funny how easy it is to turn everything on its head.
     
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  9. Vaulsc

    Vaulsc Well-Known Member

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    What sort of rules apply to your opponent's beard? Low vis zone + saturation?
     
  10. Gwynbleidd

    Gwynbleidd Non asto coram malo

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    Low vis zone for sure. Definitely saturation if your opponent also has long hair…

    @helsbecter, that’s a very nice table, reminds me of our old paradiso one. Got slaughtered on that board, goddamn speculo killers…
     
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