I wonder why you would ARO with a pitcher... :interrobang: The White Noise tactic is ok but remember that the White Noise template has to be placed completely in your hacking area. So place that repeater carefully.
Get the pitcher or Deployable Repeater (hello Zero) into range on your turn if you can. Atalanta is rarely left out for AROs in my experience as she has no modifiers to help combat against burst or NWI to make you sink more orders. You could also set up to try and get an ARO that would be triggered by someone throwing smoke for her to get the repeater down.
I just ran this list against my partner (both of us are noobs, this was my first time running a fireteam other than the Taskmaster duo), and he conceded turn 1, after I had glued two cranes, two celestial guard and his sophotect, and still had three orders to go. It feels utterly insane, it was my first time using Rev's and Prowlers, and both were wonderful. I suspect prowlers are a little bit weaker in non hunting party scenarios, but still good. I want to take that core fire team and work out a way to make it more general purpose now, as it felt incredibly strong. Is a team like that any good more generally? It felt very swiss army knife.
It's good to be able to rotate the Fireteam leader to handle any situation like that. I would say it's advanced but so is any link averaging ~30 points. Everyone has different metas based on opponents. Use it till it stops working for you. The nebulous tournament meta isn't just unnecessary it can be the worse, weaker option in a local meta, so don't get tricked in to it. I would probably use exactly that loadout if I played Moira in any mission unless I wanted to free up SWC.
The Prowlers are not weaker since you'll rather use the Combi Rifle or the Flamethrower in the other scenarios. Also the chances are high that the Prowlers will get an upgrade to specialist operatives this may cost you up tho one SWC though but you'll get WIP 14 specialists. Or you spend 2 SWC and field a Spitfire Prowler which is IMO always a really good chioce. In regards of the Moira Link it's already a well balanced Fireteam with it's big weakness of comprising only 1 W Models. They might be hard to hit but if they're hit they propably go unconcious (or straight die thanks to Shock, T2 or Viral ammo). You can swap one normal Moira for Kusanagi (the Moira character) but IMO the better option of an expensive main battle fireteam is the Riot Grrls due to their additional W. They cost even a few poins less and shoot a tad better but increase the use of SWC and lack the BS-depressing capabilities of ODD and Mimetism.
Back to Hunting Party again, what about this list? Wildcats, what Wildcats? ────────────────────────────────────────────────── GROUP 1 10 WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23) WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20) WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17) WILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25) INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) TSYKLON Feuerbach, Pitcher / Electric Pulse. (1 | 34) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 4 MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) 6 SWC | 300 Points Open in Infinity Army
Hmm..I think i can see flaws for Hunting Party.=/ Or perhaps not, the Wildcats will get the Adhesive...